Sandro's rationale was he did not want any "turreting".
Which is not needed.
You can have ships like the Sidewinder or Cobra, which are long, wide, and very flat. They don't yaw very well because the thruster responsible for doing so can't get the torque to do so.
Then you can have ships like the Anaconda, long and thin. They can't roll quite as fast for the same reason, but their shapes allow for the yaw thrusters to push more efficiently. I imagine most ships like this would be of the large, dedicated cargo or passenger liner persuasion, so you can limit pitch/yaw ships to these and still not seem gimmicky or artificial/arbitrary.
You could even have wacky shapes like the imperial fighter, with it's 'sideways stick' orientation, which lends itself to yawing and rolling, rather than pitching, because those are the axes that generate torque most efficiently.
They don't have to be run-of-the-mill, every-other-ship-you-see common, but the occasional oddball ship that maneuvers in a different way to most others would be fun. Pilots could even build entire play-styles around flying oddball ships.
You don't need to make ships into turrets to play with strong yaw, or with varying the strength of a ship's rotation depending on which axis it rotates along, the latter of which they're already doing, to a disappointingly small extent.