The Cutter pilot worked up to that Cutter with likely hundreds of hours of work to get the ship in the first place. The Sidewinder pilot just installed the game. How is that a difficult concept to understand? That's like comparing a senior manager who makes $150k/yr with an intern who makes $20k/yr and saying that it isn't "fair" that the manger makes more money working less hours than the intern.
I don't think the terms "logic" and "fail" mean what you think they mean.
Salt harvester ready.
http://www.loadquip.com.au/_content... harvester - front left corner - 500 wide.jpg
Do it Fdev.
In your analogy (and honestly, you're not very good at them)
the senior manager is being paid more because he has a different skill set and is ultimately more directly responsible for a larger proportion of the company's profitability, or at least he should be - if he isn't then he's stealing a wage and if I was a shareholder I'd want to know why we were paying some muppet 150k a year to brew up.
If both people were capable of delivering the same performance, they would both be deserving of the same salary.
In the case of a CG the performance measure is tons delivered. It is the only metric.
Therefore if two players deliver the same amount, they are deserving of the same reward.
Sorry, you were saying something about logic?
That is exactly my point. The CG payout is clearly not in line with prior CGs and the payout amounts make no sense. The issue here is that the responses I'm seeing is "well I got the money so I'm entitled to it". That is the issue I have here. If you are overpaid at work, they employer has the right to get that money back, you can't "keep" what isn't yours. Same with taxes, if you underpay your taxes and it goes unnoticed for several years, then the government has the right to get that money back from you. This also applies in reverse, just because your employer or the government makes a mistake doesn't mean they get to keep your money if you earned it. Players who have benefitted from FD's mistake with this CG are trying to pretend it's "good for the game" or some such nonsense when it clearly isn't. It's good for them and unfair for everyone else who didn't get an extra zero added on to their CG payout amount by mistake.
Cry less and be aware of what's going on next time.
http://i1243.photobucket.com/albums...ds/Screenshot_20160830-011419_zpsmhizutbl.png
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Spend quick
Bruh I have a whole box of Sirius Corp Tissues for you to dry your face with.......
Why am I not surprised that you're the one posting this?
Except for the players who didn't participate in the buggy CG. Particularly starting players for whom 100 million credits of "free" money would make a massive difference. It is far worse for FD to correct a bug than to allow some players to profit immensely for no particular reason, it's not like the CG participants "expected" that was going to be their payout.
Why am I not surprised that you're the one posting this?
My analogies are fine, you simply have extreme difficulty understanding them. Not sure why that is but I don't think it is something I can help you with.
Similarly, that Cutter pilot has many more hours into the game than the Sidewinder pilot. That was never the issue, it's that the boss in my analogy walked into a specific floor of a building and rewarded those employees out of proportion to their work. It has nothing to do with comparing Mangers (Cutters) to Interns (Sidewinders). You are not even understanding my anaology at all by mixing it up with a completely different and unrelated concept.
And there are players like myself, who have 1000 hours into the game, who are questioning whether the buggy game mechanics are worth investing any more of my time.
I have well over 1,000 hours into it myself by the way.
1979 hours here
No, you certainly aren't going to be able to help me with that. I know why it is though, it's because your analogies are risible as I already pointed out.
Oh dear. As I said, your analogy is worthless. It is worthless because in order for it to have any validity whatsoever here, the only metric by which the value of an employee would be measured would be the time that he has previously spent working. Even leaving aside that it's a nonsense when applied to the world of work, a computer game is in no way analogous to that particular sphere.
I have well over 1,000 hours into it myself by the way and my assets were over a billion before this CG so don't confuse yourself by imagining that I'm somehow arguing from the perspective of someone about to see their sainted cash cow slaughtered. I could have the credits from this CG taken off me tomorrow and not miss them at all.
In the words of Meatloaf:
'Baby you can cry all night. But that ain't getting us nowhere.'
It's 4am here, I'm off to bed.