Multicrew trolling - it works!

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Forum trolling works pretty well too, I would imagine, not that anyone here knows anything about that, of course... ;)

I don't use heat sinks, SCBs, etc., but then I don't use multicrew either. :p
 
You can't block a troll before you know they are a troll, and once they have burned up your ship and used up your heat sinks it's all a little bit too late. :D

I can open my home to an unknown person. Offer them (great) coffee and maybe play something on the console in the lounge? That might turn out to be the best time ever. Or, they could knock me unconscious and take my stuff. The little blighter! I will never be sure of what the outcome is, if I do this. Interestingly, the same risk -- no matter how diminished -- still exists if I invite people I know as well. It is essentially the old old risk-vs-reward trope.

Either way, I'm not sure the developer who built the house, is actually somehow responsible for that potential. And yet, the automatic reaction in a game universe is to apply rules that ignore consequence and responsibility and place them squarely at the feet of the developer. Developer has given people choice; there are potential outcomes for that choice. Remember, commanders asked for more ability to affect things as part of the crew; this is the potential cost.

And if a commander is simply pro-active and disables SCBs and HSL (or any other 'greif' vector) prior to onboarding potential miscreants, their ability to affect anything is, well, fast approaching zero. I'm okay with that.

We have the ability to eject and block troublemakers, and can easily negate risk by very simplistic preventative measures. This is, as they say, much ado about nothing. :)
 
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It's. A. Game.

This "Buht its realistic" argument is utter garbage. Everything in this game is contrived, and bent to make it fit some rediculous idea the developers have of how things should work. The only time "realism" gets rolled out is when something particularly silly needs to be handwaved away.
 
Yeah, the pilot should be able to set permissions.

I remember the first rookie that joined, spammed all of my heat sinks and SCBs lol.

Mining is also a pain, because I get locked out of my limpets.
 
I've noticed you using software engineer jargon and have to slightly disagree.

And FD has said a couple times that they will invest more time in features that people use. But if you are releasing non-viable features you and your roadmap are in trouble.

You see, in my opinion, this mentality is part of the problem. I WANT to try get into mining. I WANT to try get into exploration. But those features are currently minimalist and frankly not very fun, so I DON'T USE THEM. If they only improve features that people USE, the game stagnates as nothing outside the "main gameplay" (currently combat, followed by trading and passengers) ever gets developed to the point that people actually want to try it.

Got my Mine-thon all kitted up for a trip to the belts, but until they make mining not a super boring grindfest in the shipyard she stays. Not like there aren't ideas floating around to improve it either. Asteroid heatmaps for mining specific minerals, deployable "fighters" floating around with prospecting scanners while the mothership mines, increasing payouts so it doesn't pay like TOTAL crap. Similar situation with my Exploraconda. All kitted out, but until they expand on the features of exploration there she stays. Why not have Supercruise-only capable "Fighters" with Detailed surface scanners, so that the mothership and multicrew members can split up and explore large multi-planet systems faster? If you added this, multicrew SRV'ing and more varied planetary landing content (more planet types, planets that aren't just 'endless rocky flatlands with the occasional hill or crater', exploration would become a much more appealing career practically overnight.
 
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I can open my home to an unknown person. Offer them (great) coffee and maybe play something on the console in the lounge? That might turn out to be the best time ever. Or, they could knock me unconscious and take my stuff. I will never be sure. Interestingly, the same risk -- no matter how diminished -- still exists if I invite people I know as well.

Either way, I'm not sure the developer who built the house, is actually somehow responsible for that potential. And yet, the automatic reaction in a game universe is to apply rules that ignore consequence and responsibility and place them squarely at the feet of the developer.

If one is concerned that the person one is allowing onboard (permission to come aboard, captain?) then one probably shouldn't invite them onboard. There is a certain degree of naivety and ignorance being used to explain why choice is, essentially, problematic. Developer has given people choice; there are potential outcomes for that choice. Remember, commanders asked for more ability to affect things as part of the crew; this is the potential cost.

I'm okay with that.

If you DO open your front door to random strangers, don't you think it'd be a good idea to maybe lock your bedroom door, and hide any valuables... you know, so that you could take a certain amount of risk while still controlling how much risk you accept? That way you CAN take responsibility for your choices in a meaningful way rather than either being a victim or a shut-in?
 
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You get it wrong :)
I only help the community by showing design flaws to everyone and ensure that everyone is aware of it, nothing more nothing less.

Yeah, and Richard Speck was only helping those nurses to remember to lock their doors, Charles Whitman was helping those college kids to understand they should run faster, and Jack The Ripper was only helping to show how vulnerable those poor prostitutes were.


... not that you're in that class lol ^_^
 
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If you DO open your front door to random strangers, don't you think it'd be a good idea to maybe lock your bedroom door, and hide any valuables... you know, so that you could take a certain amount of risk while still controlling how much risk you accept? That way you CAN take responsibility for your choices in a meaningful way rather than either being a victim or a shut-in?

Hehehe he's hardly a serial killer... but yeah the whole "I'm doing bad things to other people coz I want to help improve security, not coz I enjoy them. Really it's a selfless public service! Honest. Why do you so skeptical?" argument is somewhat transparent. :)
 
I don't see a problem here, just dont be gullible, blind trust only gets you killed, dont be that guy to blindly trust random people, it promotes healthy gameplay for all styles of play.

