There is always a lot of talk about new big features like 'space legs' and 'atmospheric landing', so I started a list of features of my own containing stuff I would like to see and hopefully (!) are realistic to implement until the end of the year.
Most of these are QoL things and quite a few have been wished for several times, but here they are combined into one list.
I put this into Dangerous Discussions, because here is much more traffic, I also wanted to know what the rest of you thinks and if you have additional ideas. The plan is to stop by every now and then and add suggestions from the comments (or my own, if I can think of more), or delete some, if the majority thinks it's not needed.
So, here is my list so far (in random order):
Edit:
Added to List:
Removed from List
Most of these are QoL things and quite a few have been wished for several times, but here they are combined into one list.
I put this into Dangerous Discussions, because here is much more traffic, I also wanted to know what the rest of you thinks and if you have additional ideas. The plan is to stop by every now and then and add suggestions from the comments (or my own, if I can think of more), or delete some, if the majority thinks it's not needed.
So, here is my list so far (in random order):
- Remote ship transfer:
Being at Station A, I want to transport my other ship at station B to station C. Especially when engineering a fighter ship with low fsd range, this feature would be sooooo useful and could save so much time! - Combat Log fix:
Now this is a bit of a biggy and the community is quite divided about combat logging. BUT: there is imho a underlying problem, which is "why are people combat logging in the first place". This, for me is the bigger issue (I won't go into it) and will need more discussion and engagement from developer and community. However, I think the actual act of combat logging is a cheat and needs to be fixed. How they do it (longer timer, letting the ship of the clogger in the instance for a while,..) I don't know, but clogging shouldn't be possible. - Ingame Wiki /Documentation:
Without Inara, I couldn't engineer at all. There should be an ingame wiki/documentation for all blueprints/mats/modules/ships... with detailed information, where to find stuff, what it is good for and so on. - Chat Improvement:
How often is it, that you want to tell newbies something (make them aware, that they are wanted or something) and they are not able to respond? I myself had my share of problems with the chat in the beginning. Next problem, is that you can only chat with friends, or people in the same instance. But, for example, after a PVP-fight, I would like to talk to my opponent (GG, or ask about their build, etc.). These things should be more accessible and easy. - Launch Abort:
Yep, you wanted to go into the starport menu and pressed launch instead. Either wait for launch, fly outside, request docking and dock again...or kill the game and login again. Both stupid solutions, we need a button to abort the launch! - Menu Loading and Animation abort:
While on the subject of aborting: How about not having to wait for the server if you accidentally went into the mission board? Give us the option to abort that too, please. Same goes with all animations within the outfitting menu. Seeing the weapons deploy is cool the first time, after that it's just time you wait. - Route planning with 'via' functionality
Every current naviation system today has this build in, so why not technology in 1000 years? I want to visit star A but want to go the star B (or several other stars) first. This would be especially useful for explorers, who decide to make a short detour, because they find a small nebular nearby for example. Also for engineering, or trading, passenger missions, where you want to go to several destinations in specific order. - Search function with auto complete and suggestions in Galaxy Map
I have written 'shinrarta dezhra' wrong so many times, I would be soo happy with an auto complete function, or an suggestion function with similar names. - Search function within market screen
Pretty much self explanatory. Makes trading or generally searching commodities less annoying. This could be extended to pretty much any menu, like outfitting or even statistics. - Passenger Mission destination order
Bought a Beluga - wants to make more money with bigger ship - fills it up with passengers - ends up flying back in forth within the bubble because we can't decide the order of the passengers destination by ourself - can't make more money than you would make in an Dolphin or Orca, making the Beluga obsolete at the moment. I have to admit, I'm whining about this for the last year, but if you could fly to tourist destinations in whatever order you like, you could plan your route efficiently and use your time better. Also the Beluga would have a reason to exist. - Clipping:
The Beluga again: Now I know how to fly through the mail slot with that thing, but I got stuck a few times myself. Getting stuck is ok, but there should be a mechanism to get out of such a situation, as I'm pretty sure, being completely stuck is a bug and shouldn't happen. I know about the trick of deploying landing gear, or logging off - but again: not the best of solutions.
