Multicrew trolling - it works!

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It's like the dawn of the online gaming era in the mid-late 90's, think Ultima Online. They have to learn all the hard lessons from scratch, instead of drawing from the lessons learned from several decades of online gaming and how people act in online games.

It's just boredom, I like the game but I've run out of daily activities to keep me interested. So I'll experiment, do stupid **** and get a kick out of it like griefing. I used to get a kick out of acting like a complete ***hat in GTA IV freemode. Intentionally annoying other players to such a degree that they would chase me all over the map and disregard whatever they were previously doing. Good times.

Sow chaos until measures are put in place to prevent it. Main reason I am a solo player, I know what people can do in an open setting like in Elite based on what I am capable of doing in other games and get away with. If there's no reward or incentive for doing good, chaos wins.

It's great that crime and punishment is on the list for 2.4. Good laws need to be written, so to speak.
 
you can try all you want to stop this sort of behavior, block, ban, reputation and permissions you only giving yourself and devs more to do. Let people you know get on your ship, anything else is simply at your own risk
 

Deleted member 115407

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OP proves that you shouldn't invite randos into your home without first ensuring that they can't easily abscond with your valuables, nothing more.
 
PR Translation of FDEV Sandro comment: We don't care about MC, and would rather spend our time focusing on another feature or something.

No seriously. A developer saying something like that literally means that they have no plans or whatsoever to give a way for the Helm to allocate what systems that the crew can use, in other words, protect themselves from the trolls.

I'll take responsibility when I have proper tools to protect myself from the trolls, but didn't set them up or can't use them properly. Now that is my fault. Allowing this to happen is their fault. Such tools - like simple system allocation, should've been there from the start. Now that they see it as a flop (if you ask me), apparently trolling is legitimate playstyle now.

The problem with giving the helm the ability to limit these things while retaining their own control over them is that most helmers would actually use them...and then what would the gunner be left with? At least now, they have a few buttons to push.
 
PR Translation of FDEV Sandro comment: We don't care about MC, and would rather spend our time focusing on another feature or something.

No seriously. A developer saying something like that literally means that they have no plans or whatsoever to give a way for the Helm to allocate what systems that the crew can use, in other words, protect themselves from the trolls.

I'll take responsibility when I have proper tools to protect myself from the trolls, but didn't set them up or can't use them properly. Now that is my fault. Allowing this to happen is their fault. Such tools - like simple system allocation, should've been there from the start. Now that they see it as a flop (if you ask me), apparently trolling is legitimate playstyle now.

One thing you can say is; at least his one brings the proper drama to the discussion.

MC is the same as Open. Use it with discretion. Block the dorks, and move on. Sandro did say that they are considering adding more controls to the Helm. Get a grip.
 
OP proves that you shouldn't invite randos into your home without first ensuring that they can't easily abscond with your valuables, nothing more.

In this case the means I am given to ensure that is to a) lock my door completely to everybody or b) open it, unlock my safe, open all the drawers, lay my wallet out on the table and wag my finger saying "if you take any of this stuff I totally won't let you in again."
 
I'd love to have a slider marked 'CREW REBUY SHARE' that goes from 0 to 1/#seats and governs the size of a bond put up by the crewman, in return for a higher share of income during the MC session. Then, if they go Rogue Gunner and get us kilt, they feel some of the pain.
 
The gunner can just as well shoot at all random ships in range and then you have 10 different ships shooting at you, that could quickly become really dangerous. In the end you're right there again, do i know this guy? can i trust this guy? up to you.

If i have 6 billion i dont care if i lose 10 million on a rebuy, if i even have to stay on board for that. You know some people just wanna goof around a bit on someone else's expense ;)
 
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MC is the same as Open. Use it with discretion. Block the dorks, and move on. Sandro did say that they are considering adding more controls to the Helm. Get a grip.
No, it's not. In Open, it's less asymmetric. The troll in Open still has to invest time to get a ship to troll with, risks being upstaged by somebody who's a better player and still becomes Wanted. They have skin in the game.

In MC, the host bears all the consequences and the troll never risks anything, doesn't even need to invest time to get a ship geared towards grieving.
 
Hello commanders!

Just a little follow up here.

First, I'm not ruling out adding helm permissions for various module control. Such additions will have to be judged against other work that's ongoing, but that's normal development. I understand the benefits of such a permissions system.

