Multicrew trolling - it works!

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Hello commanders!

Just a little follow up here.

First, I'm not ruling out adding helm permissions for various module control. Such additions will have to be judged against other work that's ongoing, but that's normal development. I understand the benefits of such a permissions system.

Second, as I mentioned in my earler posts, I find the concept of trolling in Multi-crew unpleasant and I would block such folk to prevent repeat occurrences. It's definitely the kind of behaviour that would warrant investigation when we get around to a karma system (No ETA, no guarantee, but it's on the big list).

But we have to accept that even with the most basic option (shooting turrets), a player who wants to misbehave still can. They could open fire at an invalid target, potentially inviting ship destruction. It has similarities to being attacked out of the blue by wingmen.

Thanks a lot! :)
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

Somehow I expected nothing less from you Terminatrixxx! :D

Sounds like you had some fun and I am left thankful I have no need for heat-sinks while exploring and also that you are on Xbox causing mayhem. ;)
 
Yes, I agree that the helm should have more control.

The problem with that is...it goes against the vision of multi crew. Sandro even said it himself a few pages back...their vision is friendly fun, cooperative play, meet new people, make new friends. The whole holo-me telepresence was an explanaiton to allow for essentially no barriers to access...drop in drop out anytime anywhere. The lack of consequence for crew members with regards to rebuy cost, repair bills, wanted tags, bounties...those were all things that were seen as barriers for people wanting to be a crew member. By giving the helm the ability to further limit already limited gameplay opportunity for a crew member is not conducive to how they have envisioned it.
 
Hello commanders!

Just a little follow up here....

But we have to accept that even with the most basic option (shooting turrets), a player who wants to misbehave still can. They could open fire at an invalid target, potentially inviting ship destruction. It has similarities to being attacked out of the blue by wingmen.

Hello again, Sandro,

On this point, simply allowing the Helm CMDR to toggle a Multi-crew fire restriction setting called "Hostiles Only" would eliminate 100% of this issue. With this setting toggled ON, the multi-crew weapons would simply NOT fire or lock if aimed at a non-hostile ship. Same as other games where the weapon will not fire (or even lowers away) when pointed at a friendly unit. Now, the Multi-crew players have full play ability to open fire on hostile ships, but cannot cause any abuses. They can fire on the Helm's target hostile ships in a RES scenario, and all enemy side ships in a CZ. When the gunsight is over a non-hostile... the trigger just doesn't function, same as a weapon being out of range. This setting has exactly the same effect on the SLF weapons, too, allowing them to only fire on a targeted hostile unit.

If a Helm CMDR turns this setting OFF, well the Multi-crew can play exactly as they do today. Choosing their own targets.

At the core, this is a problem of developing trust between the players. When playing with strangers, I need to *first* have an opportunity to develop some trust in them. Playing some, observing their skill, their focus, their actions, how well they communicate. When I find some other player who shows traits I like, I put them on the friend list. I give them some more control of the ship. A relationship develops, proven in play by both sides. I do this in other games, it works fine.

But starting cold turkey with letting every random player able to get me into trouble for laughs and then vanish, and my best choice in defense is to limit my Multi-crew to inviting trusted players already on my friends list... Well, my friend list will never grow that way.

My own preference as a Helm CMDR, would be to have limits in place (meaning I retain all defensive module control, and choose to block gunners/SLF from non-hostile fire). With such basic protections in place, then the hooligans have no game, no chance, to reason to bother. Meaningful play is all that is possible on that initial layer of player interaction, and from within that constructive frame of reference, the chance to meet other like-minded CMDRs and add to the friend list.

Thanks again!
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Sadro, I'm sorry but you are wrong here. Disincentivising unwanted behaviour and creating efficient sanctions (and rewards) is a core part of game design for multiplayer games. Trying to dodge these responsibilities is unworthy of FD and the game.
 
Is it? I mean its your game that you are playing, surely its up to you to take measures that ensure your own safety in game. The issue that FD have here is that MC is almost bare bones as it is and yet the only real solution to this "problem" is to start removing what crew members can and can't do and where do you stop? Do you stop a gunner from using cell banks, heat sinks etc etc and do you then have to remove access to guns as well?

That's the issue that they have and you can't really code round it so that the game understands a sensible cell use from a troll one so the onus falls at the feet of the player to police his / her own ship.
+1. Sensible advice for the current situation.

Sure FD could add a player stat that showed a percentage of how many MC sessions you have been kicked from that would allow players to review who they were letting on board but even that would be open to abuse by people kicking for no reason.
I would go further than this. I think FD should be collecting stats on players with an aim to detect anti-social behaviour. Things like being kicked and blocked from Multi-crew if it occurs frequently are strong indicators of anti-social behaviour. Likewise, a player who repeatedly kicks and blocks other players would be red flagged.

