Powerplay Multicrew and Powerplay

Sorry to go off topic just a bit. Was thinking I along the same lines but more so about stuff like prep and fortifcation. Say the captain docks somewhere, can all his crew summon their ships to that spot from the station services menu? Can you imagine one by one player s teleptring all to a single spot and then there ships arriving to prep/ fortify/undermine.
 
Sorry to go off topic just a bit. Was thinking I along the same lines but more so about stuff like prep and fortifcation. Say the captain docks somewhere, can all his crew summon their ships to that spot from the station services menu? Can you imagine one by one player s teleptring all to a single spot and then there ships arriving to prep/ fortify/undermine.

As written in the 2.3 Dev Updated this will not be possible. Crew-players teleport into the multi-crew ship and after ending the session they just teleport back where they have left theire own ship.

https://forums.frontier.co.uk/showthread.php/326211-2-3-Dev-Update?p=5090317#post5090317

What I wonder is, if the earned merits of a multi-crew ship will multiply (meaning each crew-commander gets the full merits the ship earned - counting for powerplay purpose at cash-in)? This could lead to some severe exploiting if so.
 
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So far they only said bounties and bonds will be shared. Nothing was mentioned about merits. So its a question for Sandro to answer.
 
Seeing that Vectron got his way with the "concrete overforting/consolidation stagnation update" ;-) I would pretty much like the mertis to be equally awarded to the crew of the ship, so we can muster more undermining power. Current undermining is much slower due to only targeted superpower ships be counted to the UM merits, this would tip the balance a bit. Especially given the unfair advantage feds and alliance have of them being in starter systems, so everybody is either friendly with feds or with the alliance when they enter powerplay.
 
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Especially given the unfair advantage feds and alliance have of them being in starter systems, so everybody is either friendly with feds or with the alliance when they enter powerplay.

I still don't understand why we don't have new players start in random systems - pick a Powerplay HQ at random or a system that isn't right up against the PowerPlay bubbles. This would get new players out of a ganking zone, and it'd likely result in far more established players helping out new players.
 
I still don't understand why we don't have new players start in random systems

The original argument was that would dillute the open experience a significant bit for newbies, but I always considered it weak. Especially that I myself went with solo mode until I was comfortable with the game enough to try open. YMMV.
 
The original argument was that would dillute the open experience a significant bit for newbies, but I always considered it weak. Especially that I myself went with solo mode until I was comfortable with the game enough to try open. YMMV.

If it was 100% random and you got dropped into one of the ~20,000 populated systems, yes - that would be rather sucky. But if you put people into the PowerPlay HQs, you're pretty much always guaranteed to find people, especially as the organized groups will be trying to ingratiate themselves with new players to get new blood.
 
What I wonder is, if the earned merits of a multi-crew ship will multiply (meaning each crew-commander gets the full merits the ship earned - counting for powerplay purpose at cash-in)? This could lead to some severe exploiting if so.

To be completely honest... this isn't an exploit. If you merit farm in a wing, merits aren't split... Everyone gets full merits as long as they all hit the target before it's dead. So honestly, this isn't a huge deal.
 
Multicrew for PP! Where fortification is up to 4 time as boring! And chances of finding an opposing player in Open is exactly the same - zero!
 
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To be completely honest... this isn't an exploit. If you merit farm in a wing, merits aren't split... Everyone gets full merits as long as they all hit the target before it's dead. So honestly, this isn't a huge deal.

yes...

a wing of four multicrew-cutters with 3 crew members each ... some maths... 4x3=12

12 time the merits in comparison of 4 times the merits in a traditional wing???

We don't even know yet if this will be possible at all. But if it will be possible it might be possible to create multicrew ships with additional accounts .. and this might be exploiting. But I am sure it will not be the worst case scenario I imagine here.
 
We don't even know yet if this will be possible at all. But if it will be possible it might be possible to create multicrew ships with additional accounts .. and this might be exploiting. But I am sure it will not be the worst case scenario I imagine here.

That would definitely feel like an exploit. To run an alternate account at the same time as your main, you do need to have multiple computers running them. And since they announced that sitting on the ship doing nothing is an option, you could have 2 alternate accounts doing that as you earn bundles of money.

They mentioned splitting bounty and combat rewards, but they haven't discussed the merit, trade profit, or mission reward split.

Honestly, if every single reward is multiplied and not divided? That's going to be really .

They've built profit sharing into NPC crew. Why not operate the same way with CMDR crew? You get anywhere from 2-10% of the take based on the Pilots Federation combat rank. As these are CMDRs, not NPCs, you could even increase it so that a fully Elite crew splits all profits equally. That'd mean 24-33% of the ship owner's profits based on their Pilots' Fed combat rank.

So far, they've announced bounty vouchers and combat bonds being multiplied and shared, but not split between crew. While annoying, it's understandable, provided they do the same for Wings. We have no idea what they're going to do about profit sharing outside of vouchers and bonds.
 
yes...

a wing of four multicrew-cutters with 3 crew members each ... some maths... 4x3=12

12 time the merits in comparison of 4 times the merits in a traditional wing???

We don't even know yet if this will be possible at all. But if it will be possible it might be possible to create multicrew ships with additional accounts .. and this might be exploiting. But I am sure it will not be the worst case scenario I imagine here.

I thought they said crew members would count as wing members.
 
@AgonyAunt: I missed that!

When crew-members add to the wing-limit of four then there is not much of a problem there. :)
 
Call me odd, but should having crew reduce the merit / bounty payouts, as its the ship itself counting as a unit (rather than 1 unit being a player)?

This would balance out lone pilots doing everything who get a full share, while having a large crew means you get the help but have to split the winnings- with wings of ships having full fat normal payouts.

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To be completely honest... this isn't an exploit. If you merit farm in a wing, merits aren't split... Everyone gets full merits as long as they all hit the target before it's dead. So honestly, this isn't a huge deal.

Just a thought: Assume that an East Coast U.S. player joins a UK player's crew and is AFK while UK farms merits for several hours. Then UK goes offline and a West Coast U.S. player joins the East Coast player's crew and is AFK while the East Coast player farms merits for several hours. Then East Coast goes offline while an Australian player joins the West Coast player's crew and is AFK while the West Coast player farms merits. Then the UK player joins the Australian player's crew and is AFK while the Australian farms merits for several hours. Doesn't full merits for multicrew open the possibility of multiplying merits by as much as 2-3 times by taking advantage of full credits/merits for the crew?
 
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Just a thought: Assume that an East Coast U.S. player joins a UK player's crew and is AFK while UK farms merits for several hours. Then UK goes offline and a West Coast U.S. player joins the East Coast player's crew and is AFK while the East Coast player farms merits for several hours. Then East Coast goes offline while an Australian player joins the West Coast player's crew and is AFK while the West Coast player farms merits. Then the UK player joins the Australian player's crew and is AFK while the Australian farms merits for several hours. Doesn't full merits for multicrew open the possibility of multiplying merits by as much as 2-3 times by taking advantage of full credits/merits for the crew?

For undermining and combat expansions, yes, assuming it works the way that we suspect.

For preparations, trade expansion and fortification it seems rather unlikely, as there are no wing bonuses for trade merits.
 
Maybe Power Play will be less boring if you can participate in it with telepresented crew member on ship. You know - you can talk, play chess etc. Maybe it will be possible to telepresence to Power headquarters and assassinate Power?! :p
 
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