And besides, do you guys really know the percentage of players that are malicious in terms of players that will be a law abiding player? the percentage of criminals in elite is REALLY REALLY REALLY low, i'm guessing less than 1% have killed more than 20 people in their careers.
 
I can open my home to an unknown person. Offer them (great) coffee and maybe play something on the console in the lounge? That might turn out to be the best time ever. Or, they could knock me unconscious and take my stuff. The little blighter! I will never be sure of what the outcome is, if I do this. Interestingly, the same risk -- no matter how diminished -- still exists if I invite people I know as well. It is essentially the old old risk-vs-reward trope.

Either way, I'm not sure the developer who built the house, is actually somehow responsible for that potential. And yet, the automatic reaction in a game universe is to apply rules that ignore consequence and responsibility and place them squarely at the feet of the developer. Developer has given people choice; there are potential outcomes for that choice. Remember, commanders asked for more ability to affect things as part of the crew; this is the potential cost.

And if a commander is simply pro-active and disables SCBs and HSL (or any other 'greif' vector) prior to onboarding potential miscreants, their ability to affect anything is, well, fast approaching zero. I'm okay with that.

We have the ability to eject and block troublemakers, and can easily negate risk by very simplistic preventative measures. This is, as they say, much ado about nothing. :)

One of the things the devs said they wanted was for there to be minimal barriers to entry as well as for it to be fun and exciting with things to do...this strongly includes the encouragement of inviting and crewing up with randoms. While I totally agree that the helm should be smart, invite friends and trusted others only, and that there should be a granular permission set available to helm to limit what a crewmember can do...those things limit, and in some cases go against the vision the devs have for this feature, which is why I don't think there will be much change from their end.

Quite the interesting conundrum this is...the only smart way to use the new feature is limit ones exposure to it.
 
I don't see a problem here, just dont be gullible, blind trust only gets you killed, dont be that guy to blindly trust random people, it promotes healthy gameplay for all styles of play.

And besides, do you guys really know the percentage of players that are malicious in terms of players that will be a law abiding player? the percentage of criminals in elite is REALLY REALLY REALLY low, i'm guessing less than 1% have killed more than 20 people in their careers.

... or to paraphrase... "there's no such thing as griefers... git gud".
 
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Yeah, and Richard Speck was only helping those nurses to remember to lock their doors, Charles Whitman was helping those college kids to understand they should run faster, and Jack The Ripper was only helping to show how vulnerable those poor prostitutes were.


... not that you're in that class lol ^_^

Its only a game and nobody was hurt.
That is the difference from a consequence of doing unwise things in RL and in a game. In a game you can only be a bit frustrated.
 
I've never interacted with support. In such a situation would they restore your ship and exploration data?
They've restored or moved ships that have been destroyed for reasons outside of player control, such as totally random explosions or inescapable neutron jets. On some occasions they've restored ships that were lost due to flying without rebuy, which crosses a line IMO but they've set a precedent now. For a long time it wasn't possible to restore exploration data, but I understand that too can now be recovered.

For all the "victim" knows is they were killed by another ship while in multicrew. If you don't say anything, they'd have no idea it was a set up / trap. (or at least have no way of being certain it was a trap)
They may have a suspicion, if a gunship pops into their 500ly system "at random" 20 minutes after having a Holo-Me on board. But unless they know about the Support Mulligan system, why would they even bother to raise a ticket? They may be just as likely to uninstall the game in disgust.

Mark my words, returning explorers being self-cooked or ambushed just outside the bubble, or just as they arrive at Colonia, is going to be A Thing for a while. The miners won't be able to ignore such a rich seam of salt. Expect lots of forum threads.
 
Hello Commanders!

I just thought I'd drop my own two cents in here.

The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.

One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.

To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.

Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.

Karma system :)
Something like a ranking from "Bad" over "Neutral" to "Excellent". If we now invite people into Multicrew, we should be able to choose the range of Karma which people we want to invite, for example "invite only cmdrs from neutral to excellent" ;)

Or something like a hidden Karma system where bad people suffers from time to time from random module malfunctions? :D but i think this would go too far.....

But seriously, i fear to accept random people in Multicrew when exploring. Maybe i just want to make a sightseeing tour for people who don't get much out of the bubble and suddenly someone takes that Taipan and shoots my exploration Conda. I would be dead faster than i could hit the "exit" button. Nothing nice and we need some responsibility for this.
 
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However, I personally don't feel that ruining other folks game experience is a good or valid way to prove a point. To me it's no different to trolling for fun. Of course, opinions will differ, but I can't help feeling that it's ultimately not a great way to support the game.


You have found very diplomatic words to describe this problem, I hope this doesn´t make it too complicated to understand for the simple minds around here. Sometimes action speak louder than words, even more so if said person isn´t to be reached with words.

I find the "because I can" attitude of the OP disturbing and it´s a perfect example for someone deserving to be shadowbanned. No one needs this kind of behaviour.


#keepmygametidy
 
Yesterday i've joined several ships, for bounty hunting and exploring.

Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)

Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.

Found it more enjoyable instead of actually fighting.

I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.

What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.

Love it!

Almost love seeing all the people whining about you doing it rather than working out what needs to be done to combat it. :) Reminds me so much of EVE back in the day!
 
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