Newcomer / Intro My Return to ED ......


I'd be quite happy to fly around totally unarmed but that might be a bit risky.
Sorry, incoming essay ;)
Don't carry cargo in your exploration ship and in game NPC (Non-Player Character) pirates might interdict you (which you can easily evade once you know how in your super light nimble exploration ship), but after a scan will leave you alone. Always play in Solo, especially when returning from a long voyage with lots of exploration data to sell, and no player can attack you. Serious exploration ships do not have guns - that just adds weight and reduces jump range. Maybe a mining laser just in case you need to get some raw materials like iron and nickel while you are out, but I just stock up with those before I leave. The SRV can be used to collect materials on planet surfaces anyway.
If you did get attacked, keep running, hope your shields hold out, plot a course to somewhere 100ly away. Your highly engineered for jump range exploration ship can jump so far no combat ship can follow you. If you are in a Krait Phantom and get attacked by another Phantom, it's weapons and heavier power plant to power them will make it heavier than your ship and it will have a lower jump range.

So what ship have you finished up with? Your Galaxy exploration ship? 😮
I have a Krait Phantom engineered as much as it is possible to engineer it. There are ways I could reduce the weight further and increase the jump range, but I have a few other design parameters that added weight.
One time, after landing on several low gravity moons to collect materials as shown in that "materials gathering" video, I decided on a whim to land on another planet I found. I was in a low gravity body mindset, powered toward the ground to land faster, realised I was not stopping, bounced off the ground with no shields left and only 16% hull strength remaining and had just enough time to think, "no problem, I have a repair limpet controller on board to fix the hull and the shields will recover". I could not stop the ship hitting the ground again - boom!
So my ship now has 5D shields engineered with grade 5 enhanced lower power with lo draw special effect and 3 x light weight 0E shield boosters with heavy duty grade 5 and supercapacitors. This gives me 662MJ of shield strength with low power consumption which I can run off a 3A power plant with grade 1 low emissions with thermal spread special effect. I tested this shield set up by deliberately flying into the surface of a 6G planet, where the ship skipped across the ground like a flat stone on water before I pulled up with no shields and 35% hull left. Success - the ship survived. The armour is also engineered heavy duty 5 + deep plate, and it took a long time to access engineers to get that done.
The power plant is A grade small and light weight and means the ship runs very cool, sometimes with only 18% heat. I am told anything under 20% and it makes it hard for other ships to scan you and get a weapons lock - stealth! The other benefit is the ship stays cool while fuel scooping and you can start charging the FSD (which creates a lot of heat) sooner while still closer to the star.
I have 2 SRVs so I can take risks and have fun in the SRV sometimes not worrying about destroying it. The AFMU repairs the FSD and required if you are using neutron stars to supercharge your FSD. This multiplies your jump range by 4 for one jump which is up to 282 light years for me. Your FSD takes 1% to 2% damage with each boosted jump and its best to repair it when it gets down to 80%. 78% and you start to see FSD malfunction warnings.
Materials allow you to synthesis repairs, fuel and ammo for SRVs, the AFMU etc.
The light weight 3D power distributor is engineered grade 5 engine focus + charge enhanced to get the capacity to boost on what would otherwise be an under powered distributor. This with the 4D thrusters dirty grade 5 + drag engineered makes the ship quite fast and allows it to easily escape from high G planets. This power distributor would not do well powering weapons, but... exploration ship - no weapons. Tip: Set maximum pips to engines, the rest to SYS, nothing on weapons and then power down the power distributor. It only needs to be powered to change where the pips (energy) is focused - which you never need to change on an exploration ship.
Note items in grey are powered off most of the time. The AFMU is power hungry, but you don't use it at the same tie as having the FSD powered, so you manage what is turned on and off to stay inside the limits of your small power plant which keeps down the weight and keeps up the jump range. The rest of the engineering is for light weight.
Here's the build: https://s.orbis.zone/gfre
If my sales pitch for the Phantom is not quite enough to convince you, watch this from The Pilot who is also an explorer at heart:
Source: https://www.youtube.com/watch?v=aLgYskzDU5o


Every explorer must own this ship at least for a while - as soon as you have the credits which will be about 10 stops on the road to riches using the Hauler - which overheats very easily when fuel scooping - don't let that put you off fuel scooping. The DBX and all these other ships stay much cooler when scooping:
Source: https://www.youtube.com/watch?v=1XkAFcQ3YKk


The ASP Explorer is also a legend - if you never descend to planet surfaces, you could fly without shields, shield boosters and SRV bays, at which point the ASP Explorer has space for everything you need for a lot less money than the Phantom. I don't use the ASP X because I cannot fit in 2 SRVs or supercruise assist and I cannot get the shields up to the strength I want. It's not a deal breaker, but I don't like the WW1 bi-plane thruster noise this ship has. If you can live with a single SRV, no supercruise assist and weaker or no shields, the ASP X will get you anywhere in the galaxy you want to go sooner:
Source: https://www.youtube.com/watch?v=v6D0aXjkQ8A


The Anaconda is expensive and slow to turn in supercruise and you do a lot of turning in supercruise while exploring. But you can carry a ship launch fighter which can be fun to fly when your are in the middle of nowhere.
Source: https://www.youtube.com/watch?v=lCdbkzyJhas


A tip: Download EDDiscovery (for PC users), connect it up to https://www.edsm.net/ and then look back at where you have been:
Source: https://i.imgur.com/5PN26XN.jpg
 
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Question to CMDRQuainMarln:
So what ship have you finished up with? Your Galaxy exploration ship? 😮
I think it might be the ASP explorer? Yes?
Answered this one on my longer answer just now. I did have an ASP X for a while, but my other answer tells you why I settled on the Krait Phantom even though I could use an Anaconda for exploration if I wanted to.
 
