Newcomer / Intro My Return to ED ......

Stupid question, but how realistic is all this in our Galaxy, the Milky Way ? Or is it just something "invented" by the people at ED for the sake of making the game interesting. ?
As realistic as they could make it, which is actually rather impressive.

Here's from an early article:

"To create Elite’s gamespace, Braben’s team started with as much information as they could gather about 160,000 known star systems from our galaxy. The trouble is, so very few planets have been discovered outside our own solar system. To fill the gaps Braben’s team created the Stellar Forge, a methodology that uses procedural generation to extrapolate out the composition and orbit of all the undiscovered exoplanets in our galaxy."

Here's something about the Stellar Forge

The Elite Dangerous Newsletter #36 has an in-depth explanation:

In Elite Dangerous, when we are generating a system procedurally, each planetary system is formed from first principles. Bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Depending on the angular momentum, this might begin to form into a single central body, or into multiple co-orbiting bodies.

As the gases collapse together under the force of gravity, matter tends to orbit these bodies in protoplanetary discs, which in turn further coalesces into smaller bodies within those discs. Tidal forces, orbital resonances and gradual accretion of mass gradually change their orbits, causing collisions, collapse and close encounters – which in turn means bodies might capture each other or fling each other into new orbits or out of the system altogether.

At some point the stars in the system ignite one by one, and the resultant stellar winds gradually drive off the lighter non-gravitationally bound gases.

Over its lifetime (different for different systems) close and not so close encounters with other stellar systems may remove outer planets and capture others, and the outer halo of comets and other bodies may pass through the other system, not just causing destruction, but also depositing lighter elements and compounds (like ice/water) on the bodies in the inner system that may have been lost during the heat of their formative years, making water-based life there possible.

The above processes are all modeled from first principles for almost all of our 400 billion star systems by an Elite: Dangerous system called Stellar Forge.

There are some interesting outcomes from Stellar Forge that are ‘backed up’ by astronomical observations – for example binary planets. During the process of the system forming, both catastrophic collisions (as in the case of Earth) and very close encounters can result in bodies in very similar orbits capturing each other into a wonderful co-orbiting waltz.

We see the early stage of this in the Solar system with the moons of Saturn, Epimetheus and Janus which share an orbit – swapping positions whenever they have a close encounter – but this is not stable in the very long term, particularly not in a gaseous disc where the gases are continually absorbing energy. In such a gaseous disc while planets are still forming and the corresponding slowing of the orbits, this is likely to end up with the bodies eventually co-orbiting each other in an ever less elongated orbit.

Pluto and Charon are another example of an asymmetric binary planet (or dwarf planet as I think we should say these days), likely arising as a result of a close encounter or collision of an unknown body with Neptune, but then the pair eventually ending up orbiting each other, picking up other debris from the collision over time.

We have seen pairs of gas giants in Stellar Forge, co-orbiting each other, each with its own stable moons. When standing on one of those moons you will see both gas giants looming large in the sky.

Even pairs of earth-like planets are possible. In fact if one had life, then it is most likely both would, as meteorite impacts on one would tend to catapult debris to the other and spread the life across.

Bodies can orbit each other very closely indeed. They can even touch – forming a strange dual body with a ‘figure of eight’ or hourglass shape – something predicted by a mathematician called Roche. We see this with stars too – an example of this is the contact binary i Boötis BC – already seen in the Elite: Dangerous Premium Beta.
 
Last edited:
I enjoy reading posts about the rest of the Galaxy. The included detail would have meant nothing to me a month ago. But now I can comprehend the size of the Galaxy, or I like to think I can. The hugeness of it. And that's just one Galaxy, and there are millions of them ! 😲 Now; I struggle to comprehend that ...... o_O I have found ED educational, and still finding it so. Yes, there are lots of "make-believe" but that's what makes it enjoyable. But among all of that, there are lessons to be learned, even just the lesson of the
Universe's infinite size. Something I've never really understood before. Well done ED.
 
The name Colonia was chosen by ED players. The system had a scientific looking name originally, and I believe at least the nebula in this area is real. As always, scientifically accurate as much as is practical with some fiction mixed in to make for good game play.
Yes, my point entirely in my post above. Again, well done ED.
 
As realistic as they could make it, which is actually rather impressive.

Here's from an early article:

"To create Elite’s gamespace, Braben’s team started with as much information as they could gather about 160,000 known star systems from our galaxy. The trouble is, so very few planets have been discovered outside our own solar system. To fill the gaps Braben’s team created the Stellar Forge, a methodology that uses procedural generation to extrapolate out the composition and orbit of all the undiscovered exoplanets in our galaxy."

