Introduction
So as of now, trading in BGS only affects the controlling faction of the station. If you think about this, you come two one of 2 conclusions:
a) The controlling faction gets a monopoly in all industries on a station.
b) The controlling faction is in charge of the port and flow of goods through them.
Both options seem unlikely in certain goverment structures and just sound weird/wrong.
Therefore I propose an alternative idea:
Station Economy is divided between a stations faction.
Sold Commodities
Each commodity the station produces is run by a different company, which is owned by a faction. Whenever that commodity is bought, instead of affecting the station's controlling faction, the with the company associated faction is affected.
To not have to storage information, which faction controlls, which industry, I propose, that you divide the sold commodities into X chunks (where X is the number of factions) ranked by selling price and then distribute those chunks based on the factions influence ranking. So if you had a station, that sold 10 commodities and 2 factions, the most infuential faction would control the 5 most expensive commdities and the other faction the rest. Coding wise, this would be an easy check to attribute the transaction to the rigth faction.
Bougth Commodities
This would either work the same as above or could be more conveluted. One idea I had for this:
Create a chain of commodity flow (i.e. bio waster -> food, mineral x -> tech item Y). Then have faction in charge of producing the end products be responsible for the Input items. This would of course mean splitting a transaction between multiple faction, if it involves an item, that is used by multiple industries controlled by different factions. Also certain Commodities, like food, water and other essentials (basically all stuff, that cannot be included into the flow chart) will remain with the stations controlling faction regardless.
Effects on gameplay
So as of now, trading in BGS only affects the controlling faction of the station. If you think about this, you come two one of 2 conclusions:
a) The controlling faction gets a monopoly in all industries on a station.
b) The controlling faction is in charge of the port and flow of goods through them.
Both options seem unlikely in certain goverment structures and just sound weird/wrong.
Therefore I propose an alternative idea:
Station Economy is divided between a stations faction.
Sold Commodities
Each commodity the station produces is run by a different company, which is owned by a faction. Whenever that commodity is bought, instead of affecting the station's controlling faction, the with the company associated faction is affected.
To not have to storage information, which faction controlls, which industry, I propose, that you divide the sold commodities into X chunks (where X is the number of factions) ranked by selling price and then distribute those chunks based on the factions influence ranking. So if you had a station, that sold 10 commodities and 2 factions, the most infuential faction would control the 5 most expensive commdities and the other faction the rest. Coding wise, this would be an easy check to attribute the transaction to the rigth faction.
Bougth Commodities
This would either work the same as above or could be more conveluted. One idea I had for this:
Create a chain of commodity flow (i.e. bio waster -> food, mineral x -> tech item Y). Then have faction in charge of producing the end products be responsible for the Input items. This would of course mean splitting a transaction between multiple faction, if it involves an item, that is used by multiple industries controlled by different factions. Also certain Commodities, like food, water and other essentials (basically all stuff, that cannot be included into the flow chart) will remain with the stations controlling faction regardless.
Effects on gameplay
- More efficent trade runs for BGS people.
- It would revitalize trade in less profitable commodities, at least around player faction.
- This could be the base for more events around PMFs, like spontaneous sales made by a station. It would dillute this post to go into this.