Murder rates increasing

There is a module that will actually shut down an FSD and force a reboot and it's in a very unexpected place IMO.

Liz Ryder - Seeker Missile - Sturdy - experimental effect - FSD Interupt. Experimental munitions that cause the frame shift drive on the impacted ship to reboot at the cost of damage.

I carry 2 missile racks on my combat 'conda. 1 set up as above and the other as High Capacity with thermal cascade. Combined with a C4 and C3 Burst Laser with Inertial Impact it's killer once shields are down. I'm seriously thinking about putting this combo on my Krait Mk2 (less the C4 burst laser of course).

Once shields are down they are very effective and since they are missiles good out to however far they can go and still hit the target (never paid a lot of attention to that - but it's at least 5KM and IMO - probably further).

NOTE: Above applies only to NPC opponents. Even though I play in open 90% of the time I've experienced PVP combat rarely and it was years ago. 2 Cobra Mk3's jumped me. Fought hard and almost killed one but inevitably I had to exercise the better part of valor so I could live to fight another day. Kept jumping but they eventually caught up with me and like a cornered rat I fought to the death. 2nd most fun ED day ever.
It's dumbfires. Not seekers.
 
Of course, this could and would be horribly abused by gankers. Currently, escaping a 1 on 1 gank is quite possible, even likely if your ship has engineered armour and shields. Thus, ganking rate is probably lowered by the need to assemble a gank wing in order to be effective. With this "tackling mechanism", any bored morally challenged commander would be able to gank non-combatants by themselves.

At risk of sounding like a dirtbag...it's not 'abuse', it's effective usage of the intended mechanic. Keep in mind: I don't actually care about ganking as a playstyle. Call me whatever you like (I don't engage in ganking myself for various roleplay reasons - in EVE Online, I did it constantly to establish an area denial zone for my corporation) but I personally believe ganking isn't an unhealthy feature of a game until the mechanics or balance of that game render it incented or the only means to engage in combat.

As I've already said, I think the main issue with ganking (murder of an inferior target) stems from the lack of feature support for the more traditional criminal paths of piracy, smuggling, and their natural counter of enforcement (bounty hunting & policing). You only see the bad in a tackling mechanic because you can't perceive its usage for enforcement.

Completely unrelated to the general discussion of this thread but mentioned in my larger post: there is a significant lack of balance between civilian defense measures and attacker capabilities. Tackling in and of itself still doesn't solve these basic issues. I for one think interdiction should require much more skill than it currently does, and incur a higher cooldown penalty on the FSD when successful (which eliminates the need for tackling, by the by). We also need more defensive countermeasures to ward off or at least stymy attackers long enough to buy time for an escape. I understand the concept of mass lock, but it is very poorly implemented and I would personally see it removed in exchange for the aforementioned change to interdiction mechanics. You don't need masslock if interdiction works well.

Edit: Clarification - I think interdiction should require more skill of the interdictor (not the target), but in turn inflict a higher FSD cooldown period on both interdictor and target on drop-out. This creates the tackling mechanic (FSD cooldown) but allows for natural countermeasures like speed, defensive hardiness, or fighting back. On the Interdiction side, the interdictor must use raw skill (not ship size, which often further tilts the balance) to acquire targets in super-cruise.
 
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Because dumbfires are pretty difficult to hit. They are slow, and against a ship that is fleeing and dodging, it's almost a waste of ammo.
On the other hand, as a weapon for those that have the proper aim, it turns a ship like the aspx into a seriously deadly one (4 small hardpoints with dumbfires, hitting a ship without shields, it's 200 damage).
 
Theory: Murder hobos are the zombie outbreak of Elite, but the number of bites need to turn zombie (ie. murder hobo) can be more than one, depending on the player bitten.

Well, there are a number of commanders flitting about declaring the game mostly dead...lol
 

sollisb

Banned
With all the cheating currently, I don't hang around. I disconnect as soon as the interdiction starts. And will continue to do so until such time as Fdev can show me that they have removed all cheaters.
 
