Multicrew trolling - it works!

Status
Thread Closed: Not open for further replies.
I'm disgusted by people's behavior as the OP demonstrated, the naive reply by FD has left me flabbergasted though.
The only thing they say realy is that they find it quite improper to do such things,.....err what?
It's sounds that they didn't expect this to happen or that this anti social behaviour is something completely new, HELLLO it's 2017, there are literally hundreds or thousands of multiplayer games were these kind of derailed individuals find their kick, read the internet!!!!!

These kind of social leftovers don't care about moral or if something is improper or not, it's not like they're going to stop their pathetic actions by just telling them, friendly warnings or reason doesn't compute in their corrupted way of thinking.

I haven't played in open for a long time, these kind of developments and naive responses just confirm my choice of play in solo or a private group.
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

Even if i don't like it...people like you show us, where we need improvements in the game. Poor commanders and sadly i haven't figured out, how to set you on ignore list ingame before we met each other in multicrew.
But i hope that these things will lead to some serious improvements for multicrew game0lay, these weak spots were so visible, even during our beta....poor commanders.
 
Even if i don't like it...people like you show us, where we need improvements in the game. Poor commanders and sadly i haven't figured out, how to set you on ignore list ingame before we met each other in multicrew.
But i hope that these things will lead to some serious improvements for multicrew game0lay, these weak spots were so visible, even during our beta....poor commanders.

You can't.
 
Another good way to prevent this kind of thing is by adding `patience hurdles`: make prospective crewmen wait.

Crew members can only join through a docked ship at a base. Meet them at a starbase where you have time to figure if the guy is ok or not. Then once on they must stay until back at base. This forces a level of commitment (in a realistic way) from any crew members. Sure they can still disco-quit whenever, but you`ve got to see it like a test of patience.

Most of these kinds of people don`t have the PATIENCE to hang about being `vetted` into a ship. You`d likely weed out 50% of these people that way.

Allowing people super-quick unrealistic easy access (this silly telepresence) brings the griefers.
 
Last edited:
It reads like some deep compensation for something, setting out to do what you did. It sure seems to blow your skirt up.

Anyway, at the same time, inviting a stranger on to your ship IS asking for trouble; I mean, what could a stranger do with my turrets [if I used them] that AI couldn't do quicker, anyway?
 
Last edited:
Even if i don't like it...people like you show us, where we need improvements in the game. Poor commanders and sadly i haven't figured out, how to set you on ignore list ingame before we met each other in multicrew.
But i hope that these things will lead to some serious improvements for multicrew game0lay, these weak spots were so visible, even during our beta....poor commanders.

I disagree, the OP and others like him/her bring nothing to the table.

All the OP has done, is copy actions that were brought to the dev's attention during beta. Even before anyone stepped foot in another's ship, there were discussions on theoretical actions that would be griefing the owner of the ship. The OP is absolutely unoriginal.
It always come back to: Just because you can do something, doesn't mean you should do it.
 
Last edited:
Another good way to prevent this kind of thing is by adding `patience hurdles`: make prospective crewmen wait.

Crew members can only join through a docked ship at a base. Meet them at a starbase where you have time to figure if the guy is ok or not. Then once on they must stay until back at base. This forces a level of commitment (in a realistic way) from any crew members. Sure they can still quit whenever, but you`ve got to see it like a test of patience.

Most of these kinds of people don`t have the PATIENCE to hang about being `vetted` into a ship. You`d likely weed out 50% of these people that way.

Oh, this was extremely heavily, and heatedly debated. The decision was made to not go this route because it constituted too high of a barrier to entry. It will never happen. The intent was to be drop in drop out anytime anywhere, and telepresence was created to explain it.
 
Just because you can do something, doesn't mean you should do it.

Wise words.

Oh, this was extremely heavily, and heatedly debated. The decision was made to not go this route because it constituted too high of a barrier to entry. It will never happen. The intent was to be drop in drop out anytime anywhere, and telepresence was created to explain it.

Well that`s a big mistake on their part, in my opinion.
 
Last edited:
I disagree, the OP and others like him/her bring nothing to the table.

