Mouse controls uplayable.

A few minutes? You make a judgment after a few minutes?

I didn't make a judgment, did you even read my post? It is idiocy, kneejerkism and lack of reading comprehension like you demonstrate which remind me of the reasons why I all but quit going to gaming forums.

Didn't read rest of your post. Neg, report, PM me, I don't care.

So let me get this stright - guy who advocates for pure PvP can't handle keyboard/mouse in ED? :)

Wait....I need to enjoy this moment....for a little bit.

No idea how those two are related. As I said, I played for only a few minutes, didn't have time to test further due to "life", and won't have until the weekend, if even then. I'm sure it will be playable after tweaking, although I'll try with a PS4 controller first as that should be a more natural control mode than KBM.

I'm just saying that the game should be playable out of the box, which it is not at the moment, at least for me and the OP. Launching a game that is unplayable out of the box is a financial suicide, so it needs to be fixed by launch.
 
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I didn't make a judgment, did you even read my post? It is idiocy, kneejerkism and lack of reading comprehension like you demonstrate which remind me of the reasons why I all but quit going to gaming forums.

Didn't read rest of your post. Neg, report, PM me, I don't care.



No idea how those two are related. As I said, I played for only a few minutes, didn't have time to test further due to "life", and won't have until the weekend, if even then. I'm sure it will be playable after tweaking, although I'll try with a PS4 controller first as that should be a more natural control mode than KBM.

I'm just saying that the game should be playable out of the box, which it is not at the moment, at least for me and the OP. Launching a game that is unplayable out of the box is a financial suicide, so it needs to be fixed by launch.

1) that depends on what you mean by "fixed". The devs have said that in this BETA the mouse control needs more work and will get it, but if you are expecting the simplicity of warthunder or star citizen i think you will be out of luck.

2) have you ever played a proper flight sim? DCS-A10 is most certainly not playable right out of the box and I suspect impossible on a mouse, and yet you do not hear people asking it to be simplified.

Will KB/M be improved? Probably but I very much doubt it will ever be simple. It is clearly already playable by most people - hell KB/M is even preferred by some (not me)
 
2) have you ever played a proper flight sim? DCS-A10 is most certainly not playable right out of the box and I suspect impossible on a mouse, and yet you do not hear people asking it to be simplified.

False comparison. Elite is not a hardcore sim, never was. And yes, I've played hardcore sims back in the 90s. Not with KBM, though.
 
Am a bit late to this thread but have to agree with the majority that the KBM are indeed functional. I now use a Joystick but have had no issues using the keyboard after a bit of practice. Could it be better? Yes. Is it unusable? No.
 
So the update on this is for anyone else looking for a refund, as I bought it through kickstarter they apparently cannot provide a refund as my contract is with KS, and as far as KS are concerned the contract was met as something was delivered.

So, caveat emptor I guess. I am now stuck with £85 of unplayable software.

Thanks to all of those that have been considerate. For the record I did not expect to just be able to sit down and be awesome without trying. Of course I expected to have to learn. Of course I searched the forums and tried the tweaks people suggested.

What is the problem is that the controls are either too slow meaning that it literally takes a minute to do a 360 degree turn (which is obviously useless in battle), or so uncontrollably sensitive that with a tiny movement of the mouse you are swinging around in huge and uncontrollable jumps. The net result is you either cannot move fast enough to target something, or you are moving so much you cant target something.

I have never had this problem with any other game I've played - space sim, flight sim, FPS etc ... a quick tweak or two to sensitivity and its fine and you're off playing happily, but not this time. There does not seem to be a sweet spot where it is fast enough to be effective in battle whilst stable enough to actually be able to reliably point the reticle at something.

Anyway there you go. I remain hugely disappointed.
So how come there are videos out there of mouse and keyboard players having excellent control and enjoying themselves? Why is it so i possible on your machine specifically, or is it just that you hate the flight model for some reason. Did you try roll & pitch?

Actually, did he bind the controls to the directions instead of the axis?
 
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Either he's relative to creature living under the bridge, or he just don't like classic Elite control scheme. My bet is on second one, because he has FFE in his signature.

So he dislike decision to nerf yawn. Still, it was first thing mentioned in KS, so it's rather strange he missed that.
 
I honestly think that it's possible he bound the mouse incorrectly, and thus got the impression that the game is literally unplayable.
 
I didn't make a judgment, did you even read my post? It is idiocy, kneejerkism and lack of reading comprehension like you demonstrate which remind me of the reasons why I all but quit going to gaming forums.

Didn't read rest of your post. Neg, report, PM me, I don't care.

Really? Can I report you to local government agencies as well or perhaps even call your mother? Come now, please relax, there is really no reason to go off the deep end. :eek:

I actually did read your entire post and you did in fact say that you played the game with a keyboard and mouse for a few minutes and found it unplayable, you then said that Frontier are throwing KBM users in the deep end of the pool without even a hint on how to make the game playable. Is that really true? Why did I find the game extremely playable from the outset? I don't think I have any special qualities, I simply gave the game a chance.

I think my criticism of how many people jump to quick conclusions without truly giving something a fair go is valid. Again I would like to make mention that I think this is a shame because it can easily give the impression to new people that there is a problem when there is none.

This is just my opinion.
 
I honestly think that it's possible he bound the mouse incorrectly, and thus got the impression that the game is literally unplayable.

I haven't bound mouse since first release (I cleaned up all references during Alpha 3) and haven't touched controls ever since.

