What about making security vessels much more effective and faster at their work in higher security areas?
Dont be silly they dont want Elite to be Dangerous someone will start a thread.
What about making security vessels much more effective and faster at their work in higher security areas?
It's here to show the devs the flaws of it.![]()
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
I hate to admit it but, as obnoxious as OP is, (and i think it proves the block list manager needs to have some love added) but this is the kind of thing someone like me would never discover as i try not to act like a cows anus in game.
the fact that they posted it at least means the exploits are there for all to see and can now act accordingly.
Yesterday i've joined several ships, for bounty hunting and exploring.
Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)
Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.
Found it more enjoyable instead of actually fighting.
I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.
What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.
The only way to stop griefing is to remove the "grief" from the equation. I would be fine with an automatic [player block + recover my losses] button. If griefed by a player you perma-block them (cannot be undone) and your ship rebuy and cargo costs are covered on respawn. It's not perfect, because griefed explorers would still get it pretty bad (losing all that time and exploration data) but as they're not the main target of griefers (I believe) this might be acceptable. Once a griefers actions/behaviour cause no grief, they will get bored with it and leave the game - win win IMO... but it wont stop 'griefing' ..
Yes. Please remove telepresence from the game.To some degree, folk have to take responsibility for their own actions.
I'm waiting for a video of someone killing a ship with its own fighter.
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
Leave it as is (with no choice what so ever) and that poor Explorer 20,000 light years from the bubble who gets all his SCB's launched from a troll (as per the OP) - will never EVER open his ship up to multi-crew Exploring again.
Hello Commander Lightspeed!
We're looking at some updates to the crime system at the moment, hopefully for the next full update (no ETAs, no guaratees!), specifically with regards to Pilot Federation bounties and ways to limit "sidewinder switch" crimes.
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
and ways to limit "sidewinder switch" crimes.