If too many red flags occur then automatically shunt the player into Shadow-Open (effectively Solo) where they cannot interact with other players, at all. You could perhaps allow them to enter the private groups of friends, or be invited by friends into multi-crew, that sort of thing where the other player they are interacting with has expressly indicated they want to interact.

If, after they have been released back into the wild they get flagged again, perhaps twice more, then more serious measures ought to be taken, or the length of the ban ought to extend and extend perhaps becoming permanent.

Obviously, the devil is in the details and the means by which red flags are raised is going to be crucial to whether an idea like this is even possible. There would need to be a process of appeal and some mechanism whereby players can plead their case and provide evidence to support themselves, etc.

Of course, this would all have to be included in the game TOS etc to make it "legal" etc. The sooner we can get rid of these sorts of players the better, IMO.
 
Regarding the OP. Trolling is easy to do, but it's impossible to stop. Trolls troll, one way or another. It's a classic problem, isn't it. Even given the biggest, cleanest canvas, someone is going to draw a [sexual organ]** on it. That's just fact. Because I'd draw one, straight away.

In my opinion, if you troll that hardcore in a multi-crew session, you are to blame, not the devs for letting it happen*. At the end of the day, if you are acting horribly to other players and they're not enjoying playing with you, that's you. Sandro is absolutely correct in saying:

To some degree, folk have to take responsibility for their own actions.

Obviously the golden rule is relevant: treat crews how you'd like them to treat you.

* Note: FDev still have a responsibility to stop trolls breaking the main rules of the game to the detriment of all. But it's not their responsibility to stop you acting like an unfriendly example of an Elite player.
** Forum filtered out my swear.
 
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ITT

Most of the community are < nice people >

Come back for new feature... see another arrogant failure by creative development... leave
 
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Makes you wonder if they now about these exploits hoping we would not find them so quick, or if they genuinely did not understand what could be done?

All of this has been brought up and the need for a fix been stressed in the beta forum. They didn't listen and relased a multicrew implementation full of trolling/griefing potential.

Personally I can only recommend everybody to accept only close friends as crew until they fix these issues.
 
Regarding the OP. Trolling is easy to do, but it's impossible to stop. Trolls troll, one way or another. It's a classic problem, isn't it. Even given the biggest, cleanest canvas, someone is going to draw a on it. That's just fact. Because I'd draw one, straight away.

In my opinion, if you troll that hardcore in a multi-crew session, you are to blame, not the devs for letting it happen*. At the end of the day, if you are acting horribly to other players and they're not enjoying playing with you, that's you. Sandro is absolutely correct in saying:



Obviously the golden rule is relevant: treat crews how you'd like them to treat you.

* Note: FDev still have a responsibility to stop trolls breaking the main rules of the game to the detriment of all. But it's not their responsibility to stop you acting like an unfriendly example of an Elite player.

You get it wrong :)
I only help the community by showing design flaws to everyone and ensure that everyone is aware of it, nothing more nothing less.
Maybe i'm the annoying guest in your ship and i'm a terrible player but i don't stop....and ofcourse i'm responsible for my actions.....but hey....we always get a second chance....and a third....and infinite accounts.
Here, throw you a bone, i declare a war now (for roleplay reasons), i will infiltrate as many ships i can to reduce the influence.
Btw. i have changed my gamertag, if you haven't blocked me already i'm now incognito :D
 
Shame on you FDev!!!! You should expect sociopathic behavior from at least 10% of your customer base and plan accordingly. It's not the fault of poor innocent little trolls that they derive their fun from spoiling everyone else's fun, it's your fault for allowing it to happen!!!!!

Perhaps one day there will be a game mechanic allowing us to drag the little &^$$*% to the air lock and spacing her sorry &^%$. That would solve the problem.

Just my $.02
 
You get it wrong :)
I only help the community by showing design flaws to everyone and ensure that everyone is aware of it, nothing more nothing less.
Maybe i'm the annoying guest in your ship and i'm a terrible player but i don't stop....and ofcourse i'm responsible for my actions.....but hey....we always get a second chance....and a third....and infinite accounts.
Here, throw you a bone, i declare a war now (for roleplay reasons), i will infiltrate as many ships i can to reduce the influence.
Btw. i have changed my gamertag, if you haven't blocked me already i'm now incognito :D

No, I'm afraid you are totally transparent. And, easy as pie to avoid. I dare you: Empty my ship of Heat Sinks. Do your worst. I don;t have to hide my name, look me up in-game.
 
I only help the community by showing design flaws to everyone and ensure that everyone is aware of it, nothing more nothing less.

Ah, i see, people should be greatful to you. You can join a long illustrious list of players who have also taken this onerous task upon themselves over the years. One of the first was a famous commander with itchy body parts, not sure where he is, but thanks to his actions, missiles were nerfed into the ground for well over a year. Oh yes, we have so much to be thankful for people like you and him.

/s
 
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