I think his decision to tweak controls came out of weak yawn for obvious reasons.
 
I haven't bound mouse since first release (I cleaned up all references during Alpha 3) and haven't touched controls ever since.

I think his decision to tweak controls came out of weak yawn for obvious reasons.

Same here.

I pretty much use the default setup.

I customised a few keyboard controls and changed a few things over time (like moving my BOOST key to CTRL after accidently bumping it inside a star port).
 
I haven't bound mouse since first release (I cleaned up all references during Alpha 3) and haven't touched controls ever since.

I think his decision to tweak controls came out of weak yawn for obvious reasons.

Oh, I don't doubt this, but when he re-bound them he found them "too fast". I think he messed it up and created something unplayable. The ability to bind controls like that is nice to have for completeness, but it's also a trap.
 
Bit miffed - waited over a decade for this, I paid the better part of 100 quid, download the game today and the mouse controls are basically unplayable.

It seems like no matter what settings I pick, I am either moving (yaw) incredibly incredibly slowly, or its so super-sensitive & skippy and jumpy that I cant get the reticle on target because it is all over the place even if I move the mouse the tiniest amount.

I have tried flight assist on vs off (I was unable to tell the difference), and I have tried flying in the blue zone but the yaw is still incredibly slow. I am not going to buy a joystick or a controller either.

I'm sure others have pointed this out before - forgive me for not going through the entire thread.

However, I tested both, MK and HOTAS and found MK to be way easier than using a stick - yaw is slow on both.

Of course it's not the kind of mouse controls you had in the Descent series or the point and click mechanics being employed in Warthunders arcade mode or Star Citizen, but it's a system that's easy to use out of the box whilst still providing a feeling of piloting the ship rather than just aiming your reticule at something and the flight computer doing all the necessary piloting.

As a matter of fact, the only reason I use a HOTAS over MK is because I plan to play this game with the OR DK2 and I assume that the better tactile feedback the Warthog provides will make it easier under those circumstances and I don't want to get used to MK too much.
 
If it's a real problem i'll still bet on having defined mouse axis twice, it makes everything oversensitive and uncontrollable.

Mouse_settings_1.jpg

If you have chosen a mouse mode (blue) , make sure you don't set up the axis again separately (red), leave them blank.
 
Mouse look sensitivity insane

Hi, I just got in on the SP combat before standard beta arrives. I have been playing about with the .binds files and seem to pretty much have it down now with voiceattack too.
However the mouse look in cockpit is just way too sensitive, no matter how many times i lower the mouse sensitivity there really isn't any difference, even if I do it directly in the .binds file and set it to 0.00000 it still is insanely sensitive, tried allsorts of values for deadzone in HeadLookPitchDown etc, just nothing seems to make any difference, mouse look is just all over the place both with my wireless gyroscopic mouse and my logitech G9x, I am using a joystick to fly and the mouse to look, typically I want my gyro velcroed onto the Sony HMZ T2, I use this a lot in flight sims and even works in star citizen the mouse look is good... so please please someone tell me a fix, or dev's please fix it :) cheers
 
Is you headlook set to directional or accumulate? In direction it is essentially a digital output so the slightest touch wil make you look that direction until the axis input stops and reverts to centre. Accumulate will look around more like an fps game.
 
infernal mouse

Is you headlook set to directional or accumulate? In direction it is essentially a digital output so the slightest touch wil make you look that direction until the axis input stops and reverts to centre. Accumulate will look around more like an fps game.

Yeh I've tried both, Accumulate works it's just wacky sensitive, changing sensitivity in windows doesn't do anything either :/

cheers for teh reply :)
 
Well I uninstalled my xbox360 driver and opted for keyboard and mouse and instantly liked it - used to it pretty much already.
And whats more I changed NO SETTING in the controls save for inverting the pitch so that up really is up when I move the mouse up.

Uncontrollable? Not on your nellie!!
 

Mike Evans

Designer- Elite: Dangerous
Frontier
BTW the next update includes a major overhaul of the mouse customisation options where the sensitivity is better, you can define deadzones and power curves to the mouse input and can set each mouse axis separately (including the ability to set relative yaw/pitch if desired). It's a step up from what it was and nearing the pinnacle of what we can actually do to make mouse use feel better. Obviously the mouse is always operating a virtual joystick as one to one ship movement with it just doesn't work with the sedate turn rates our ships have (I wouldn't have it any other way). So if you can't shift your mouse control paradigm away from FPS or Arcade Space/Air Flight models you'll still have issues with it potentially (sorry but it can't be helped, the only way to fix this would be to drastically speed up our turn rates which will fundamentally change the nature of the flight model and the game).
 
BTW the next update includes a major overhaul of the mouse customisation options where the sensitivity is better, you can define deadzones and power curves to the mouse input and can set each mouse axis separately (including the ability to set relative yaw/pitch if desired). It's a step up from what it was and nearing the pinnacle of what we can actually do to make mouse use feel better. Obviously the mouse is always operating a virtual joystick as one to one ship movement with it just doesn't work with the sedate turn rates our ships have (I wouldn't have it any other way). So if you can't shift your mouse control paradigm away from FPS or Arcade Space/Air Flight models you'll still have issues with it potentially (sorry but it can't be helped, the only way to fix this would be to drastically speed up our turn rates which will fundamentally change the nature of the flight model and the game).

What do you mean by "power curve" settings?
 
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