Newcomer / Intro My Return to ED ......

Go back and look at the screenshot you posted. It says clearly, in red text, that the passenger is wanted.

And of course anything in the mission text applies to you, red text or not. Being above your skill level is also important. Why would you think it doesn't apply?
Thanks. Well, I saw the 'red text' like I would a module, or a ship, or a promotion. or even a medal; and were not for me at my level. So I just ignored them.
I should not have carried the same interpretation to passenger credentials. :(
 
It is usually clear when the fuel scoop is active as scooping progress pops up in front of you. Fastest progress is usually scooping a little at every scoop able star you pass only completely filling up before jumping to a neutron star or other sequence of stars you can't scoop from.
The thing I see is:
1. Temperature measurement,
2. Scooping rate. (Fuel per sec I think}.

In the case of temperature, it's very uneven and will climb steadily from say 50 to 60, but then jump from 60 to 140 degrees instantaneously ! :(
The scooping rate never moves off zero. :(
 
Back to my passenger mission.
Question 5: On the journeyback home to Kha, I cover a 137.8LY. But only used 34 'whatever' of fuel. Maybe just 5% at the most.
I was "kissing" stars with my fuel scoop. Could that have been doing it ?
Question 6:
On my journey, I sometimes came across a "blue and white swirling" thing. What were they ?
 
Thanks. Well, I saw the 'red text' like I would a module, or a ship, or a promotion. or even a medal; and were not for me at my level. So I just ignored them.
I should not have carried the same interpretation to passenger credentials. :(
Every single word of the mission text is important, especially in passenger missions.

Here's a typical sightseeing type mission, which I'll use as an example.

wanted passenger.jpg


Important stuff to notice on this mission:

1) It's a criminal passenger, says so right at the top
2) Passenger "may be wanted in multiple systems." In red text in the middle. Since you don't know which systems they will be wanted in, you have to assume they are wanted everywhere
3) Passenger traits
a) Unfazed by danger. You don't have to worry about hull damage
b) Laid-back. Doesn't care about delays
c) Low value target. Unlikely to have hostile ships attacking (but still could happen)
d) Secretive. Being scanned is a no-no, passenger will tolerate maybe 1 scan. Maybe.
e) Criminal. If you are scanned by system authorities they will open fire on you.
4) Elite rank mission -- this means any ships sent against you will be of high level also.

I personally dislike passenger missions because they are so convoluted, with so many gotcha's. I prefer cargo that doesn't talk back, too :)
 
Back to my passenger mission.
Question 5: On the journeyback home to Kha, I cover a 137.8LY. But only used 34 'whatever' of fuel. Maybe just 5% at the most.
I was "kissing" stars with my fuel scoop. Could that have been doing it ?
Were you using economical or fastest routing? Economical will use small jumps and not much fuel. Fastest will use the largest jumps your ship can handle, but use much more fuel. Economical produces many more jumps also, obviously.
 
Question 7:
Some of the stars were "red" and I initially thought were extinct. But they are still hot if you got too close to them. What were they ?
I'm guessing the 'blue and white swirly things" were white dwarf stars. Neutron stars look this way also, but you wouldn't have run into one of those in the bubble.

There are many types of stars, some look red. Yes they are still hot.
 
The scooping rate never moves off zero.
Then you aren't scooping. Usually means you are already full on fuel.

The heat will increase as you scoop, and increase faster the closer you get to the star. It's a balancing act to both scoop quickly, and not overheat. Some ships are easier to scoop with than others because they run cooler (this also comes down to outfitting -- big scoops scoop faster, so less time to overheat).
 
Every single word of the mission text is important, especially in passenger missions.

Here's a typical sightseeing type mission, which I'll use as an example.

View attachment 266904

Important stuff to notice on this mission:

1) It's a criminal passenger, says so right at the top
2) Passenger "may be wanted in multiple systems." In red text in the middle. Since you don't know which systems they will be wanted in, you have to assume they are wanted everywhere
3) Passenger traits
a) Unfazed by danger. You don't have to worry about hull damage
b) Laid-back. Doesn't care about delays
c) Low value target. Unlikely to have hostile ships attacking (but still could happen)
d) Secretive. Being scanned is a no-no, passenger will tolerate maybe 1 scan. Maybe.
e) Criminal. If you are scanned by system authorities they will open fire on you.
4) Elite rank mission -- this means any ships sent against you will be of high level also.

I personally dislike passenger missions because they are so convoluted, with so many gotcha's. I prefer cargo that doesn't talk back, too :)
This needs careful study.
("Too bloody right it does !" "Thank God, he's at last listen to me !" I can hear you saying. 😖).
I'll come back to it tomorrow. (It's 12.45 am at the moment).
 
Question 7:
Some of the stars were "red" and I initially thought were extinct. But they are still hot if you got too close to them. What were they ?
The system map will tell you what sort of stars they are.
If it's red then maybe it's a red dwarf, or even something older and colder like an L type dwarf.

I have no idea what the 'blue and white' swirly thing could be.

Try to take screenshots or video if you can. It will help us immensely.
 
Ok. I have taken note about 'red text'. Thanks.
You're the third CMDR who has mentioned "heatsink".
I thought it was just for overheated fuel scooping ......
The scanning systems used to detect other ships are essentially based on the heat signature of the ship, the colder a ship is the closer you need to be to detect it.

Heatsinks use the heat from your ship to heat up a chunk of metal which is launched away they can cool your ship enough for frost to form.

Silent running shuts down the heat exchangers that get rid of waste heat from your ship but also shut down your shields, as the heat generated isn’t being released your ship will overheat to the point of taking damage.
 
The system map will tell you what sort of stars they are.
If it's red then maybe it's a red dwarf, or even something older and colder like an L type dwarf.

I have no idea what the 'blue and white' swirly thing could be.

Try to take screenshots or video if you can. It will help us immensely.
Ok. I will.
ED - LHS289 - Cockpit View.jpg

ED - LHS289 - Galaxy View.jpg

ED - LHS289 - System View.png
 
The scanning systems used to detect other ships are essentially based on the heat signature of the ship, the colder a ship is the closer you need to be to detect it.
That is new to me. Thanks
Heatsinks use the heat from your ship to heat up a chunk of metal which is launched away they can cool your ship enough for frost to form.
Yes, I already understand this. Thanks
Silent running shuts down the heat exchangers that get rid of waste heat from your ship but also shut down your shields, as the heat generated isn’t being released your ship will overheat to the point of taking damage.
That is new to me. Thanks
 
Then you aren't scooping. Usually means you are already full on fuel.
:( Right, thanks. More practice Wombat .............
The heat will increase as you scoop, and increase faster the closer you get to the star. It's a balancing act to both scoop quickly, and not overheat. Some ships are easier to scoop with than others because they run cooler (this also comes down to outfitting -- big scoops scoop faster, so less time to overheat).
(y)
 
Back
Top Bottom