2) I've had more than a few people's fair share of roguelike induced rage fits and my dwarf fortress addiction is the reason I'm wearing prescription glasses. You are not meant to have everything in these games. Everything is not meant to be apparent or available. It's not meant to be convenient, it's not meant to work with you, it's not meant to even be possible in many cases. And this is all okay, because such is life, and such is the game.
I'm a huge fan of the pilot -> ship -> galaxy thing. I like the idea of the limited inventory. I wish you weren't even able store ships, as this could bring more strength to each ship's identity. I think FD needs to man up and say "This is what you guys are asking for, but this is what it's going to be instead. Our reasoning is this, this, and this. We're sorry it's not what you want, but it's what we want, and you need to deal with it or quit." But alas, that will not happen.
I agree with this to some extent - except for the fact that I'm all for multiple ship ownership simpy because flying the same ship over and over again grows boring at some point no matter how much you like the ship. Sometimes I just want to space-truck in my Anaconda to relax, sometimes I want to take a weight-stripped Courier into an SSS.
However I was actually quite fond of the 10% fee when selling modules, planned my fittings accordingly and refitted them for their designated purposes - and then it never came.
Most of the multi-purpose ships ended up being real multi-purpose fits and guess what - I stuck with them because although they're inefficient at trading/PVE and suicidal in PvP, they feel "right" to me.
When it comes to power-specific modules though, I think storage is mandatory to mitigate the vast imbalances FD have introduced with them (tremendously bad idea in the first place).