Edit:
Added to List:
- Beeing able to sell all exploration data at once
Some CMDRS like to divide their expl. data to several systems and stations, but if you are like me you sell them all to one and the same. A 'sell all' button would be quite nice to have for this (going along with only one notification of first explored messages) - Option of cargo to stay with stored ship (suggested by WindWpn)
If you are in a fully loaded Trader and want to jump into a fighter (for example to do a short assassination mission), you should be able to do so! At the moment the ship you change to has to have enough cargo capacity and all cargo is transfered automatically. The user should be able to choose the amount of cargo, he wants to transfer. - 'Sell All' and 'Fill the hold' button for commodities (suggested by zz9pa)
Want to sell your complete cargo hold full of commodities? Or fill up with one as much as you ship can take? There should be a button for it! - Custom Planetary surface bookmarks (suggested by zz9pa)
Found a nice place exploring? It would be possible to make a custom bookmark on planet surfaces to find the place again, right? Something along the line 'add bookmark at my position, or add bookmark at >>insert coordinates<< - Button for relative mouse toggle (suggested by nabimejm and Modhar)
A button to enable/disable “relative mouse” control setting.
Using RM is necessary for FA-OFF on mouse+KB, but it makes control in supercruise and FA-ON modes “uncomfortable”. - Button for turret control (suggested by Modhar)
Talking about buttons: a button for turret mode cycling would be nice. To switch between “fire at will”, “target only” and “fixed” modes without right-panel menu. - Sort Bookmarks into Folders (suggested by torbach)
If you have many bookmarks, you might want to sort them according to different uses (landmarks, trading ports, good RES-sites, etc,). Maybe additionally beeing able to set each folder visible/invisible separately? - Slider for star sizes - meaning the 'dots' in the galaxy map (suggested by torbach)
Anyone else has sometimes problems selecting the right star? Maybe making them bigger would help a bit! - Option to sort stored Modules by type, distance, class.. (suggested by vancenovells(reddit))
- Focus point of System map when opened (suggested by McSchwartz (reddit))
Every time you open up the system map it resets the map's focus point. It should stay focused on where you last selected, or the closest body to you if you haven't selected anything. - Option to sort available missions by destination. (suggested by McSchwartz (reddit))
- Additional Volume sliders (suggested by JeffGofB(reddit))
For example, to be able to turn down the volume of the SRV itself, while turning up its scanner to better be able to search for mats. - Keybind for Docking Request (suggested by nickjowen(reddit))
- Improvements of the Contacts Panel(suggested by PapaUniformFoxtrot(reddit)
When you in a H-Res or Conflict Zone Materials and other Ships are all in one Contact Panel. Because in such a site, ships are constantly leaving or coming into your scanner area, the whole list jumps around, making it nearly impossible to select a needed Material. Maybe we could have a separate Materials and Commodities Tab for that?? - Combine Filters on Galaxy Map(suggested by PapaUniformFoxtrot(reddit)
I'm looking for a federal high-security system in boom state with high population - EDDB can do it, why not the galaxy map?? - Custom Colors for Galaxy Map Filters (suggested by PapaUniformFoxtrot(reddit))
- Make the docking computer a build in feature(suggested by karroq(reddit))
This would make sense, since the build in auto pilot can already land on planet surface. Should be standard in 3304s technology, right? - Add more fire groups than just the two we got. (suggested by torbach)
Many Joysticks and Hotas have several buttons one could use as additional fire group, so why not give the user more? - Optional Internal that split into 2 (or more) sub-internals with half the size.
With many ships there is the problem that you have to fit a small size internal into a bay, that is just too big, missing out on all the precious cargo. With such an option, we would have much more flexibility to build our ships according to our needs. - Better handling and more option for NPC crew + ending of NPC crew permadeath
Forgetting to assign crew members to your ship, having to fly back, Permadeath of NPC crew, XP-Splitting,... All of these things should get a bit of love from the devs to make NPC crews bettter. - Auto ignore materials I don't have room for and edit ignore list for both materials and mining without first finding the thing you now want to collect again (suggested by thunktone)
- Set decals on ships and holo-me to "current combat rank" etc. and have it auto update. (suggested by thunktone)
- Save and apply livery settings between ships
This can be expanded to options like, apply to all ships of the same type (stored on the station), or auto-apply settings to newly bought ships and so on. - A dashboard indicator for lights. I currently feel a bit foolish flicking them on and off to hear the sound. (suggested by thunktone)
Man, this is a nice one! I never know if my lights are turned on or not :-D - Add Galaxy Map Filter for Reputation (suggested by mamsa )
This could cool if you want to find a System where you spend a lot of time doing missions, or find a place where your reputation is higher therefore giving you higher paying mission, or just give you an indication where you need to improve your rep.
Removed from List
- Instancing: (Since it doesn't seem realistic in a foreseeable timeframe)
Instancing is bogus currently, especially in CG, or heavily populated systems. Who hasn't fought another CMDR, he flees into SC, you want to chase after him, but...waiting for 20 seconds in the loading animation :-( And I have got a very fast Internet connection.
The problem is of course, this has to do with server costs and stuff, so again, not sure if we can expect improvements here. But yeah, faster instancing with more CMDRS possible in the same instance would be awesome.
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