So I was in the fuel rats chat the other day and just threw an idea for a module out into it, which apparently a lot of them liked and told me I should share, so here it is:
Emergency Shielding:
At this point, I imagine it being an Optional Internal module, but I suppose that would be up to the devs, along with the stats
STATS:
For small ships
Class - 1C
Mass - 2.00T
Power Draw - 0.75 MW
Thermal load - 42.5
Fixed shield strength - 30
‘Reload’ time - 300 seconds
For medium ships
Class - 4C
Mass - 5.00T
Power Draw - 1.50 MW
Thermal load - 102.5
Fixed shield strength - 120
‘Reload’ time - 450 seconds
For large ships
Class - 7C
Mass - 8.00T
Power Draw - 3.00 MW
Thermal load - 180
Fixed shield strength - 480
‘Reload’ time - 600 seconds
Description:
Emergency force-fields are added to the ships sub-systems which have two distinct activation triggers;
Firstly, if a ship's shields go offline, the module will start a 3/5/8 second charge-up cycle during which it can be cancelled (with a keybind). If allowed to activate, the module automatically deploys a shield with half the strength of the first ring of primary shielding.
However while the module is active, the shields will recharge to full strength (not including boosters) but will not activate until the emergency shields are offline (You have to manually shut the emergency shields down via keybind or module screen).
The second instance is if a ships canopy is breached, the emergency shields will deploy after the standard 10 second charge-up, with the same shield health as the first instance.
Both deployments of the emergency shielding effectively seal off the ship from external space, temporarily re-sealing the environment inside the ship for Life Support to function, using the same technology present in starport ‘mail-slots’. The “sealing” properties of the shields prevent external sources from heating the ship*, If the shield is broken before the shut-down cycle, the shield bubble will pulse outwards and push away any nearby objects before breaking.
Another added bonus is that the emergency shields can function without the presence of a full shield generator. Without a shield generator, the shield strength given will be a fixed number.
*Your ship cannot be effected by external heat-increasing sources, such as flying near most stars, extreme heat (52,000K and up) will cause the shields to fail however and heat levels will still rise from powerplant use.
Emergency Shielding:
At this point, I imagine it being an Optional Internal module, but I suppose that would be up to the devs, along with the stats
STATS:
For small ships
Class - 1C
Mass - 2.00T
Power Draw - 0.75 MW
Thermal load - 42.5
Fixed shield strength - 30
‘Reload’ time - 300 seconds
For medium ships
Class - 4C
Mass - 5.00T
Power Draw - 1.50 MW
Thermal load - 102.5
Fixed shield strength - 120
‘Reload’ time - 450 seconds
For large ships
Class - 7C
Mass - 8.00T
Power Draw - 3.00 MW
Thermal load - 180
Fixed shield strength - 480
‘Reload’ time - 600 seconds
Description:
Emergency force-fields are added to the ships sub-systems which have two distinct activation triggers;
Firstly, if a ship's shields go offline, the module will start a 3/5/8 second charge-up cycle during which it can be cancelled (with a keybind). If allowed to activate, the module automatically deploys a shield with half the strength of the first ring of primary shielding.
However while the module is active, the shields will recharge to full strength (not including boosters) but will not activate until the emergency shields are offline (You have to manually shut the emergency shields down via keybind or module screen).
The second instance is if a ships canopy is breached, the emergency shields will deploy after the standard 10 second charge-up, with the same shield health as the first instance.
Both deployments of the emergency shielding effectively seal off the ship from external space, temporarily re-sealing the environment inside the ship for Life Support to function, using the same technology present in starport ‘mail-slots’. The “sealing” properties of the shields prevent external sources from heating the ship*, If the shield is broken before the shut-down cycle, the shield bubble will pulse outwards and push away any nearby objects before breaking.
Another added bonus is that the emergency shields can function without the presence of a full shield generator. Without a shield generator, the shield strength given will be a fixed number.
*Your ship cannot be effected by external heat-increasing sources, such as flying near most stars, extreme heat (52,000K and up) will cause the shields to fail however and heat levels will still rise from powerplant use.
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