Multi pilot saves

multiple cmdr slots would only have one purpose: Do as much trolling as you can do without taking the penalties for the main cmdr.
It's hardly limited to this specific circumstance, but why do so many people say "there's only one possible reason for [thing]"? I'd totally dig more character slots, not a single one of which would be for trolling or griefing, I never let myself get bored enough to break Rule #1*. Saying such a thing says more about the one saying it than about the topic, I think.

Possible other reasons might include:
Different alignment with greater powers (Fed / Imp / Alliance)
Trader / Pirate / Paladin
Different powerplay faction
Open / solo / messing around with mates in a private group / socialising in safety in Mobius

Yes, you can do all these things with one commander slot, especially if you're on the left end of the scale from *Space Deathmatch <-----------> Starpilot RP*. I'd guess I'm far from the only one who doesn't want to do so.

*Rule #1: Don't be a .
 
It absolutely does. I am not saying multiple commanders shouldn't be done - just that it shouldn't be done if game mechanics are not going to be first adjusted.

TBH, the whole game is suffering a bit (now) IMHO because of this. Piracy is supposedly a corner stone occupation of ED, yet it's woefully unsupported, and falling into the same huge crack in the game created by what I believe is an ill-measured crime & punishment mechanic.

So as you suggest, it would be nice if crime, punishment (& piracy) was all given some love ready for multi-slots.
 
TBH, the whole game is suffering a bit (now) IMHO because of this. Piracy is supposedly a corner stone occupation of ED, yet it's woefully unsupported, and falling into the same huge crack in the game created by what I believe is an ill-measured crime & punishment mechanic.

So as you suggest, it would be nice if crime, punishment (& piracy) was all given some love ready for multi-slots.

If piracy is not doing it for you the CMDR can always wipe and start from scratch ??????

If you have experience.... getting back up the ladder will be a quick venture
 
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multiple cmdr slots would only have one purpose: Do as much trolling as you can do without taking the penalties for the main cmdr.
I think you are completely forgetting about roleplayers. My main character is a lone wolf working for the Alliance and the Independents and would not even dream of taking a mission for the Feds or the Empire. Also, he will never take an assassination mission or work for evil purposes.

I'd like a chance to have another character that would work for the Dark Side (Empire), or a corporate working for the Feds, but at the moment, I cannot do that.

Also, an account that would let me have my 7-year-old daughter fly around without me having to worry about her crashing would be great.
 
Just let all bounties and reputation be shared along all slots and you've eradicated the griefing problem.

... As well as eradicating much of the point of having multiple slots.

The only thing that should apply to the player, rather than the slot, are penalties for being naughty. But since FD don't really penalise griefers, hackers and cheats, that is moot.
 
I would not have any problems with multiple character slots. Maybe just limit them to 2-3 max? It works for other games, don`t see why it would not for Elite.
 
I think you are completely forgetting about roleplayers. My main character is a lone wolf working for the Alliance and the Independents and would not even dream of taking a mission for the Feds or the Empire. Also, he will never take an assassination mission or work for evil purposes.

I'd like a chance to have another character that would work for the Dark Side (Empire), or a corporate working for the Feds, but at the moment, I cannot do that.

Also, an account that would let me have my 7-year-old daughter fly around without me having to worry about her crashing would be great.


Actually... you can

Purchase another copy, register to a different email address.... play
 
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If piracy is not doing it for you the CMDR can always wipe and start from scratch ??????

If you have experience.... getting back up the ladder will be a quick venture

It's not that "piracy is not doing it for you/me", it's that IMHO piracy just isn't very well thought out/supported in the game. It should be more of a defined occupation, and should definitely have better mechanics around to to support it, especially for CMDR vs CMDR.
 
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t should be more of a defined occupation, and should definitely have better mechanics around to to support it, especially for CMDR vs CMDR.

In the design stage it was ... even had a rating of it's own and rules like killing ships degraded your rating whilst turning in stolen goods improved it. I am sure it's still in the depths of FD somewhere :)
 
It's not that "piracy is not doing it for you/me", it's that IMHO piracy just isn't very well thought out/supported in the game. It should be more of a defined occupation, and should definitely have better mechanics around to to support it, especially for CMDR vs CMDR.

Piracy IS well thought out. Read the DDA. It is just that FD chose not to implement it yet. So we have no support for proper piracy, and the only incentive to pirate rather than just murder is a role playing one.
 
I would like at least one new character, i have often thought of starting a fresh just to experience the start game again, but i am always unwilling to give up my millions to do it.

When i bought Horizons i was (like a lot of others) a little bit annoyed that i had to buy the whole game again, whilst new players could just pay the Horizon cost and get both seasons in one go.

It would have been a good idea then to give players who already had the game, but bought Horizons too, an extra character to play with similar to what SC has done.
I had a package with SC already when i got a free package with my graphics card, this package was added to my same account, but i will have 2 characters to play with, and it is planned i can even use my other character as an NPC on my ship in the game.

This would be great idea for ED, having another character and able to play as either, or have one as an NPC crewman, when multi-crew becomes available.
 
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Well, I for one think multiple CMDR slots is essential.
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First, it was stated during the kickstarter. That doesn't mean it has to happen, but it was an expectation for many of us. And one that should really have materialised by now.
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Second, and most important of all, it provides flexibility. Take for example the recent exploration data problems. A second slot would have enabled explorers to continue playing another CMDR while waiting for the fix. Add to that the ability to have, say, one CMDR co-located with friends, with a second CMDR out doing something else like exploring. The latter is EXACTLY what I wanted a second CMDR slot for in the first place, not to mention a third slot to try the yet-to-materialise 'ironman' mode.
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Third, I would argue most don't want it for griefing/ganking/bullying purposes - why should we refrain from multiple slots because a minority will use it for nefarious purposes against other players? So we're expected to just accept the absence of a significant inclusion because of the expected actions of a few? Especially as the best solution to the griefing/ganking question is actually meaningful consequences for crime in policed space rather than blocking something like multiple slots.
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Suggesting buying a second account (or more) instead is simply not an acceptable alternative for many, I'm sorry. Not everyone can afford muliple accounts, for a start, I dare say.
 
Third, I would argue most don't want it for griefing/ganking/bullying purposes - why should we refrain from multiple slots because a minority will use it for nefarious purposes against other players? So we're expected to just accept the absence of a significant inclusion because of the expected actions of a few? Especially as the best solution to the griefing/ganking question is actually meaningful consequences for crime in policed space rather than blocking something like multiple slots.

It's not so much that I mind the notion that a large number of players will make consequence-free pirate characters as it is the amount of uproar we will see on the forums and reddit once all these weekend pirate/killers turn up.
 
It's not that "piracy is not doing it for you/me", it's that IMHO piracy just isn't very well thought out/supported in the game. It should be more of a defined occupation, and should definitely have better mechanics around to to support it, especially for CMDR vs CMDR.

While I don't necessariy disagree, I don't think 'fleshing it out' would be successful if it didn't also include appropriate consequences for said piracy in policed space though (to balance it out).
 
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