Hey Devs,
Here are some ideas for some new quality of life/easy to implement features to scenery building and coaster building!
Scenery:
Here are some ideas for some new quality of life/easy to implement features to scenery building and coaster building!
Scenery:
- Make a keybind/button in menu that allows us to switch back and forth between averaged orientations for groups of objects in Advanced Move.
- Allow us to navigate to the Thememakers Toolkit menu without exiting our current building.
- Allow us to pick a transform (orientation and rotation) of a single object to apply to a group of objects in Advanced Move.
(when you select a group of objects, the axis used for all of them will be the axis of the first object selected, this could also be on a toggle keybind as mentioned above.) - Allow us to pick a transform (orientation and rotation) of an entire building/scenery group off one object.
- Make a new menu button that disables ALL track restrictions (allowing glitchy track pieces, malformed track pieces, 90 degree chainlifts on all coasters and up to 60 m/s^2 in acceleration on launches) but make it disable achievements for the park and label it as Experimental (as you have done with the averaged orientation tickbox).
- Make a new menu button that allows EVERY train possible (even if they clip everything, like a wing coaster train on a barghest) but make it disable achievements for the park and label it as Experimental (as above).
- Allow the newer coasters (the bike coasters, SLV and Vector) to be able to trainswap with more coasters.
- Ability to turn off Catwalks on Lift hills.
- Allow a menu button that lets you turn on acceleration, braking, blocks, stations and drive tire speeds on a blank piece of track, letting us make our own launches, stations and brake runs.
- Allow catwalks to be turned off on wooden coasters but letting the supports stay.
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