Second, as I mentioned in my earler posts, I find the concept of trolling in Multi-crew unpleasant and I would block such folk to prevent repeat occurrences. It's definitely the kind of behaviour that would warrant investigation when we get around to a karma system (No ETA, no guarantee, but it's on the big list).

But we have to accept that even with the most basic option (shooting turrets), a player who wants to misbehave still can. They could open fire at an invalid target, potentially inviting ship destruction. It has similarities to being attacked out of the blue by wingmen.

The problem is right now if someone comes on my ships and trolls me via multicrew the only option is to block them.

But that blocks me from ever seeing them again. And I don't want that! I just want them not to be on my ship! If I see them in a CG I want to pound them into the ground as payback!
 

Deleted member 115407

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In this case the means I am given to ensure that is to a) lock my door completely to everybody or b) open it, unlock my safe, open all the drawers, lay my wallet out on the table and wag my finger saying "if you take any of this stuff I totally won't let you in again."

Or put your wallet, keys, and firearms in a safe, out of the way place until you've had time to make a reasonable assessment.
 
LOL what a pathetic answer

Is it? I mean its your game that you are playing, surely its up to you to take measures that ensure your own safety in game. The issue that FD have here is that MC is almost bare bones as it is and yet the only real solution to this "problem" is to start removing what crew members can and can't do and where do you stop? Do you stop a gunner from using cell banks, heat sinks etc etc and do you then have to remove access to guns as well?

That's the issue that they have and you can't really code round it so that the game understands a sensible cell use from a troll one so the onus falls at the feet of the player to police his / her own ship. Sure FD could add a player stat that showed a percentage of how many MC sessions you have been kicked from that would allow players to review who they were letting on board but even that would be open to abuse by people kicking for no reason.

Bottom line is as many of these things just be careful and build up a FL of people you trust or only MC with known players. Either way the final "input" has to come from the ship owner otherwise you risk even more watering down of MC and its very nearly 100% water as it is.
 
ok....

Loads of people play in open and I have had lots of fun there with other CMDRS.

Anybody that comes across someone like this in open, FDev have given you the tools.....

1. Boot them from your ship
2. Block them

Done
 
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In this case the means I am given to ensure that is to a) lock my door completely to everybody or b) open it, unlock my safe, open all the drawers, lay my wallet out on the table and wag my finger saying "if you take any of this stuff I totally won't let you in again."

Seeing things in a binary fashion never solves anything. Absurdity, when used correctly, can point out issues for examination, but you haven't done that. This is just a reductionist scree. What you can do is: c) Invite only known friends to your ship, or d) Accept that you could lose some Ammo (Not your money, Wallet, or wagging finger) to find out that you have an undesirable Commander in your midst, eject them, then block them.

It's ridiculous to put what a dork did on some Troll Quest, on the Dev's. The Dork fouled the nest, not FD. Do we need FD to protect us from everything? Can we not take some of the responsibility on ourselves?
 
The problem is right now if someone comes on my ships and trolls me via multicrew the only option is to block them.

But that blocks me from ever seeing them again. And I don't want that! I just want them not to be on my ship! If I see them in a CG I want to pound them into the ground as payback!

So just kick them an open notepad.exe you have a player history now.
 
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For in game reasons auto join in different ship is what causes this. Because in real life you wouldn't hire people like that for crewing :)

However I understand why FD did this and why it might appeal to a lot of people. This is just a side consequence you will have to live with if you want to do MC. Permission system however would be something definitely to look at because it can help for any forms of multicrewing - whatever might come - in future. Captain at helm, after all, is captain.
 
No, it's not. In Open, it's less asymmetric. The troll in Open still has to invest time to get a ship to troll with, risks being upstaged by somebody who's a better player and still becomes Wanted. They have skin in the game.

In MC, the host bears all the consequences and the troll never risks anything, doesn't even need to invest time to get a ship geared towards grieving.

I don;t see much difference between the two. FD can't be responsible for a players poor behavior. It's part of the scenery. Every step of the way E|D tells to you protect yourself. This instance is no different.
 

Deleted member 115407

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[/B]
To some degree, folk have to take responsibility for their own actions.

folk have to take responsibility for their own actions.

folk have to take responsibility for their own actions.

folk have to take responsibility for their own actions.

Just sayin...
 
Nothing you can do about trolling, people will always find a way. That said the Helm sure should have more control over what he gives other access to.
 

Deleted member 115407

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Nothing you can do about trolling, people will always find a way. That said the Helm sure should have more control over what he gives other access to.

Yes, I agree that the helm should have more control.
 
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