Here's something about the Stellar Forge

The Elite Dangerous Newsletter #36 has an in-depth explanation:

In Elite Dangerous, when we are generating a system procedurally, each planetary system is formed from first principles. Bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Depending on the angular momentum, this might begin to form into a single central body, or into multiple co-orbiting bodies.

As the gases collapse together under the force of gravity, matter tends to orbit these bodies in protoplanetary discs, which in turn further coalesces into smaller bodies within those discs. Tidal forces, orbital resonances and gradual accretion of mass gradually change their orbits, causing collisions, collapse and close encounters – which in turn means bodies might capture each other or fling each other into new orbits or out of the system altogether.

At some point the stars in the system ignite one by one, and the resultant stellar winds gradually drive off the lighter non-gravitationally bound gases.

Over its lifetime (different for different systems) close and not so close encounters with other stellar systems may remove outer planets and capture others, and the outer halo of comets and other bodies may pass through the other system, not just causing destruction, but also depositing lighter elements and compounds (like ice/water) on the bodies in the inner system that may have been lost during the heat of their formative years, making water-based life there possible.

The above processes are all modeled from first principles for almost all of our 400 billion star systems by an Elite: Dangerous system called Stellar Forge.

There are some interesting outcomes from Stellar Forge that are ‘backed up’ by astronomical observations – for example binary planets. During the process of the system forming, both catastrophic collisions (as in the case of Earth) and very close encounters can result in bodies in very similar orbits capturing each other into a wonderful co-orbiting waltz.

We see the early stage of this in the Solar system with the moons of Saturn, Epimetheus and Janus which share an orbit – swapping positions whenever they have a close encounter – but this is not stable in the very long term, particularly not in a gaseous disc where the gases are continually absorbing energy. In such a gaseous disc while planets are still forming and the corresponding slowing of the orbits, this is likely to end up with the bodies eventually co-orbiting each other in an ever less elongated orbit.

Pluto and Charon are another example of an asymmetric binary planet (or dwarf planet as I think we should say these days), likely arising as a result of a close encounter or collision of an unknown body with Neptune, but then the pair eventually ending up orbiting each other, picking up other debris from the collision over time.

We have seen pairs of gas giants in Stellar Forge, co-orbiting each other, each with its own stable moons. When standing on one of those moons you will see both gas giants looming large in the sky.

Even pairs of earth-like planets are possible. In fact if one had life, then it is most likely both would, as meteorite impacts on one would tend to catapult debris to the other and spread the life across.

Bodies can orbit each other very closely indeed. They can even touch – forming a strange dual body with a ‘figure of eight’ or hourglass shape – something predicted by a mathematician called Roche. We see this with stars too – an example of this is the contact binary i Boötis BC – already seen in the Elite: Dangerous Premium Beta.
Thanks. Somebody else who understands how I feel and I think, without being too presumptuous, feels the same way. ;)
I'll save a read regarding 'Sellar Forge' 'til tomorrow. It's 4.30 am in the morning here. Time for bed. Good night.
 
If you want to know where he is, just type in the name of the system he is in (or one of the nearby ones on the image he provided).

You really don't need the grid numbers to find someone, just the system name.

Honestly, those grid numbers play no part in the game at all.
I know this won't interest everybody, 😄 however from what I've reproduced below, I think the numbers on the Galaxy Map, are in this order:
X : Z : Y .

ED - RATRAII2.png
 
I enjoy reading posts about the rest of the Galaxy. The included detail would have meant nothing to me a month ago. But now I can comprehend the size of the Galaxy, or I like to think I can. The hugeness of it. And that's just one Galaxy, and there are millions of them ! 😲 Now; I struggle to comprehend that ...... o_O I have found ED educational, and still finding it so. Yes, there are lots of "make-believe" but that's what makes it enjoyable. But among all of that, there are lessons to be learned, even just the lesson of the
Universe's infinite size. Something I've never really understood before. Well done ED.
Numbers on this scale are in many ways beyond our comprehension so your struggle is perfectly normal.

The map of the galaxy generated by Fdev for the game is undoubtedly not fully accurate with things further away from The Solar System becoming less accurate with distance and faintness but is a reasonable approximation, so the Colonia region will consist of around that many star systems roughly that far apart but the details will be different.

Some of the previous posts are wrong, it isn't early afternoon actually it is less than an hour to midnight.
 
