Personally, I use 3 large beams (efficient - thermal vent) and two medium packhound (sturdy - multi-salvos) on my Krait. The beams alone are OP, the packhounds are for anything that tries to run.Hey guys, looking for some advice again. Got krait mk 2 and had 3 mukticannon on large and 2 beam lasers on medium. Now got my butt kicked from npc classed dangerous in an assault ship. Wiped my shields easily and his were barely half way I reckon. Beams are auto signature but he was pretty nimbe. He got me down to 50% hull so I done a runner. Swapped the beams for 2 medium plasma accelerators and had some fun at a nav beacon and took down npcs pretty comfortably without much help from the locals. You guys think I should have 2 large plasma accelerators and remainder multi cannons or keep it as. Just wondering if it would be a big drop in constant cannon fire or offsetted massively with hits from the plasma.
Or do I just go wild and get 4 plasmas cause they're quite fun
PA's are fun, but they have limited ammo, use a lot of power, and generate a lot of heat. They also fire really slowly.
If you want all PA's, I would suggest engineering some advanced plasma accelerators, which you can get as a powerplay reward.