Multicrew trolling - it works!

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Actually, I want to believe that what this kid did was an extreme minority. The posts like this could motivate other shallow geniuses to try the same. However, it's healthy in the long run to think first 'what would normal people do?' than 'what would the id__s first exploit?' I surely cannot blame the FD. Multi-crew is very new and fresh and will be tweaked in the future. What the OP did was the same as shooting and killing David Braben XYZ times while chatting on the live stream and meeting the fans. It just shows that some people are shamelessly rude and shallow and NOT a norm, thankfully.

Despite your assumptions i was one of three players, try to protect the Dev in a livestream. :p while the rest of the lobby killed him over and over again.

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Multicrew worked as intended, I think what we learnt was that you are flawed.

I don't have any flaws, 100% perfectly made :)
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

I can understand the point you are making here, but not having the option to assign priorities as a helm isn´t really well thought out. This could work in a well trained team maybe, in a ship someone doesn´t know it sure is a bad idea to hand SCBs to an anonymous gunner. I hope you will implement something like this in the future, cause it´s a reason for me to not use the gunner role in MC.

Apart from that, the name of the role is still gunner. In my understanding a gunner should fire a gun, and only a gun. And get his/her dirty hands off my shiny spaceship. :D
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Sandro we asked multiple times in the Beta thread for another tick box in the "Fire Groups" screen for the Helm.

Why can't I as the owner of my ship decide whether the Gunner can use SCB or HS? Maybe I want to do mining with a Gunner running turretted support, but suddenly the Gunner controls all the Turrets, Missiles, SCB, HS, & most importantly, Limpets!

Please consider adding more controls for the Helm.
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Sitting at alien artifact sites in a engineered combat ship just to shoot (destroy) CMDRs in exploration ships isn't very helpful to the community (IMHO)... but it's a fairly predictable outcome as some individuals get a kick out of aggravating others.

And if you can (now) at the press of a button appear in someone's ship and easily aggravate them, it's fairly predictable that it's going to happen.


Ultimately, if sitting at a ruin/location just to attack/destroy CMDRs in their exploration ship is valid/worthwhile gameplay, then I see little/no difference in the notion of pressing a button and appearing in the same exploration ships and trying to damage them via other methods? Indeed, let's have some emergent gameplay of a crew member telling his "colleague" (in a nice combat ship) where the explorer is, so they can turn up to even more efficiently destroy them, with the onboard CMDR then pulling a mutiny and trying to help by then firing off SCBs at the wrong time etc.


As regards this particular "exploit". it would be better to allow the ship owner to control if they trust their crewmate with features... eg: Can the gunner fire off SCBs, Heatsinks, Chaff etc. (Default no)
 
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Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Yay! Sandro is back! About time too. We missed your straight shooting approach to question fielding. :)

So just some feedback, I've had inexperienced crew members firing SBCs accidentally-repeatedly... completely without malice I am certain, but they just didn't realize they were doing it because they had accidentally assigned all firing buttons to the same button... :rolleyes: and their biggest feedback sensory input of my cockpit furnace was my voice comms informing them to "maybe lay off the superfluous SCBs a bit?" Yes there is a question of competency, but in any case, maybe there should be some more visual and visceral feedback to overheating while in the telepresence gunner position? Like a disruptive static or destabilizing of their VR HUD that increases as the heat increases?
 
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Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

When you change your weapons loadout you get a pop-up message reminding you to configure your fire-groups.

How about, when somebody enables MC, having a similar pop-up message reminding people to disable anything they don't want a crewmember to have access to?
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

What a lame and non-chalant response from the Senior Designer. Honestly, I am so disappointed with how you pereceive a game in the 21st Century should be played.
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Why not warning the explorer helmet to disable any module that he doesn't want to loose control in any case ? I mean ... the explorer at 20.000 Ly ...how will he restock ? ... The SCBs and others stuffs can be annoying but you can restock them quickly and easily if you are inside the bubble.

I was on exploring in 5.000 Ly await...It was the most boring things I ever did. But I would love to share 2 or 3 minutes with someone else. And I would be angry if I lost my heatsinks that way.

Maybe you can't avoid bad people, but you can at least warn the good one and gives them some tips to increase the enjoyment/safety in MC.
 
Sandro we asked multiple times in the Beta thread for another tick box in the "Fire Groups" screen for the Helm.

Why can't I as the owner of my ship decide whether the Gunner can use SCB or HS? Maybe I want to do mining with a Gunner running turretted support, but suddenly the Gunner controls all the Turrets, Missiles, SCB, HS, & most importantly, Limpets!

