My Gamescom VR review for those interested...

SlackR

Banned
I have just returned from Gamescom with my head still spinning and will present my findings for those of you who asked and for those who are interested. My views are my views and you are free to take them or leave them as you like :)

Fluff ...

My sole purpose for going to Gamescom was to check out the Rift and the Vive. To be perfectly honest I don't play computer games (with the exception of ED of course). I convinced the wife that a trip to Europe would be a neat vacation destination this year and managed to squeeze both Gamescom and the Elite:meet into the itinerary! :p

Booking a slot for the Rift was easy enough as there was an app (albeit a glitchy one). Getting to try the Vive was much trickier as registering only got you into the draw. Unfortunately I was not one of the lucky ones picked for a slot so it took days of emails and tweets and Facebook posts before I finally managed to wangle a slot!

The Rift...

The Rift was my first demo of the day and their booth was impressive, showing off both the Rift in private cubicles and the Gear VR in a communal area. Waiting times for those with slots were just minutes, but for those queuing without an appointment the waiting times looked to be quite lengthy.

The first thing I noticed about the Rift was that it looked and felt smaller and lighter than the DK2 and attached more like putting on a cap rather than a ski mask. I was immediately inside the oculus home portal with game options all around me and My first feeling was a little disappointed. Firstly there was no manual IPD adjuster, though I was told later that the final version would have one, but as there were lots of white areas in the virtual environment it was clear that the resolution was not massively improved the DK2.

-I should clarify that by saying the resolution was not as great as id hoped for. Having tweaked my Dk2 beyond all reason (especially with SS) some people on here will know just how awesome and clear it is possible to get ED running with a Dk2.

The pixels were still noticeable if you looked for them, but smaller than the Dk2. There was however NO SCREEN DOOR effect.

I was given a few choices of what I could demo but was disappointed that I could only choose one. I opted for Eve Valkyrie as i figured it would offer the closest parallel to an Elite Dangerous experience.

I got the impression that if I died it was demo over (which is a stupid way to show off a product) so my experience felt more rushed and pressured than it needed to be. I didn't have the faintest idea what I was doing, so just tried my best not to die too quickly!

In terms of FOV i must confess to feeling too pressured to look closely. But I would guess it is slightly larger than that of the DK2. The tracking was flawless and I squirmed around in my seat, leaning in / out, up and down without having to reset the orientation once.

There was no ghosting or chromatic aberration apparent, though i have a large IPD and would have liked to have been able to calibrate it before starting. Despite this, the experience was clear and fluid.

I normally wear glasses or use b lenses in the DK2 but there was no option to change the lenses for the demo. I decided against wearing glasses as i wanted to check the FOV against my experience of the DK2.

The girl doing the demo was nice enough but was just a kid really and knew nothing about the tech side of Rift, so I waited until after the demo was over to ask some questions to the main guy there. She did though kindly offer to take some photos of me ! :)

Id say I managed to last around five minutes before I blew up and im fairly certain i didn't hit a single thing during that time with the crappy xbox controller! The game itself may be fun if you know what you are doing but I didn't and for me didnt hold a candle to ED in any regard, though the voice comms were nice.

The Rift has a pair of detachable headphones and these worked perfectly well, despite not covering your ears in the way big gaming headphones do. I certainly wouldn't have an issue using them.

My fears were realised when I eventually died and she took the Rift off me. It was over far too quickly and I was left wanting to try so much more... Especially the standing oculus touch experience (which wasn't being showcased). I guess the sheer number of people they needed to get through meant that demos were short and sharp.

So thats it really for the Rift. I did manage to find out that they were running at 90hz on a single 980 which was interesting, but I have no idea what SDK they were using.

The impression I was left with was that the first iteration of the Rift has been designed with compromise in mind... They have boosted performance to get the most out of it to make it more commercially viable (i believe a 970 is the minimum spec) but have sacrificed making huge gains in resolution and fidelity in return. Commercially and financially this makes sense, but for those of us running 980 and 980tis in SLI it seems a shame they are not going to release an "enthusiast" version at the same time with enhanced resolution.