With all the cheating currently, I don't hang around. I disconnect as soon as the interdiction starts. And will continue to do so until such time as Fdev can show me that they have removed all cheaters.
I'm not willing to do this myself, but I can certainly understand why others would. It's unfortunate that people feel the need to do this; I wish FD would provide a mechanic/incentive for combat pilots to act as escorts for cargo haulers. Currently, there's really not much reason for a wing/squadron mate to accompany me when I'm hauling cargo.
 
With all the cheating currently, I don't hang around. I disconnect as soon as the interdiction starts. And will continue to do so until such time as Fdev can show me that they have removed all cheaters.

GEEEZ! Man, you're just taking up space and wasting bandwidth. Go play solo if you can't deal with getting interdicted. You won't have to deal with those who love taking on human players nor the humiliation of being a serial clogger.

Here's a thought:

1) Figure out how not to get interdicted - it really isn't that hard
2) If you do get interdicted at least try to evade
3) If you fail to evade then figure out how to get the hell out of dodge - again not that hard. Multiple threads and at least one video on youtube that provides excellent instruction.

Follow each one of the above and at each step the interdictor will be saying to their self W.T.F. ? No one does this and get more and more frustrated. You win! and that's a lot more fun than clogging and if the pilot interdicting you records the clog you've just setup yourself up for public derision.
 
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sollisb

Banned
Hmm.
So, you're in open, if I interdict you, and I'm NOT cheating, you will clog anyway?
Have I understood that right?

I have no way to know if you are cheating or not. And, judging by the proliferation of the cheat tools and the inactivity of Frontier to combat them, I can only assume that every hollow I see is a possible cheater. And I will act accordingly. If you can prove I have done something wrong, be my guest and report me for investigation.
 
I have no way to know if you are cheating or not. And, judging by the proliferation of the cheat tools and the inactivity of Frontier to combat them, I can only assume that every hollow I see is a possible cheater. And I will act accordingly. If you can prove I have done something wrong, be my guest and report me for investigation.
If we were forced to fight, I could understand your argument. But since we can run, it doesn't really matter if you escape a cheater or a regular player. If you are really consequent, you should have clogged since legacy modules with stats, that are impossible to archive now, were allowed to be retained.
 
I have no way to know if you are cheating or not. And, judging by the proliferation of the cheat tools and the inactivity of Frontier to combat them, I can only assume that every hollow I see is a possible cheater. And I will act accordingly. If you can prove I have done something wrong, be my guest and report me for investigation.
So logically; if you 'believe' that everyone you see in open, is a potential cheat. Why do you fly in open. You must spend most of your time, logging out and back in again; that cannot be a pleasurable, experience at all.
 
If we were forced to fight, I could understand your argument. But since we can run, it doesn't really matter if you escape a cheater or a regular player. If you are really consequent, you should have clogged since legacy modules with stats, that are impossible to archive now, were allowed to be retained.
You can't guarantee to be able to escape.
 
My goal is not to start a debate of open vs. solo but rather to ask a simple question. Have you noticed an increase in senseless murders lately, in open? I've always preferred to play in open and accept murder as part of the game and actually have fun when a "gentleman pirate" interdicts me. Recently though, I've seen an uptick in murder rates, particularly near the engineers, and especially near Felicity Farseer. I can only assume it's because it's the first place people go after buying a new ship, especially when they're new to the game. Any thoughts on the subject?
When I first when to farseer I encountered death multiple times.. someone said go solo.. since then ive never been killed except through my own stupidity..
I might think about creating a killing machine and go on a killing spree myself. im in the mood for it today..
 
I have no way to know if you are cheating or not. And, judging by the proliferation of the cheat tools and the inactivity of Frontier to combat them, I can only assume that every hollow I see is a possible cheater. And I will act accordingly. If you can prove I have done something wrong, be my guest and report me for investigation.

I'm guessing "disconnecting" is what you've always done. Now you've got a smoke screen.
 
You can't guarantee to be able to escape
Against a good wing this might be true, but normally it's not difficult to escape most gank attempts, if you're not flying a paper plane.
And I will act accordingly. If you can prove I have done something wrong, be my guest and report me for investigation.
So your reaction to someone possibly(!) using external help is always using external help to escape. That's hypocrisy.
 
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