I’m creating this thread (and I hope I’m not breaching any rules in doing so) because it seems I’ve missed the opportunity to post in the official thread. And I believe there are some things in this wonderful game that can be added/ changed without major undertakings. I also feel there are a lot of CMDR’s out there who missed this opportunity to speak out. So here it is:
QOL - WITH BIG IMPACT
- Button for "SWITCH TO OPEN/ SWITCH TO SOLO" directly in the mission board. People do it anyhow, with a big price in terms of immersion. Maybe if they quickly see there is not much changing in the mission offer, they'll drop the practice altogether.
- Once visited, take the same screens/ UI for engineers that you have when visiting and make almost all of them always available after leaving (minus the mod generation part).
- Have the bottom left station icon in supercruise dynamic showing the orientation of the station.
- Waypoint availability for route planning in galaxy map.
- Hotkey for docking requests.
- Make gimball weapons sight indicators default on forward when the enemy deploys chaff (not flying around like now) with a message like "Tracking assist unavailable."
- Auto triggering of the discovery scanner when first entering a previously unvisited system.
- Make the shop lights more focused and make them shine over longer distances. Especially on the big ships. Maybe even couple them with the players view, so that when I turn my head to be able to move the spotlight.
- Key binding for emergency jump that retracts al hard points and jumps.
- Stop spawning the same NPC right on top repeatedly in supercruise generating an endless loop of escape-interdiction-escape-interdiction (it is immersion breaking).
- Once the landing gear is down, transform the bottom left display panel into a rearview display to see behind the ship.
- Best approach vector (and maybe trajectory) for the selected ground target on central HUD when in orbital flight.
- In supercruse allow total scan of ships even if they are not in view.
- In supercruse, show on radar in a noticeable manner (or even through a message maybe) when someone is lined up for interdiction behind you for more than 5 seconds?
- A filter for the mission/passenger board to show only the missions with destinations that are present in player's active missions.
- Display a decay timer for High Wakes.
Ok, I took it off my chest.
If you feel the same, please feel free to second me mentioning what you believe to be the top 5 most important of these QOL improvements, and maybe the devs will make it happen. I think it has more chances to happen if we keep it short and concise.
All the best commanders!
QOL - WITH BIG IMPACT
- Button for "SWITCH TO OPEN/ SWITCH TO SOLO" directly in the mission board. People do it anyhow, with a big price in terms of immersion. Maybe if they quickly see there is not much changing in the mission offer, they'll drop the practice altogether.
- Once visited, take the same screens/ UI for engineers that you have when visiting and make almost all of them always available after leaving (minus the mod generation part).
- Have the bottom left station icon in supercruise dynamic showing the orientation of the station.
- Waypoint availability for route planning in galaxy map.
- Hotkey for docking requests.
- Make gimball weapons sight indicators default on forward when the enemy deploys chaff (not flying around like now) with a message like "Tracking assist unavailable."
- Auto triggering of the discovery scanner when first entering a previously unvisited system.
- Make the shop lights more focused and make them shine over longer distances. Especially on the big ships. Maybe even couple them with the players view, so that when I turn my head to be able to move the spotlight.
- Key binding for emergency jump that retracts al hard points and jumps.
- Stop spawning the same NPC right on top repeatedly in supercruise generating an endless loop of escape-interdiction-escape-interdiction (it is immersion breaking).
- Once the landing gear is down, transform the bottom left display panel into a rearview display to see behind the ship.
- Best approach vector (and maybe trajectory) for the selected ground target on central HUD when in orbital flight.
- In supercruse allow total scan of ships even if they are not in view.
- In supercruse, show on radar in a noticeable manner (or even through a message maybe) when someone is lined up for interdiction behind you for more than 5 seconds?
- A filter for the mission/passenger board to show only the missions with destinations that are present in player's active missions.
- Display a decay timer for High Wakes.
Ok, I took it off my chest.
If you feel the same, please feel free to second me mentioning what you believe to be the top 5 most important of these QOL improvements, and maybe the devs will make it happen. I think it has more chances to happen if we keep it short and concise.
All the best commanders!
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