Multiple quality of life/easy to implement features.

Hey Devs,

Here are some ideas for some new quality of life/easy to implement features to scenery building and coaster building!

Scenery:
  • Make a keybind/button in menu that allows us to switch back and forth between averaged orientations for groups of objects in Advanced Move.
  • Allow us to navigate to the Thememakers Toolkit menu without exiting our current building.
  • Allow us to pick a transform (orientation and rotation) of a single object to apply to a group of objects in Advanced Move.
    (when you select a group of objects, the axis used for all of them will be the axis of the first object selected, this could also be on a toggle keybind as mentioned above.)
  • Allow us to pick a transform (orientation and rotation) of an entire building/scenery group off one object.
Coasters:
  • Make a new menu button that disables ALL track restrictions (allowing glitchy track pieces, malformed track pieces, 90 degree chainlifts on all coasters and up to 60 m/s^2 in acceleration on launches) but make it disable achievements for the park and label it as Experimental (as you have done with the averaged orientation tickbox).
  • Make a new menu button that allows EVERY train possible (even if they clip everything, like a wing coaster train on a barghest) but make it disable achievements for the park and label it as Experimental (as above).
  • Allow the newer coasters (the bike coasters, SLV and Vector) to be able to trainswap with more coasters.
  • Ability to turn off Catwalks on Lift hills.
Future major editions:
  • Allow a menu button that lets you turn on acceleration, braking, blocks, stations and drive tire speeds on a blank piece of track, letting us make our own launches, stations and brake runs.
  • Allow catwalks to be turned off on wooden coasters but letting the supports stay.
Thanks for making a great game, I hope you take some of these on.
 
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