My Cobra needs more punch? I need recommendations!

Majinvash

Banned
Hi

I have been hanging around in the conflict zones and I am running a tricked out Cobra.

Two of the medium multi guns and 2 small burst lazers.

Now that everything seems to have military armor, I am finding a lot harder to take out other players.
Not in terms of getting on their tail and beasting them, but it takes so long to take them out. They Frameshift out. Especially PVP.

I tried the Cannons, useless.
I tried the rail gun. Which is a little too hard to use in a decent dog fight.

What would you recommend?

Once the shields are done, what smashes a ship quickly?

The missiles? They look like they will run out rather quickly?

Cheers

Majin
 
I tried the Cannons, useless.

*shakes head in disbelief *

but then...

not every combination works for everyone and I love it that way :)

Rail guns are worth but require a bit of homework on your Internal upgrades ( they draw power like mad ).

Max I could run without any systems going down, on the Cobra, was 3 Rails, 4 was draining too much and had to relay power from secondary systems.


Missiles and Cannon do pretty much the same. Fragment Cannon does better but requires a knife fight aka. excellent ship control hugging the victim. It is a very very powerful shotgun. Highly specialized TBH.

You can go classic setup with mix of energy beams/pulse and dumb missles / multi cannon.

Tried the 3 rails + 1 beam for a while with very acceptable results.
 

Majinvash

Banned
The problem with the cannon was that I found it really didn't do that much damage and the hitting of a skilled pilot was hard, as we were both trying to shake each other.
Not tried the frag cannon yet, but will tonight.
Thanks

The dumb-fire rockets. Might try them.
 
Greetings Majinvash,

I'm at your particular stage of ship and I have tried the majority of the weapons available all in various combinations......

Personally, I'm happier with the gimballed weapons to start. I'm running 2xPulse Lasers and 2xMissiles (heat seekers) alongside. I don't always use the missiles however, as I ensure I have excellent power packs and power distribution and find I can almost run the pulses on constant. I only chuck out 2xMissiles if the ships decide to fsd away, or I think I'm gonna get into trouble.....

I have tried and loved the railgun, but it does take extra care to line it up and land a hit, and it does use a lot of power.

Dumbfires I found I was wasting a lot of them, so overtime this cost me more than using heat seekers.

I tried 4xPulse Lasers on gimbals....and whilst it was vey fast at tearing through shields AND hull, I found power was an issue.....2xPulse and 2xMissile "felt" better and I could redirect extra power to shields or engines....

Haven't tried turrets yet. Haven't tried plasma....

I'm also looking to trick out further and have a multi-role Cobra - going to drop a missile and put a mining laser in, got plenty cargo space so refinery it is also.....

Regards,
 
Hi

I have been hanging around in the conflict zones and I am running a tricked out Cobra.

Two of the medium multi guns and 2 small burst lazers.

Now that everything seems to have military armor, I am finding a lot harder to take out other players.
Not in terms of getting on their tail and beasting them, but it takes so long to take them out. They Frameshift out. Especially PVP.

I tried the Cannons, useless.
I tried the rail gun. Which is a little too hard to use in a decent dog fight.

What would you recommend?

Once the shields are done, what smashes a ship quickly?

The missiles? They look like they will run out rather quickly?

Cheers

Majin

Energy based hardpoints (thermal) will be more effective at draining shields, projectile based hardpoints (kinetic), are best at hull damage. So which ever setup you decide, the best combinations are having some of each type (thermal & kinetic), it will tell you what kind they are when purchasing if you didn't know. Having a full set of thermals has the advantage of not requiring ammo refils, but with the downside of using more of your ships power reserves and weapon's (WEP) capacitors, where kinetics don't nearly as much because of reduced heat from using them. The exception are Rail Guns however, which are both kinetic and thermal.

Lancer
 
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2 medium multicannons and 2 small lasers are the best load out for a Cobra really. I mean, you could go with variations of that, 2 medium lasers 2 small multis, or All lasers or all multis, etc.

But in general, you're using the best combo already.

Ships are balanced this way, so you can't fly around in a Cobra doing damage like a Python can do. If you want more damage output, you need a bigger ship to be honest.
 
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I have 2 medium Pulses (gimballed), a small burst (gimballed also) and a dumb fire rack. Its a pretty effective setup but I am thinking of swapping out the burst for a beam and upgrading the missiles to heat seekers.
 
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