I have three list for you.
A. The list that I do not support.
1. Multiple pinned blueprints. This would essentially allow you to access everything from any engineer you had unlocked, which would be unbalanced. As it is, with only 1 pinned blueprint per engineer, its already pretty easy to set up your own 'engineer shop'.
2. Mining probes. These would defeat the purpose of ships outfitted for mining and would allow AFK exploiting. Also, it would allow the rich to get richer even faster.
3. Bionic implants. Many individuals are uncomfortable with the idea of such things, even though it is just a game. (Note that I am not one of these, I just think it should be brought up.) By adding such a feature, we are essentially asking these people to shoot themselves in the foot while playing the game.
B. The list of things I like the best.
1. Salvage. Really all the salvage things sound awesome. I especially like the idea of salvaging entire ships. It would create a way to make a living by salvaging ships to sell.
2. Exploration. Really all the exploration things sound awesome too.
3. Passenger missions. dido
C. The miscellaneous list.
1. SRV types. Options.
2. FC stuffs. While I agree that it would be nice if carriers did not require baby sitting, at the same time, we need to steer clear of things that can be AFK exploited.
A. The list that I do not support.
1. Multiple pinned blueprints. This would essentially allow you to access everything from any engineer you had unlocked, which would be unbalanced. As it is, with only 1 pinned blueprint per engineer, its already pretty easy to set up your own 'engineer shop'.
2. Mining probes. These would defeat the purpose of ships outfitted for mining and would allow AFK exploiting. Also, it would allow the rich to get richer even faster.
3. Bionic implants. Many individuals are uncomfortable with the idea of such things, even though it is just a game. (Note that I am not one of these, I just think it should be brought up.) By adding such a feature, we are essentially asking these people to shoot themselves in the foot while playing the game.
B. The list of things I like the best.
1. Salvage. Really all the salvage things sound awesome. I especially like the idea of salvaging entire ships. It would create a way to make a living by salvaging ships to sell.
2. Exploration. Really all the exploration things sound awesome too.
3. Passenger missions. dido
C. The miscellaneous list.
1. SRV types. Options.
2. FC stuffs. While I agree that it would be nice if carriers did not require baby sitting, at the same time, we need to steer clear of things that can be AFK exploited.