All the OP has done, is copy actions that were brought to the dev's attention during beta. Even before anyone stepped foot in another's ship, there were discussions on theoretical actions that would be griefing the owner of the ship. The OP is absolutely unoriginal.
It always come back to: Just because you can do something, doesn't mean you should do it.

As well as...if it can be done, it will be. If it can't, people will still try and find a way.

- - - Updated - - -

Wise words.



Well that`s a big mistake on their part, in my opinion.

Agreed. By many people.
 
I don't understand how this even makes it into the game. Does FD not even pay attention to their live streams where they are constantly trolled and killed?

FD, if you need a CTO (chief trolling officer), send me a PM. Be happy to explain how new functions will be used for trolling.

- - - Updated - - -

And for the best trolling move I can think of with multicrew trolling...

It will take another evil friend to be in on it.

Keep joining explorer ships until you find one that is relatively close to the bubble, few hundred light years.

Join the ship and figure out your location.

Tell a friend with a good jump range ship and some guns.

Tell your friend where you are.

Friend comes out and kills the explorer.

I'd never do it, but I'm sure I'm not the only one who has thought of this. And for the people who get off on making other people miserable, this would be a great way to ruin someone's day.

I'd never run multicrew in open.
 
I don't understand how this even makes it into the game. Does FD not even pay attention to their live streams where they are constantly trolled and killed?

FD, if you need a CTO (chief trolling officer), send me a PM. Be happy to explain how new functions will be used for trolling.

- - - Updated - - -

And for the best trolling move I can think of with multicrew trolling...

It will take another evil friend to be in on it.

Keep joining explorer ships until you find one that is relatively close to the bubble, few hundred light years.

Join the ship and figure out your location.

Tell a friend with a good jump range ship and some guns.

Tell your friend where you are.

Friend comes out and kills the explorer.

I'd never do it, but I'm sure I'm not the only one who has thought of this. And for the people who get off on making other people miserable, this would be a great way to ruin someone's day.

I'd never run multicrew in open.

Stream sniping by proxy.
 
Hello Commanders!

To some degree, folk have to take responsibility for their own actions.

About this particular note - have you then seen my suggestion here? https://forums.frontier.co.uk/showt...g-Rank-(and-no-it-s-not-an-April-Fool-s-prank!

I think that system would serve to address player responsibility, too, on top of adding in helm-approval checks like you mention. (Perhaps modifying the Firegroups UI to choose what items you'll let other players use and tinker with?)

And you've already got the UI for my idea too, just needs more buttons on the end-of-multicrew-session screen!

Additionally though....

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Maybe change how SCBs work too, then? It's not like they're perfectly balanced items to begin with, especially with the way shield regen rates work these days....
 
Last edited:
People tend to forget that multicrew is just a check on a feature list they had to develop before X date.
They had to do it and they've done it, in the worst possible way, but they did do it.

Like it or not, it won't be touched ever again.
 
Another good way to prevent this kind of thing is by adding `patience hurdles`: make prospective crewmen wait.

Crew members can only join through a docked ship at a base. Meet them at a starbase where you have time to figure if the guy is ok or not. Then once on they must stay until back at base. This forces a level of commitment (in a realistic way) from any crew members. Sure they can still disco-quit whenever, but you`ve got to see it like a test of patience.

Most of these kinds of people don`t have the PATIENCE to hang about being `vetted` into a ship. You`d likely weed out 50% of these people that way.

Allowing people super-quick unrealistic easy access (this silly telepresence) brings the griefers.

Yes exactly! There's one that speaks my language in here at least :p
Have some rep sir
 
It should be touched just long enough to drag it behind the barn and shoot it. In the words of Humphrey Appleby

"If you're going to do this damned silly thing, don't go about it in this damned silly way!"
 
People tend to forget that multicrew is just a check on a feature list they had to develop before X date.
They had to do it and they've done it, in the worst possible way, but they did do it.

Like it or not, it won't be touched ever again.

In my work if I did something in the worse possible way, but did it, I wouldn`t get any money.

But computer games get away with it... as usual. I should`ve become a games Dev.
 
Last edited:
Status
Thread Closed: Not open for further replies.
Back
Top Bottom