Speaking of a blue icon, could it be you are in analysis mode? Didn't test it on a srv, but i think, you should be in combat mode.
I tried that (and every other combo I could think of) for now Ive postponed my SRV intro till I regain some enthusiasm for the training program again a new Hotus arrived yesterday and I may take the opp of having two for a short time to experiment with mappingYou map the keybindings for the Hotas in the options menu
on my t4 for ps4 the targeting button for SRV is R3
You are correct Krait I have 2 boosters a Military grade composite a 4D Hull reinforcment and 4D Module reinforcment all other core modules are A rated except for life support(D) and Sensors (D)Assuming you are still in your Krait I see that a 6c BiWeave gives you just 284 raw shield strength. Thats next to nothing . Did you equip shield boosters? Just two of them boost your shield to 398. (All unengineered values)
It looks to me like you need a visit to Selene Jean to heavy duty some HRPs. My pirate Krait mk2 runs a class 6 biweave with 2 shield boosters. I've gone for a resistance setup to minimise the time it takes for the shield to come back up once it has gone down. The absolute value of the shield is 419 mj, but with significant resistances, practically speaking it's a lot tougher than the absolute value would suggest.Ive been putting a bit of effort into combat got to novice yesterday this has mostly been in a low sec system nav beacon 2-3 good kills and then my hull is down to 65% and Im out of limpets to collect ship salvage so return to base and repair earnt 360k 30k to repair hull plus restock fine
I decided to take my "combat loadout" with 16 cargo space out on a couple of missions to have a go at interdictions (with my fighter crewed) the result hmm they all seem to be anaconda,s and in low sec system they are stripping my shields and hull breaching to the point I have to flee.
This is somewhat strange since I am when the shields (bi weave) drop boosting away to let them recover but still getting hit (can boost at 375 more or less at will) and in a high sec system i could boost away but then the feds turn up and by the time I can get back in touch they have destroyed the NPC so not really sure how to tackle this
I see you're going for a true multipurpose build here. What I would suggest is focusing your build for what you're doing at the time.
That's not really a combat/mission multi role - you're trying to fit it out to do too much at once. I'd lose the mining gear (store it all until you want to mine). That will give you two more weapons, and room for more HRP/Cargo. The simplest solution though, lose that heat sink and get some chaff - ten loads of chaff will change combat vs ai massively at your level
Fair enough, to he honest weapons tend to be to be to taste anyway, so if it's working for you, I'd say carry on.Thanks guys I cocked it with the build inso far as I dont take the mining gear normally I was just showing shield and hull have two multicannon I couldnt find/afford the 5 slot hull reinforce when I first kitted will rectifie that asap
I use a trey of beams which my distro and power plant cope well with will upgrade a bit the issue with mission interdiction was if i dont have a couple of 3 cargo i cant carry the cheese lol
got to 930m assets today