Please consider adding more controls for the Helm.

Because MC was rushed and not given the resources and talant its design required like half of the things in season 2.
 
offering any kind of proposal.

Multi-crew permissions settings. The ability to disable whole roles and to block certain equipment from certain roles.

The defaults can be edited at any time, and then adjusted on the fly, as necessary. They could also be set to not apply to friends, or designated CMDRs.

Eventually, I'd expect such a system to be necessary for when multi-crew expands to allow things like helm control, SRV use, or synthesis (with the captain's materials).
 
When I am a passenger in a friends car, or even just a taxi. I could, should I wish to to, pull the handbrake. I don't. Neither do I wonder what I could do to mess things up for the driver. I doubt very much the OP would do this either. Sure the AC isn't working and they could be going a bit quicker but I don't try to balls things up for them to prove a point no-one is interested in. This is just showing off. Oh it was for the greater good, for a purpose we can all gain from. Nuts was it. Its just being silly.
 
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Multi-crew permissions settings. The ability to disable whole roles and to block certain equipment from certain roles.

The defaults can be edited at any time, and then adjusted on the fly, as necessary. They could also be set to not apply to friends, or designated CMDRs.

Eventually, I'd expect such a system to be necessary for when multi-crew expands to allow things like helm control, SRV use, or synthesis (with the captain's materials).

I'd love that, but it wont stop 'griefing', unless you never give anything with ammo to anyone. The only way to prevent someone shooting SCB/heatsinks is never giving them access to it.
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

I gotta get me an Xbox - just so you can troll me...I need that badge. :)
 
I'm missing something? There is no block feature for us Xbox players.

Um, yes there is. Its on the dashboard. So I go to your profile, hit the one phrase "Block and Report". This will block your GT entirely from my XBox, AND send a troll report to Microsoft who can then, if they receive enough reports (and this can be arranged), kill your GT, AND the XBox you play from from XBox Live altogether.

Be VERY careful who you anger on XBox Live as there are some extremely vindictive people out there who can and will get your accounts and the XBox you use Banned. As well as your IP address blocked on XBox Live. Just a warning - I did this once to a COD kiddie who thought it would be fun to troll me. He only did it once(to me at least), but a friend of his later messaged me saying his account and XBox had been banned. I know all the wrong people. They don't even play the games I do.
 
When I am a passenger in a friends car, or even just a taxi. I could, should I wish to to, pull the handbrake. I don't. Neither do I wonder what I could do to mess things up for the driver. I doubt very much the OP would do this either. Sure the AC isn't working and they could be going a bit quicker but I don't try to balls things up for them to prove a point no-one is interested in. This is just showing off. Oh it was for the greater good, for a purpose we can all gain from. Nuts was it. Its just being silly.

From wiki:
In 1990, Johnston played at a music festival in Austin, Texas. On the way back to West Virginia on a small, private plane piloted by his father, Johnston became hypomanic and wrestled control of the plane away from his father removing the key from the ignition and throwing it out of the plane. His father, a World War Two fighter pilot, managed to successfully crash-land the plane in a wooded area. Although the plane was destroyed, Johnston and his father emerged unharmed. As a result of this episode, Johnston was involuntarily committed to a mental hospital.

Just a fun story. :)
 
There's no mechanical upside to this unpleasant behaviour

Unless you're a hostile agent sabotaging someone's efforts to protect their ship from your allies ships.

I would not be at all surprised if someone I offended in the past joined my ship, informed his or her buddies of my location, then chewed through all of my countermeasures before calling their now loitering friends, at the least opportune moment possible, to destroy my vessel.

It would be awesome, even more so if I won regardless.
 
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Um, yes there is. Its on the dashboard. So I go to your profile, hit the one phrase "Block and Report". This will block your GT entirely from my XBox, AND send a troll report to Microsoft who can then, if they receive enough reports (and this can be arranged), kill your GT, AND the XBox you play from from XBox Live altogether.

Be VERY careful who you anger on XBox Live as there are some extremely vindictive people out there who can and will get your accounts and the XBox you use Banned. As well as your IP address blocked on XBox Live. Just a warning - I did this once to a COD kiddie who thought it would be fun to troll me. He only did it once(to me at least), but a friend of his later messaged me saying his account and XBox had been banned. I know all the wrong people. They don't even play the games I do.

It would be good if justice is meted out this way on this occasion.
 
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