I use my multirole Python for exploration.

Actually you can use any ship really. Don't worry about trying to engineer a large jump range. All that does is get you out of the bubble quicker. Once you start exploring you will find that most stars are quite close to each other, especially as you get closer to the core.

My Python only has a jump range of 26 ly's and it's absolutely perfect.
 
Well ....... I successfully landed her manually. (y)
So I can at least take-off, land, engage and leave supercruise, plot a course, fly around forward, back, up, down, raise and lower my landing gear, communicate and ask to land, so I'm pleased with that. :D Just need to reinforce it so it becomes second nature. ;)
 
I use my multirole Python for exploration.

Actually you can use any ship really. Don't worry about trying to engineer a large jump range. All that does is get you out of the bubble quicker. Once you start exploring you will find that most stars are quite close to each other, especially as you get closer to the core.

My Python only has a jump range of 26 ly's and it's absolutely perfect.
Ok, sounds perfect. I don't want so great a big or super fast thing. I'm not in a hurry and perfectly happy making small jumps. Thanks.
 
Answered this one on my longer answer just now. I did have an ASP X for a while, but my other answer tells you why I settled on the Krait Phantom even though I could use an Anaconda for exploration if I wanted to.
Sorry, just missed it. I'll go back and check what you said about the Phantom. Thanks.
 
Ok, sounds perfect. I don't want so great a big or super fast thing. I'm not in a hurry and perfectly happy making small jumps. Thanks.
It depends on what you want to see and how ambitious you are. If you only plan on travelling within a few thousand light years of the bubble and don't mind waiting a little longer for fuel scooping to complete, a low cost Diamondback Explorer is absolutely perfect, costs about 16 million credits and can give you a 35ly jump range with no engineering required.
If you don't mind a lot of jumping, you can go to the centre of the galaxy and all the way around the edge with this. I know someone who circumnavigate the galaxy in a 33ly jump range ASP Explorer (before engineering was in the game). It took many months and something like 25,000 jumps...

The advantage of a high jump range, is that it can get you to places you actually might want to see faster. There is a heck of a lot of rocks, ice or nothing of interest in the galaxy. EDSM Galaxy Map can show you points of interest to visit https://www.edsm.net/
Some of the places on this map were first visited by people in ships with 53ly jump range. There are places you need the jump range to get to, and more to the point, get back from once you are there. It very much depends on your ambitions.
 
Watching the video clips is giving me goosebumps. (y) Just lovely ....... like when I listen to Pink Floyd and The Wall. 🥰
Just in case it inspires you to go further, I've got a highlights picture log of places I found in EDSM.net to visit going Sol to Sagittarius A* and then on to Colonia: https://inara.cz/cmdr-logbook/351769/?page=2
One of the pictures in the log was taken at the top of the galaxy - as high as you can go above Sagittarius A*. The first person to make it there did it in a 53ly jump range Anaconda.
 
Just an aside:
Steam :mad:

I run Ed through Steam.
They recently offered to install an update.
I rejected it. I find they don't always make any improvements and that's with any updates, not just Steam's.
However, they advised me that the next time I reboot my computer, Steam would be automatically updated.
This happened a week later and ........
When, after rebooting, and clicking on my icon to run ED ........ NOTHING. 😮
Likewise when trying to open Steam ............ Nothing ..... and I mean absolutely nothing. :unsure:
Solution?
I HAD TO REINSTALL STEAM !!!!! o_O
At least I didn't have to rejoin!
I was still seen as a member, but I had to log-in again which included providing my password.
Having reinstalled, I could successfully open ED.

BUT THAT SHOULDN"T HAPPEN!!!
Steam? Get Real!!! :mad:
 
It depends on what you want to see and how ambitious you are. If you only plan on travelling within a few thousand light years of the bubble and don't mind waiting a little longer for fuel scooping to complete, a low cost Diamondback Explorer is absolutely perfect, costs about 16 million credits and can give you a 35ly jump range with no engineering required.
What I don't yet have an understanding of is the dimensions of ED. You talk about "35ly jumps" and it means absolutely nothing to me. I have no concept (yet) of what it means.
If you don't mind a lot of jumping, you can go to the centre of the galaxy and all the way around the edge with this. I know someone who circumnavigate the galaxy in a 33ly jump range ASP Explorer (before engineering was in the game). It took many months and something like 25,000 jumps...
So, things like "the use of engineers" or "months to complete 25000 jumps" and how I would or will react to such things, are totally unknown.
The advantage of a high jump range, is that it can get you to places you actually might want to see faster. There is a heck of a lot of rocks, ice or nothing of interest in the galaxy. EDSM Galaxy Map can show you points of interest to visit https://www.edsm.net/
Some of the places on this map were first visited by people in ships with 53ly jump range. There are places you need the jump range to get to, and more to the point, get back from once you are there. It very much depends on your ambitions.
Likewise, the "EDSM Galaxy Map and places of interest" and more importantly "my ambitions" are yet to be determined (other than exploration).
What I can say is initially I think I will stay very close to home. At the moment "home" means Eranin because that's where I'm at, at the moment.
;)
 
You can't really reject Steam updates. They have to happen, or stuff stops working. I just allow it whenever it comes up, and have had no issues (other than the interruption of my gaming!)
Yes, I think the next time I will accept their offer of updating immediately it is offered, and not delay it to the compulsory update when next re-booting my computer.
 
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