I've done multicrew with a friend, blowing up pirates in a RES for fun and profit. However, is that all multicrew is for? It helps a bit in combat, and lets you use SLFs. Mining, Trade, Exploration are kind of thrown to the side. I propose that FDev change that:
1 - For players in multicrew, allow the host to set a profit share that applies to everything. If NPCs manage to get a cut of everything even when sitting in a bar drinking Lavian Brandy, players should be able to get paid for actually showing up on the bridge.
2 - Multicrew players get discovery credit for exploration.
3 - Add a "Navigator" or "Engineer" role that boosts jump range. This would be useful for a lot of situations, and could open up more of the galaxy.
4 - Add a Sensors role that allows use of the Full Spectrum Scanner while moving. This would make it possible to scan the rest of a system while you head to the terraformable to map it.
5 - Allow multicrew to use SRVs / walk around with you. Let you feel like Neil and Buzz taking a great leap for mankind, or an away team. If you want to encourage physical multicrew, this is a great option.
6 - This is a bit of a long-shot, but add a special extra-large fighter bay that can hold a sidewinder or a similar shuttlecraft that can land on planets or otherwise explore areas.
1 - For players in multicrew, allow the host to set a profit share that applies to everything. If NPCs manage to get a cut of everything even when sitting in a bar drinking Lavian Brandy, players should be able to get paid for actually showing up on the bridge.
2 - Multicrew players get discovery credit for exploration.
3 - Add a "Navigator" or "Engineer" role that boosts jump range. This would be useful for a lot of situations, and could open up more of the galaxy.
4 - Add a Sensors role that allows use of the Full Spectrum Scanner while moving. This would make it possible to scan the rest of a system while you head to the terraformable to map it.
5 - Allow multicrew to use SRVs / walk around with you. Let you feel like Neil and Buzz taking a great leap for mankind, or an away team. If you want to encourage physical multicrew, this is a great option.
6 - This is a bit of a long-shot, but add a special extra-large fighter bay that can hold a sidewinder or a similar shuttlecraft that can land on planets or otherwise explore areas.