Multicrew trolling - it works!

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Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

It is due to this behaviour as to why I don't play in Open anymore.
 
I can see what Sandro is saying.

Let's say Heatsinks, Chaff, and SCB's are under the control of the Helm so a potential trolling crew member can't use them.

So what do they do instead? Shoot at the System Authority, a non-wanted or a Station with the turrets. Ok, so let's take away the turrets from potential trolling crew members.

What next? Ship Launched Fighters. A trolling crew member can fly your SLF and shoot System Authority, a non-wanted or a Station. Ok, so let's take away the SLF from potential trolling crew members.

Hmm... what's left? Nothing! So why multi-crew?

A troll will always find a way of trolling you unless you don't allow them to do anything (and even if they can't do anything they can still troll you).

Therefore, if you want to have fun in multi-crew and you don't want to be trolled by a stranger, then only multi-crew with friends you trust. Simple!

People want the Galaxy to be dangerous, well, inviting someone who could potentially be a troll is dangerous. :p

This was a question a lot of people asked right from the get go...
 
I can see what Sandro is saying.

Let's say Heatsinks, Chaff, and SCB's are under the control of the Helm so a potential trolling crew member can't use them.

So what do they do instead? Shoot at the System Authority, a non-wanted or a Station with the turrets. Ok, so let's take away the turrets from potential trolling crew members.

What next? Ship Launched Fighters. A trolling crew member can fly your SLF and shoot System Authority, a non-wanted or a Station. Ok, so let's take away the SLF from potential trolling crew members.

Hmm... what's left? Nothing! So why multi-crew?

A troll will always find a way of trolling you unless you don't allow them to do anything (and even if they can't do anything they can still troll you).

Therefore, if you want to have fun in multi-crew and you don't want to be trolled by a stranger, then only multi-crew with friends you trust. Simple!

People want the Galaxy to be dangerous, well, inviting someone who could potentially be a troll is dangerous. :p

One word. Consequences. As in "Freedom, but with consequences".

We've been waiting for that C word for a couple of years now.
 
I've multi-crewed with friends whom I trust and aren't trolls and it's been a lot of fun for me and my crew members.

I've also crewed with randoms and it's been a lot of fun for me, crew and the helm.

Let us remember folks, the prevalence of griefers is always overstated. However, that should not preclude helm from taking some precautionary measures at the start of a MC session with randos
 
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I would love to have multicrew without the people.

We already pretty much do...less the utility controls and holo-me

Wish I could have NPC crew in two SLFs, because having that with MC is my favorite part
 
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Perhaps a useful addition to multi-crew would be a new function for the "History" tab...

Showing the play history for current crew members.

Show a count of times they were forcibly disconnected for each rules violations during all past multi-crew sessions. A count of times this CMDR has been kicked from a crew.

Elite is a game of so many numbers and stats, I bet this could be done. Then each CMDR's reputation speaks for itself.

Bonus points if I also can then filter to allow only crew with less than X number of multi-crew session infractions!
 
Whom ever displays ignorant behavior is to blame. Not anyone else. Your argument is the crux for every exploit and cheat ever attempted in a game. And, shows a distinct lack of understanding about responsibility.

Maybe, part of FD's plan is to allow rogue behavior and let the players sort it out. Maybe FD doesn't think your pixels have to be protected by anyone but you. Shame on you, for blaming anyone but the perpetrator.

I do believe you thoroughly missed the tongue in cheek nature of my comment. (except the part about throwing Trolls out of airlocks, I meant that.)

Quiet rummy ;)

*edit*

Oh no... Grant was the Rummy, right? Sherman was the crazy one?

[wacko] Yep, that one :)



I wish I could just leave well enough alone........
 
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Hello commanders!

when we get around to a karma system (No ETA, no guarantee,

Lol



FD no gonna sort this for looong time.

No ETA or guarantee it will EVER be sorted.

Also power play, CqC, engineers...

The list goes on.

I feel sorry for anyone that believes FD at this point.
 
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Just pathetic, really. But OP is why you disable heatsinks when opening your ship, only open the ship when at a sight as an explorer and lock the door of your spaceship when you go out for groceries.

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Helm can disable modules, crew cannot enable. Explorer helms are naive and forget to do so. In combat you immediately kick any crewmember who launches an SCB without permission, and add them to banlist. Just like you disable turrets/hangar when approaching/leaving stations. If you go through multiple banks without noticing you're doing something wrong. Its not a major flaw, its a minor nuisance parasiting of the ignorance of some cmdrs.

Bla bla bla bla i`ts the commander fault, not the bad development/concept.

Stop that!
 
Bla bla bla bla i`ts the commander fault, not the bad development/concept.

Stop that!

It may shock you, but I do not work for FD and have zero control over what FD does. So in the meantime I provide solutions for people who are interested in opening their ships to strangers but dont want to run into issues. Sounds more constructive than your constant stalking of me. ;)
 
It may shock you, but I do not work for FD and have zero control over what FD does. So in the meantime I provide solutions for people who are interested in opening their ships to strangers but dont want to run into issues. Sounds more constructive than your constant stalking of me. ;)

Never let agency and solutions get in the way of a good whine...
 
Keep it simple at the beginning...

Just a warning when an explorer wants to share his discovery ... please disable module you don't want to lose (especially heat sink) !

After that, we are in a point where the only thing we can do is trusting Frontier...despite I don't understand the "no promise/no guaranty" philosophy.

Why not explaining a clear plan / system ? even if you don't put any date or release date on it...your customers can see that you still care about. And you can still find one or two good idea too in the debate.

A good seller knows how to sell his object ... if you can't sell us a feature...that's mean you are bad seller or your feature is bad...but you know what ? A good seller can make you buy a bad thing XD


Just my 2 cents here too. Make us feel we need to buy the MC ... then all your problems are half solved.
 
Do you think this case clear cut?

Fortunately it's not my call. It would be exceptionally hard to criticize FD for saying "we don't want this. Do it and we'll hammer you" and then swinging the mallet accordingly but there are players out there that would gripe anyway. Ultimately, its their call. We know at least one person at FD believes it is "unpleasant" gameplay but I wouldn't assume he's expressing anything more than a personal opinion by that. Ultimately it doesn't matter what my opinion is. If they decide to do anything about it, it's FDs position that counts. One man, one vote and "the man" has the one vote. All we can do, as players, is adjust how we play in the light of the direction they choose to take. Personally, if FD decide this style of gameplay is NOT unacceptable and sanctionable, I'll not be opening any of my ships to anyone I don't know IRL. THAT is my call to make. If they do decide it is something actionable then maybe my bridge will be a place I'll meet new players and potentially friends and/or wingmates, rather than limiting my participation in MC to my RL friends or some other cmdrs bridge.

ETA: You're probably mostly asking for my opinion as to how *I* would handle it if in a position to do so. Probably something akin to this...
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But then, I'm probably more in favor of "solution 2" than most mainstream gamers.
 
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It may shock you, but I do not work for FD and have zero control over what FD does. So in the meantime I provide solutions for people who are interested in opening their ships to strangers but dont want to run into issues. Sounds more constructive than your constant stalking of me. ;)

Yep i know you don`t work in FDEV, but you know that? :cool:

I`ts not solutions, ìts improvisation to try to make MC works propelly, but yeah, you are doing alot more than fdev, but please don`t put the fault of this issues on the commanders. ( And apply to job in FDEV)
 
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