Will i buy it ... Yes
Did it blow my mind... No
Could it blow my mind... I think if I had been given more time and was able to play with the hand controllers then yes.

Short version... Lighter... Smoother... Slightly better res than a supersampled DK2 but not a huge leap. Demo too short.

Ill post the review of the Vive in an hour or so after I've had a drink and something to eat ;)
 
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Very nice review, I've heard from other reviewers that the CV1 looks like X2 of the resolution, I guess they haven't experienced a supersampled DK2. My main motivation in getting a CV1 is the lightness and comfort. I find it difficult to play Elite for more than 3 hours with the DK2.
 
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SlackR

Banned
The VIVE demo was a completely different experience... So much so that It is actually quite difficult to compare one headset against the other. HTC slots were by appointment only so there were no queues and they could take their time with you. Id say my demo lasted around thirty minutes instead of under five. I will though try to be as objective as possible...

It was AMAZING!!!!

Not just good, but AMAZING!

(The frustrating thing looking back now is that the Rift experience could likely have been of the same standard if it were standing and I was using the hand sensors.)

My wife and I were taken into a large booth with a computer in the corner and two cameras / sensors in the ceiling at the front and back of the room. The cable connecting the Vive to the PC must've been 20 feet long and was thick and robust.

As my wife was having her turn I was able to see the pc monitor and was able to see what she was seeing as a single image (not stereoscopic). The rig was also powered by a 980 like the oculus setup.

The Vive itself is not small, possibly even larger than a DK/ but I'm not 100% sure on that, but it didn't feel heavy. The FOV was noticeable... Possibly less FOV than the CV1 but if it is it is not a huge issue. Like the Rift the pixels were noticeable if you are looking for them, but there was no screen door effect.

Tracking was flawless however, whichever way i moved around the room and the hand controllers, (although still prototypes i was told) were nothing short of a revelation!
I was able to move, paint, interact, cook, poke and prod my way through the various demos (six in all) laughing like a school kid the entire time! Im trying to keep the review as on point as possible, but coming face to face with a life sized blue whale was an experience that will stay with me for some time!

As far as ED is concerned I don't think it will matter which VR company you go with, assuming Frontier support them both, as i would imagine the experience would be virtually the same on both (no pun intended). The Vive doesn't come with headphones and may cost slightly more, but it is (allegedly) going to be released first, so it is a close call. Ill no doubt get them both, but TBH id love to see someone come out with a higher resolution screen for those of us packing more than a 980 in our rigs.

The VIVE experience was first class and reaffirmed my faith that this technology is not only here to stay but will be a game changer. It was like trying VR again for the first time!

Sorry that post wasn't as long as the first but I am tired and the football is on soon :p

Happy to answer any questions if I can and hope this contains at least some of the info people were after.

One other thing I did want to point out... I didn't see one booth showing any games using the DK2, including Frontier. I guess it is already last years news! At least we have something even better to look forward too in the not too distant future. :)

Short version: wow!

- - - Updated - - -

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SlackR

Banned
Very nice review, I've heard from other reviewers that the CV1 looks like X2 of the resolution, I guess they haven't experienced a supersampled DK2. My main motivation in getting a CV1 is the lightness and comfort. I find it difficult to play Elite for more than 3 hours with the DK2.

Id say x1.75 res of a regular DK2 setting is about right :)
 
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SlackR

Banned
Very jealous. Any idea when they are looking to open orders for the vive or what the price is liable to be?

No clue on the price or if there will be pre-orders, thought the assistant did say HTC plan on still releasing before xmas
 
One other thing I did want to point out... I didn't see one booth showing any games using the DK2, including Frontier. I guess it is already last years news! At least we have something even better to look forward too in the not too distant future. :)

Gamescom was massive so I understand how you could have missed them but there was at least 4 booths that I can remember that were showing their games off in the dk2. Sadly I did not get to try anything in the 5 hours I was there. I am not sure I even got to see everything, still a great time though :D:D.
 

SlackR

Banned
im sure there probably were a couple but the numbers were nothing like last year according to staff... The guys at the Frontier booth explained the situation as the DK2 being no longer as relevant, given the availability of consumer products now.

