Multicrew trolling - it works!

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Theres an easy work around.

The first thing i do when 2 people join my ship is say

"Hello. Welcome aboard. Please remove SCB and heat sinks from your fire groups/key bindings."

I dont do jack untill they agreee. If after 5 minutes they still dont- booted.

Have had no issues so far once i started doing this.
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

In the realm of Multi-Crew the consequences are not as severe as the broken justice system. For the mechanics of the multi-crew, the gunner and the slf pilots bear no risk or consequences for their actions. The ship owner alone absorbs slf replacement costs, ammo costs and repair costs up to and including insurance costs. I do not see anywhere in this mechanics that the gunner who overheats and maybe damages the owners a ship by firing all the SCBs gets to bear any responsibility for their actions. There should be a mechanic whereby the ship owner can increase or decrease the reputation of the crew members to ensure that future ship owners know what kind of cmdr is joining their crew. The mechanics are there and easily defined in a requirements document. If you want my assistance in this effort I would be glad to help. I would also be glad to define the requirements for a better justice system.

When we make valid suggestions to the "mechanics" of the justice system, we are dismissed out of hand. There are no real or severe consequences for murder in the existing justice mechanic. The murdered suffer the greatest losses which even for a basic multi role sidewider (26,000) exceeds the bounty of 6,000 applied to the offender.
 
Hello Commanders!

Final thoughts for the day.

To reiterate: we're not against implementing safety features for helm, assuming they work and fit into schedules. This has been raised a number of times in a reasonable manner, is something of interest to us, and if and when we have workable tweaks, we'll let you know.

However, I personally don't feel that ruining other folks game experience is a good or valid way to prove a point. To me it's no different to trolling for fun. Of course, opinions will differ, but I can't help feeling that it's ultimately not a great way to support the game.

Thank you.
 
Theres an easy work around.

The first thing i do when 2 people join my ship is say

"Hello. Welcome aboard. Please remove SCB and heat sinks from your fire groups/key bindings."

I dont do jack untill they agreee. If after 5 minutes they still dont- booted.

Have had no issues so far once i started doing this.

That's a smart thing to do...would be nice if it could be done on a permission basis instead.

Like, as helm, look at Fire Group Panel...for Utils you can select Nothing (so you can still use your keys, if you prefer), Fire 1, Fire 2, and Relinquish. Only once you put a Util in Relinquish can your crew use it.
 
This thread is making me really sad. :|
Interesting insight into the psychology of small trolls for sure. Sad, nonetheless.

Self exonerating posts make me sad, where the poster adds no content to the discussion and tries establish themselves as the moral superiority
 
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Its has proved a most valid point,

I had theorized and raised concerns many times in beta because I saw this coming, yet it takes action to bring these matters to light and get response and somewhat of a commitment

I encourage the OP to enjoy the game in the manner she wishes, for what ever reason or agenda she wills.


perhaps more will follow suite, a big enough outcry from "victims" may expedite a solution.

I PM'd some SDC & NaCL members shortly before the end of beta 5 with a list of ideas that I had compiled of items for their "operations" consisting of things reported during beta but not addressed.

it's 2017 and it's the internet, realistically, asking people to play nice is not a substitute for design forethought.

What took you so long? Had doubts about the amount of salt to be mined?
 
Oh, I can see it now...Trolling crewmember jumps into ship. Calls in buddies over discord/teamspeak/what ever loaded with thermal weapons, fire off scb's...this really could open up some solid, player driven, emergent game play...trojan horse sabotage...

Take SLF out, call in buddies, and fly around doing nothing so the ship can't launch the fighter for defense...
 
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You can request Crew provide you the SCB, Chaff, HeatSinks etc., and then KICK them if they do not comply.
It is worrying however that it may then already be too late. To lose these Stocks out in unknown Space is a serious problem if you then need these. Having to break off specifically to RESTOCK and find a Station is just annoying and kills the confidence for Multicrew.
This plus we need an Override for Retracting Hardpoints so we have control to then Jump!
 
Glad you posted this thread.

I wasn't sure why the dork on my ship was messing with my counter-measures when he had access to Taipans and plenty of ships to target ... kicked and blocked.
 
