[MultiCrew] Extra 'G' mode for modules/weapons in Firegroups

A simple suggestion to help people manage what a Gunner role can and cannot use in Multi-Crew. Add a 'G' (for Gunner) mode in addition to the '1' and '2' we already have in fire group setups. Only anything marked 'G' can be used by the Gunner role. If Helm changes firegroup such that the current set of 'G' modules/weapons changes then this changes what the Gunner can/can't use instantly.

Obviously nothing should default to 'G', so people would need to be aware that they'd have to set this up should they want an active Gunner role.
 
A simple suggestion to help people manage what a Gunner role can and cannot use in Multi-Crew. Add a 'G' (for Gunner) mode in addition to the '1' and '2' we already have in fire group setups. Only anything marked 'G' can be used by the Gunner role. If Helm changes firegroup such that the current set of 'G' modules/weapons changes then this changes what the Gunner can/can't use instantly.

Obviously nothing should default to 'G', so people would need to be aware that they'd have to set this up should they want an active Gunner role.

Nice idea.

I'd add that a quick toggle to activate and deactivate - or even to switch control to helm and back - all items marked with G from the helm might also be called for.
 
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Excellent idea!

I was about to suggest a "Master Arm" toggle in the functions panel, which enables/disables all crew functions, at the flick of a switch.

But this is actually much better and allows complete control of what the gunner has control of.
 
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