My Own "Finally"

After searching space for two days, it finally happened - a Threat Level 4 Distress Call and a showdown with a few waves of pirate ships and a Farragut class capital ship.

The fight was good, a bit more intense than I expected, but good. The music was definitely top-notch, and seeing that monster limp out with its tail between its legs was satisfying. Payout could be a little better, but it is what it is.

Then I noticed something - the other Farragut there, the defender in this situation, has a whole lot more subsystems than the aggressor. Drives, reactors, all kind of things beyond just the guns and heat relays. And this makes me think, we should be able to do a whole lot more with these "enemy" capital ships than just pop their heat relays like popcorn and watch them run.

Perhaps take out their drives first, then their weapons, heat relays, reactors and shut them down completely, so they can't simply jump out, and allow them to be "reclaimed" for bigger bonuses, perhaps major navy rank gains... something to make them really worth tracking down and taking on. But that's sort of an Elite: Thing - a nice framework to build on, sometime Soon™.
 
After searching space for two days, it finally happened - a Threat Level 4 Distress Call and a showdown with a few waves of pirate ships and a Farragut class capital ship.

The fight was good, a bit more intense than I expected, but good. The music was definitely top-notch, and seeing that monster limp out with its tail between its legs was satisfying. Payout could be a little better, but it is what it is.

Then I noticed something - the other Farragut there, the defender in this situation, has a whole lot more subsystems than the aggressor. Drives, reactors, all kind of things beyond just the guns and heat relays. And this makes me think, we should be able to do a whole lot more with these "enemy" capital ships than just pop their heat relays like popcorn and watch them run.

Perhaps take out their drives first, then their weapons, heat relays, reactors and shut them down completely, so they can't simply jump out, and allow them to be "reclaimed" for bigger bonuses, perhaps major navy rank gains... something to make them really worth tracking down and taking on. But that's sort of an Elite: Thing - a nice framework to build on, sometime Soon™.

If you palyed X or freespace, and then elite you start to wonder what all the subsystems are good for. Even more so the external ones. Why does hooting exclusively ona wepaon nearly destroy the ship before the weapon? why does armor even protect an external hardpoint?
It feels weird and wrong tbh. just try to disarm a cutter and yeah it will blow up WAY before, so the entire guns have more integrity than the ship itself? o_O

capitals are in the same problematic spot, they have all these systems because everyone has them, but they have no real purpose. And I wonder if they ever will have.
 
If you palyed X or freespace, and then elite you start to wonder what all the subsystems are good for. Even more so the external ones. Why does hooting exclusively ona wepaon nearly destroy the ship before the weapon? why does armor even protect an external hardpoint?
It feels weird and wrong tbh. just try to disarm a cutter and yeah it will blow up WAY before, so the entire guns have more integrity than the ship itself? o_O

capitals are in the same problematic spot, they have all these systems because everyone has them, but they have no real purpose. And I wonder if they ever will have.
I would imagine that hitting weapons it tough as it is such a small target that you are probably hitting the hull more then the actual weapon apart from the huge weapons that is.
 
Previously you could take out his power supply with a couple of hits making him stop firing, so I guess that is why it got removed from the list.

As for everything else - the damage output is ridiculously low. You can easily take out modules right there under fire, I myself only lost less than 50% shield.

[video=youtube;QodS83QtcZk]https://www.youtube.com/watch?v=QodS83QtcZk[/video]
 
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