I think not showing ED through the Rift or Vive though is a wasted opportunity. I hope that changes soon HTC and Oculus! The ED VR experience (for me) is so much more profound than Eve Valkyrie was. I understand that the VR companies want to promote VR exclusive stuff, but ED still sets the standard for me.
 
im sure there probably were a couple but the numbers were nothing like last year according to staff... The guys at the Frontier booth explained the situation as the DK2 being no longer as relevant, given the availability of consumer products now.

I think not showing ED through the Rift or Vive though is a wasted opportunity. I hope that changes soon HTC and Oculus! The ED VR experience (for me) is so much more profound than Eve Valkyrie was. I understand that the VR companies want to promote VR exclusive stuff, but ED still sets the standard for me.

Thank you for the feedback
 
Thanks for the great write up.

Quick question, after trying the two different vr units and imagine both are available for retail purchase and ED supports both out of the box but your budget only allowed for one purchase

Which unit would you pick & why ?

I appreciate you only got a short test with the rift but you did try it with Eve Valkyrie which to be fair is a wise choice as it is/was a Oculus exclusive vr title, so hopefully you should seen the rift at it's best with that game
 

SlackR

Banned
Thanks for the great write up.

Quick question, after trying the two different vr units and imagine both are available for retail purchase and ED supports both out of the box but your budget only allowed for one purchase

Which unit would you pick & why ?

I appreciate you only got a short test with the rift but you did try it with Eve Valkyrie which to be fair is a wise choice as it is/was a Oculus exclusive vr title, so hopefully you should seen the rift at it's best with that game

I honestly dont know... The VIVE experience with the hand controllers had my jaw on the floor and that is something I thought was reserved only for VR virgins! :p

The Rift was probably the more comfortable of the two and I believe holds its own and then some with the touch included.

In terms of playing Elite Dangerous, id probably go with the Rift assuming it has an adjustable IPD and B lenses, but only because I read somewhere that Palmer said the res would be improved upon in the final version... If that turns out to be true and noticeably so, then it gives the Rift its edge back IMO. But at this point no one seems quite sure what the consumer VIVE will be like as this is still just a prototype and the screen may well also be improved upon, though time is running out.
This article does a better job of explaining things than I just have :p
http://www.techradar.com/news/wearables/htc-vive-vs-oculus-rift-1301375
 
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Thanks for the reviews - interesting read. I'm relieved the Vive turns out so well as my plan was switching to the Vive for various reasons (Oculus apparently coming up with a mandatory home portal and only being available with the headphones and an Xbone controller, besides I still can't believe their CV 1 presentation with all the talk about third person games and that horrid race game demo with an emulated living room instead of sitting in the car wasn't late April fools, only to name a few...).
 

SlackR

Banned
Thanks for the reviews - interesting read. I'm relieved the Vive turns out so well as my plan was switching to the Vive for various reasons (Oculus apparently coming up with a mandatory home portal and only being available with the headphones and an Xbone controller, besides I still can't believe their CV 1 presentation with all the talk about third person games and that horrid race game demo with an emulated living room instead of sitting in the car wasn't late April fools, only to name a few...).

Not sure how mandatory it is, but the Vive had a very similar "desktop" / portal to the rift.
 
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Thanks a lot for sharing your experience with us.
I cannot wait for these headsets.
Hopefully HTC really releases this year. They still keep saying that they will though.
I fear i am also with the "i will buy both crowd" but don't tell my wife. :D
 
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Great review ive read a few but you are the only one so far to mentioned the FOV and that has been my main question about CV1.
The bloke that hosts Click said he could still see the pixels as well so maybe CV3 or 4 in about ten years for that one to be sorted out.
 
Thanks a lot for sharing your experience with us.
I cannot wait for these headsets.
Hopefully HTC really releases this year. They still keep saying that they will though.
I fear i am also with the "i will buy both crowd" but don't tell my wife. :D

That's a load of money, LOL
 
Thanks for the VR review, how did you find the controllers for the Vive. Some have said that with the controllers you feel even more immersion, as you can see your hands and or tools. You say that there is no screen door effect, so did that make the game environment more real or was it that you could still see the pixels that it gave the same experience as the DK2.
 
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