Welcome CMDR!
It seems you're not so keen to accept suggestions from more expert players so good luck on your journey anyway!
For your next trip I would suggest you to drop one AFMU: 2 are useless, you will never break one at the point that you can't repair your modules. I'm condifent enough to say that it's impossible! I would equip a 2nd AFMU only for RPG reason (immmhursion) and on bigger ships... but on a sidey...
I would have installed a Fuel Scoop 1A in the slot you're using for the 2nd AFMU.
And in the now-available 2size slot I would have installed an SRV hangar bay... if you expect to find Polonium, Arsenic and Yttrium in rings and asteroid belts...uff.. good luck! It's much easier to find these on planets at geological spots! Mining them is the very last option now that we have the new DSS.
I'm also a bit surprised to see no heat sink... Sometimes the game drops you in-between two stars and if you don't cool down quickly your ship you get some serious damage. I always keep one or two for those rare but scary moments!
Well, thank you for your
condescension expert advice.
Ive found the 2 AFMU quite useful as they get used up quite quickly. Ability to repair each other aside I've emptied both in a single repair session, so I'm happy with my choice.
The class 1 fuel scoop fills much slower than the class 2. The sidey is very small and has a low heat capacity so it heats up to 100% very fast when scooping. The class 2 does a much better job without me having to break off and loop around for a second fill after cooling down, so I'm happy with my choice.
I've shown I can surface prospect with a mining laser and no SRV when I decide it's needed and I can explore the surface in the Sidey. Mining is the safer choice for the build I have but I can do both so, I'm happy with my choice.
The extra tonnage of the SRV bay takes 7 LY off my jump range which is a whopping 20%, a big deal when you have Max Jump of 36LY. So, again I'm happy with my choice.
I've never found I needed a heatsink. The bulk of the damage happens when you crash into a star and the damage is done right away which you can't sink away. I only use them when I'm running an SCB or two in combat on my main account's Plasma-Rail Krait. Again the HSL takes a noticable chunk off the Jump Range. In the side winder I don't hit 100% heat when jumping away from a star after I've crashed. So, I'm happy with my choice.
On my main account I've run explorers, combat ships, traders and I take part in BGS play with a large group of seasoned players, but sure I'm no expert and I don't claim to be , I've only been playing since December 2014.
I didn't realise I'd made a thread asking for advice on how to take a Sidewinder across the galaxy. I thought I'd made one on documenting my journey doing so in the ship build that I'd chosen to do. Either way it's clear that you don't like or respect the way I'm playing so please feel free to not make any further comments and unfollow this thread.