1st offence = 1 minute cooldown.
2nd offence = 5 minute cooldown.
3rd offence = 15 minute cooldown
4th offence = 1 hour cooldown
5th offence = 4 hour cooldown
6th offence = 1 day cooldown
In this case it is binary. I can let anyone on to the ship, and let them do whatever they want when they get there, or I can let no one on. Yes, you are of course correct that I can also explicitly invite a friend. I trust my friends, so I am not concerned about what they would do. We are talking about random players who join.
I can open my ship to any random player or I can lock it. Those are the only two choices. I cannot open the fighter bays but lock the gunner role. I cannot lock the fighter bays and gunner while leaving "idle" available so people can view my Asp in front of something. I cannot allow someone to gun but keep control of my heatsinks and shield cells. Etc.
Granted, if such a permission system existed someone could still join, play nice for a bit, earn my trust, wait for me to open the other roles and then prank me after my guard was down. Ultimately we do all need to take responsibility for our actions. If someone joins, tricks me into trusting him and then trolls me then it's shame on me. But if we are given no way of easing into the trust relationship I completely understand why some players would prefer to eliminate the risk completely by simply not playing at all.
OP stated earlier he plays on Xbox, hence can keep changing his tag (and so don't bother blocking, just be wary).
You're in combat, and you want to deploy an SCB ASAP... You can't...
All because you've powered down the SCB as you want to retain control and do not want to give control to a complete stranger in the gunner seat?
I just don't understand someone's brain functions who thinks that deliberately and unasked ruining someone else's gameplay is fun.
Yesterday i've joined several ships, for bounty hunting and exploring.
Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)
Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.
Found it more enjoyable instead of actually fighting.
I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.
What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.
Yesterday i've joined several ships, for bounty hunting and exploring.
Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)
Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.
Found it more enjoyable instead of actually fighting.
I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.
What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
I'll record such stuff later, my xbox storage is full.....need to make some space first :X
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
Yeah I joined a bounty hunting ship the other day, just to find myself in a Python without turrets and (obviously) without fighters. So basically I was just an extra pip. I tried to communicate with the pilot at least, and within 2 or 3 minutes he didnt even respond to me.
Then I got quite annoyed and figured out I could get his ship to 6xx% heat with his two 6A SCBs (got rid of the heat sinks before...).
@ CMDR ColD_ZA
might have some footage, have to check later...
you are such a team of thoughtless, talentless hacks
[...]
lying filth
go and PATCH YOUR GAME INSTEAD OF WASTING TIME ON FORUMS SPOUTING BANAL PLATITUDES ABOUT RESPONSIBILITY WHEN THIS TITLE ENCOURAGES NONE
LOL Sandro, that is just stupid in its very core.
[...]
Now, your "clever" answer [...]
How you can't understand that, having experience in the videogame industry, I don't understand...
Oh well, I checked the experience. Taking my words back.
As expected.
Right. Thanks for posting this. As of now I shall never open my ship's multicrew to random strangers. Only people I actually know and trust will ever be in my ships.trolly OP
You wonder why devs don't post more often![]()
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.