I presume if I were mad enough to wipe my save, the choices would still be there.
Yeah I got my freeagle back when I wiped.
I presume if I were mad enough to wipe my save, the choices would still be there.
You can't block a troll before you know they are a troll, and once they have burned up your ship and used up your heat sinks it's all a little bit too late.![]()
I've noticed you using software engineer jargon and have to slightly disagree.
And FD has said a couple times that they will invest more time in features that people use. But if you are releasing non-viable features you and your roadmap are in trouble.
I can open my home to an unknown person. Offer them (great) coffee and maybe play something on the console in the lounge? That might turn out to be the best time ever. Or, they could knock me unconscious and take my stuff. I will never be sure. Interestingly, the same risk -- no matter how diminished -- still exists if I invite people I know as well.
Either way, I'm not sure the developer who built the house, is actually somehow responsible for that potential. And yet, the automatic reaction in a game universe is to apply rules that ignore consequence and responsibility and place them squarely at the feet of the developer.
If one is concerned that the person one is allowing onboard (permission to come aboard, captain?) then one probably shouldn't invite them onboard. There is a certain degree of naivety and ignorance being used to explain why choice is, essentially, problematic. Developer has given people choice; there are potential outcomes for that choice. Remember, commanders asked for more ability to affect things as part of the crew; this is the potential cost.
I'm okay with that.
You get it wrong![]()
I only help the community by showing design flaws to everyone and ensure that everyone is aware of it, nothing more nothing less.
If you DO open your front door to random strangers, don't you think it'd be a good idea to maybe lock your bedroom door, and hide any valuables... you know, so that you could take a certain amount of risk while still controlling how much risk you accept? That way you CAN take responsibility for your choices in a meaningful way rather than either being a victim or a shut-in?
it was fun to troll innocent CMDR's.
I can open my home to an unknown person. Offer them (great) coffee and maybe play something on the console in the lounge? That might turn out to be the best time ever. Or, they could knock me unconscious and take my stuff. The little blighter! I will never be sure of what the outcome is, if I do this. Interestingly, the same risk -- no matter how diminished -- still exists if I invite people I know as well. It is essentially the old old risk-vs-reward trope.
Either way, I'm not sure the developer who built the house, is actually somehow responsible for that potential. And yet, the automatic reaction in a game universe is to apply rules that ignore consequence and responsibility and place them squarely at the feet of the developer. Developer has given people choice; there are potential outcomes for that choice. Remember, commanders asked for more ability to affect things as part of the crew; this is the potential cost.
And if a commander is simply pro-active and disables SCBs and HSL (or any other 'greif' vector) prior to onboarding potential miscreants, their ability to affect anything is, well, fast approaching zero. I'm okay with that.
We have the ability to eject and block troublemakers, and can easily negate risk by very simplistic preventative measures. This is, as they say, much ado about nothing.![]()
I don't see a problem here, just dont be gullible, blind trust only gets you killed, dont be that guy to blindly trust random people, it promotes healthy gameplay for all styles of play.
And besides, do you guys really know the percentage of players that are malicious in terms of players that will be a law abiding player? the percentage of criminals in elite is REALLY REALLY REALLY low, i'm guessing less than 1% have killed more than 20 people in their careers.
Yeah, and Richard Speck was only helping those nurses to remember to lock their doors, Charles Whitman was helping those college kids to understand they should run faster, and Jack The Ripper was only helping to show how vulnerable those poor prostitutes were.
... not that you're in that class lol ^_^
I remember when Elite was a "dad game" now it's online and sociopathic children, or adults with malformed personalities are playing too. Hooray.
They've restored or moved ships that have been destroyed for reasons outside of player control, such as totally random explosions or inescapable neutron jets. On some occasions they've restored ships that were lost due to flying without rebuy, which crosses a line IMO but they've set a precedent now. For a long time it wasn't possible to restore exploration data, but I understand that too can now be recovered.I've never interacted with support. In such a situation would they restore your ship and exploration data?
They may have a suspicion, if a gunship pops into their 500ly system "at random" 20 minutes after having a Holo-Me on board. But unless they know about the Support Mulligan system, why would they even bother to raise a ticket? They may be just as likely to uninstall the game in disgust.For all the "victim" knows is they were killed by another ship while in multicrew. If you don't say anything, they'd have no idea it was a set up / trap. (or at least have no way of being certain it was a trap)
Hello Commanders!
I just thought I'd drop my own two cents in here.
The concept of Multi-crew, at its core, is about cooperation, and trust. If folk are going to troll each other, there's a limit to how much protection we can (or should) put in place.
One of gunner's abilities is to be able to fire countermeasures. Gunner can be effective at this, poor at this, or deliberately bad. Anyone who would want to go down the last track is, in my opinion, someone I would not want to Multi-crew with, or wing with.
To some degree, folk have to take responsibility for their own actions. There's no mechanical upside to this unpleasant behaviour, so I see this as different from say, crime, because the game actively encourages criminal behaviour; when folk complain that the justice system is not fair enough, we say "OK", how can we address the balance and make it fairer.
Firing shield cells repeatedly for no good reason is just an unpleasant thing to do. And I'm fairly certain it is more likely to be detrimental to the community than helpful.
However, I personally don't feel that ruining other folks game experience is a good or valid way to prove a point. To me it's no different to trolling for fun. Of course, opinions will differ, but I can't help feeling that it's ultimately not a great way to support the game.
Yesterday i've joined several ships, for bounty hunting and exploring.
Joining ships and just sitting there, doing nothing and get money for it, perfect for me.
If they ask why i'm not fighting, i said....oh i'm new to the game, need to figure out how everything works. (If they only would check my profile lol)
Now i found the option to deploy SCB's, which i did....oh nice, 3x cell banks.....enough to make the ship overheat.
The CMDR were slightly distracted and worried why all the SCB's are gone.
I said, obviously a bug *gggggg
Finally they figured it was me...but it was almost too late...they had to leave the haz res.
Found it more enjoyable instead of actually fighting.
I then tried to find some exploration vessels.....one were near Sag A.
Oh see, there are heatsinks to deploy.....the ASP CMDR hasn't realized it was me.
Another CMDR was even further away, heading to beagle point......and after my telepresence visit he lost all his heatsinks, i told him he need to restock and left.
What we have learned today?
Multicrew has flaws.....terrible flaws....which needs to be fixed. I might join some other ships today again, coz it was fun to troll innocent CMDR's.