Numbers on this scale are in many ways beyond our comprehension so your struggle is perfectly normal.
Thanks. However, it's something I'm not unhappy with. It keeps me thinking about it. And how good is that ! (y)
The map of the galaxy generated by Fdev for the game is undoubtedly not fully accurate with things further away from The Solar System becoming less accurate with distance and faintness but is a reasonable approximation, so the Colonia region will consist of around that many star systems roughly that far apart but the details will be different.
How I would love to meet the Fdev. group. To thank them. I'm sure they try and stay as close to the physical truth as they can. So maybe there is "a region with many star systems" in it, in reality, but it's not called "Colonia" in reality, and definitely doesn't have a station called "Colonia Dream" in it. Ha!
But that's in the detail you talk about, and it " ... will be different". ;)

Some of the previous posts are wrong, it isn't early afternoon actually it is less than an hour to midnight.
It's more their time compared to my time I was after. Just so I know what time it is with them and, if it's after midnight for them,I shouldn't expect an immediate response. Nice, but not be expected. ;) (Like now, it's 1.00 pm for me, ............ 2.00 am for crib3 and Quain ........ 6.00 am for Codger. Or I think it is ........ 🤭

While I'm on it, and if you don't mind me asking,
what time is it for you when it's 12 midnight GMT ? Thanks. (y)
EDIT: Of course, East Midlands and 1.00 am. Sorry. 🤭
 
Last edited:
Numbers on this scale are in many ways beyond our comprehension so your struggle is perfectly normal.
RJ ? You've got a good grip of ED ........ what do you think about my posts #1088 and #1129. Your perspective, not necessarily the relevance or value of the issue; would be appreciated. (y)
 
LOL. More like 7pm, but it hardly matters. I'm up and down.
Oh! Right! Sorry, a total miscalculation by me. 😖
Your "6 hrs forward" from me. That's how I calculate your time. Might be the wrong day but I don't care about take.
So, right now, it's 2.00 pm for me, so it should be ........... 8.00 pm for you ? 😯
 
This has got to be the best "Fuel Scoop" Tutorial !
Why ?
It has a 90 sec video (doesn't chew up my data Gb's) and it's a very simple method ie. no skimming required.
(Here's hoping it works ..... I'll update this comment when I've tried it ;)
Update: It works, but you need to approach very slowly and be prepared to make a very quick supercruise departure).

AND

The dialog from the video is reproduced in text for a casual read. Perfect for me. (y)
EDIT: No! Wrong! His suggestion to virtuallyan almost stationary scooping at 95 to 96 degrees is dangerous. It's not necessary to get that hot!
EDIT: Suggested Fuel Scooping method deleted.
.
IMPORTANT: Please read the above edit, in regard to Fuel Scooping.
Others, welcome to contribute. ;)
 
Last edited:
Gees! I got up at 11.30 am and it's now 2.15 pm and all I've done is write at this bloody thread.
And time has gone like a flash and I still haven't finished !
But ................ how good is that !
Thanks Team. ;)
 
Thanks. However, it's something I'm not unhappy with. It keeps me thinking about it. And how good is that ! (y)

How I would love to meet the Fdev. group. To thank them. I'm sure they try and stay as close to the physical truth as they can. So maybe there is "a region with many star systems" in it, in reality, but it's not called "Colonia" in reality, and definitely doesn't have a station called "Colonia Dream" in it. Ha!
But that's in the detail you talk about, and it " ... will be different". ;)


It's more their time compared to my time I was after. Just so I know what time it is with them and, if it's after midnight for them,I shouldn't expect an immediate response. Nice, but not be expected. ;) (Like now, it's 1.00 pm for me, ............ 2.00 am for crib3 and Quain ........ 6.00 am for Codger. Or I think it is ........ 🤭

While I'm on it, and if you don't mind me asking,
what time is it for you when it's 12 midnight GMT ? Thanks. (y)
EDIT: Of course, East Midlands and 1.00 am. Sorry. 🤭
It was 3:09am when the email notification came in for this. UK is on GMT +1 hour British Summer Time until 31st October when clocks change to GMT.
 
IMPORTANT: Please read the above edit, in regard to Fuel Scooping.
Others, welcome to contribute. ;)
If I'm in a hurry I'll fuel scoop at maximum supercruise speed. Throttle in the blue zone is more normal though. You can scoop on zero throttle while using Full Spectrum Scanner to scan the system, but it takes longer to collect fuel. Maybe I'll get a Hauler and try fuel scooping in it. Busy on a deep core asteroid mining to trip in the e Orca - mining in luxury 😅
 
Back
Top Bottom