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Oh, I can see it now...Trolling crewmember jumps into ship. Calls in buddies over discord/teamspeak/what ever loaded with thermal weapons, fire off scb's...this really could open up some solid, player driven, emergent game play...trojan horse sabotage...

Take SLF out, call in buddies, and fly around doing nothing so the ship can't launch the fighter for defense...

1) NPC slf wont ever stop any ganking
2) Kick a crewmember who acts weird
3) High-wake as always
4) Block involved players via history tab

Oh, and do a quick google on your crew when in SC. Most of the lamers are known on reddit. :p
 
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As I have worked with computers longer than the term "IT" has existed, I can say with authority that there is no safeguard, process, rule, or restriction that cannot be circumvented with enough imagination, time and effort. Dumb people will continue to do dumb things as YouTube proves over and over again daily.

If everyone on board gets a full value bounty for each kill, then each person on board should pay the full value of any insurance payout on ship destruction. That way there is a price to be paid for idiocy and motivation to stay alive. Today, only the pilot pays a reduced amount with the crew getting off scot-free. If you can't afford a 35.5 mil Corvette insurance payout, you don't get on board.

Of course, that does not stop a Corvette owner from pranging his ship into an asteroid to deliberately cost his MC crew a lot of coin. Which would be an example of someone circumventing an idea.
 
I do find this kind of action as bad, but i still don`t believe it`s a good idea to add restrictions of any kind unless they are reasonably plausible. I suppose giving the Commander of his ship ALL control and releasing certain `priveleges` as the visitor deserves can work.

However, i`ve been on many multiplayer games over a good decade and i`ve never seen devs solve this problem without making the game so draconian, nobody plays. So it`s damned if you, damned if you don`t. Usually Player moderation and community word of mouth is the best preventative.

I left MP about 5 years ago, cos I was sick of it. I only ever do it if one of my friends comes along.
 
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I can see what Sandro is saying.

Let's say Heatsinks, Chaff, and SCB's are under the control of the Helm so a potential trolling crew member can't use them.

So what do they do instead? Shoot at the System Authority, a non-wanted or a Station with the turrets. Ok, so let's take away the turrets from potential trolling crew members.

What next? Ship Launched Fighters. A trolling crew member can fly your SLF and shoot System Authority, a non-wanted or a Station. Ok, so let's take away the SLF from potential trolling crew members.

Hmm... what's left? Nothing! So why multi-crew?

A troll will always find a way of trolling you unless you don't allow them to do anything (and even if they can't do anything they can still troll you).

Therefore, if you want to have fun in multi-crew and you don't want to be trolled by a stranger, then only multi-crew with friends you trust. Simple!

People want the Galaxy to be dangerous, well, inviting someone who could potentially be a troll is dangerous. :p
 
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But all of these things that the trolls have done, the formation of SDC, things like that were all fully expected. Not one damn thing they have done right from the very beginning is any surprise what so ever. Not nice things, yes. Bad for the community, yes. Anti social, and drive players away, absolutely. Surprising and unexpected? Not in the least. Going into any kind of design...you always plan and design for the known, and expect some level of unknown, and be able to respond on the fly in an effective way.

Add to this the unhurried response to exploits. Billions flooded into the game already in the Gamma, and several times since. For a game with a 10 year development plan, the devs seems oddly complacent about addressing exploits and bad behavior.
 
One question, Sandro: why was control delegation not left entirely up to the helm as a way for us to control risk and customize the crew experience? Was it thought that many players would restrict crew access to the point of making MC frustrating and unengaging or something?

The way things have been implemented is beyond strange.

When we tested things with a friend, my dumbfire missile launchers were turned over to the gunner. There isn't even an option for the gunner to return those weapons to the pilot. How did this even get past QA?
 
The thing that is quite obvious and should have been done from the beginning is permissions. Similar to those on files/folders in windows, for example. So that i can set what random crewmamber has access to, and what a friend has access to, etc. Also there has to be a way to keep control over some things in helm's hands (like SCB-s). And usecases here are not limited to just trolling.
Without it there is no way i am going to let anybody apart from real-life friends into my ship... even if they are not there just to troll they may not know how to use things properly, and with more complicated loadouts it is almost guaranted to be the case...
 
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