Why is this the only turret ingame that seems to be made with multicrew in mind.
1. there is no weapon attribute difference between the fixed and turreted version - only a price difference (1 million credits)
2. if not used by a gunner, the weapon acts exactly like a fixed one, ignoring turret setting
3. if used by a gunner, its a turret.
I know, this is probably due to the unique method how this weapon operates,
but can we please get such a hybrid weapon for all lasers and cannons?
for the helm, fixed with same attributes as the fixed version,
for the gunner turreted with same attributes as the turret version*
*dunno if a DPS nerf is actually neccessary for a gunner-only turret,
since missiles are already the only other weapon system that have no drawback in the hands of a gunner except the limited ammo
1. there is no weapon attribute difference between the fixed and turreted version - only a price difference (1 million credits)
2. if not used by a gunner, the weapon acts exactly like a fixed one, ignoring turret setting
3. if used by a gunner, its a turret.
I know, this is probably due to the unique method how this weapon operates,
but can we please get such a hybrid weapon for all lasers and cannons?
for the helm, fixed with same attributes as the fixed version,
for the gunner turreted with same attributes as the turret version*
*dunno if a DPS nerf is actually neccessary for a gunner-only turret,
since missiles are already the only other weapon system that have no drawback in the hands of a gunner except the limited ammo