So i am an explorer with about 2+ months worth of play, that has the Elite rank in exploration already.
Ive been to SAGI A and Colonia, and ATM heading back to the bubble slowly, ive been playing in solo mode almost from start, and plan on going "open" really soon, despite all the dangers and issues that it brings.
My current ship Kraith Phantom, named the "menace" (as in phantom menace from star wars):
Let me kick things off with this piece of mind (food for toughts):
"Exploring is all about the trip and not the destination, max jump range means u leave alot behind unexplored..."
One of the things all new players that dwell in exploration are bombarded in this game and formated to think is that having the biggest jump is the most important thing to be able to have to be a "true" explorer in ED, well, let me say my piece... ITS RUBISH!!!
As i stated above already, u gain your rank of exploration threw the amount of money u earn from turning in the data of your discoveries, so u need to discover stuff, either be 1st discoveries, or mapping to earn the rank and also your payday (credits), and to do that u need to go out and explore as much as u can and be able to safely come back to a station to sell that data.
Now there is a few ways u can go about, but if u are rushing around like mad, going as far as u can... Ull miss alot! Remember, exploring is not a race, doesnt matter that u went lets say 10k Ly, and someone else went 1k Ly, when u both return home, he probrably will get more rank and alot more credits than u! And why u wonder?!
I explain...
While u were rushing along, on your shiny ship that can go 60Ly per jump, and rushing threw systems just so u can say u did those 10K Ly in little time, the other guy, he plotted hes jumps so he would see as many systems as he could, he stopped on all and used the FSS, probrably mapped all planets, or at least the most important ones that give the big bucks, and even doe he didnt went far, he did alot more, and of the 2 hes the real explorer.
When u are setting up a ship to explore, light is best, and important cause it gives u the most jump out of the ship, but u shouldnt sacrifice performance!
Exploring is not just about discovering stuff, is about enjoying the trip, making the most of what u got, and being able to be out there for the longest time possible, for that there are systems u need to have on your ship or else... U will have to return sooner or not at all cause u got your ship to such a sore stat that it cant come back.
There is alot of good advices out there, and videos, but also alot of bad ones, and the focus is always on max jump range, dont let that fool u!
Equipment wise, there is 2 things that are a given for any explorer:
Best FSD possible A-rated (engenieer it to increase range)
Best fuel scoop possible (A-rated advisable)
Now u will see alot of ppl saying... "no shields", or "the lowest u can possible fit", that is all good, but keep in mind, it wont protect u at all in combat, or in bad landings or crashes... And it happens, even if u play in "solo mode", there is npcs and high gravity planets, stars and the ocasional distraction on your part...
My take on that is fit a shield always, myself i would never fit the lowest possible.
Engines for instance, and power distributor, ppl always advise to fit the lowest and lightest possible, and its sound if your going for max jump, but keep this in mind, the lowest u putt these, the worst your ship will perform ingame.
Same goes for power plant, but if u have enough to power whatever u have installed on your ship u are good.
When it comes to other systems, well let me tell u, in my opinion there are stuff u cant do without in a serious exploration ship:
Heat sink launcher
Cargo rack
Auto repair unit
repair limpet controller
planetary discovery scanner
SRV bay
All of this adds weight, and u see that range lower fast, its true, but that is not the most important, in a max jump range ship u can get to lets say a system in 5 minutes, on a well rounded ship u take 10 minutes to get there, but with the 1st one ull struggle to land on planets, the ship will handle poorly, if u get atacked u can actually lose your ship easily, with the 2nd u can easily explore and escape from attackers... Wich one u preffer?!
My last piece of advice to any new explorer:
Do your homework, learn about the ship you are planning to use, learn how to explore, etc, time lost getting knowledge can save alot of sorrows when u are finally out there.
O7 commanders!
Ive been to SAGI A and Colonia, and ATM heading back to the bubble slowly, ive been playing in solo mode almost from start, and plan on going "open" really soon, despite all the dangers and issues that it brings.
My current ship Kraith Phantom, named the "menace" (as in phantom menace from star wars):
Let me kick things off with this piece of mind (food for toughts):
"Exploring is all about the trip and not the destination, max jump range means u leave alot behind unexplored..."
One of the things all new players that dwell in exploration are bombarded in this game and formated to think is that having the biggest jump is the most important thing to be able to have to be a "true" explorer in ED, well, let me say my piece... ITS RUBISH!!!
As i stated above already, u gain your rank of exploration threw the amount of money u earn from turning in the data of your discoveries, so u need to discover stuff, either be 1st discoveries, or mapping to earn the rank and also your payday (credits), and to do that u need to go out and explore as much as u can and be able to safely come back to a station to sell that data.
Now there is a few ways u can go about, but if u are rushing around like mad, going as far as u can... Ull miss alot! Remember, exploring is not a race, doesnt matter that u went lets say 10k Ly, and someone else went 1k Ly, when u both return home, he probrably will get more rank and alot more credits than u! And why u wonder?!
I explain...
While u were rushing along, on your shiny ship that can go 60Ly per jump, and rushing threw systems just so u can say u did those 10K Ly in little time, the other guy, he plotted hes jumps so he would see as many systems as he could, he stopped on all and used the FSS, probrably mapped all planets, or at least the most important ones that give the big bucks, and even doe he didnt went far, he did alot more, and of the 2 hes the real explorer.
When u are setting up a ship to explore, light is best, and important cause it gives u the most jump out of the ship, but u shouldnt sacrifice performance!
Exploring is not just about discovering stuff, is about enjoying the trip, making the most of what u got, and being able to be out there for the longest time possible, for that there are systems u need to have on your ship or else... U will have to return sooner or not at all cause u got your ship to such a sore stat that it cant come back.
There is alot of good advices out there, and videos, but also alot of bad ones, and the focus is always on max jump range, dont let that fool u!
Equipment wise, there is 2 things that are a given for any explorer:
Best FSD possible A-rated (engenieer it to increase range)
Best fuel scoop possible (A-rated advisable)
Now u will see alot of ppl saying... "no shields", or "the lowest u can possible fit", that is all good, but keep in mind, it wont protect u at all in combat, or in bad landings or crashes... And it happens, even if u play in "solo mode", there is npcs and high gravity planets, stars and the ocasional distraction on your part...
My take on that is fit a shield always, myself i would never fit the lowest possible.
Engines for instance, and power distributor, ppl always advise to fit the lowest and lightest possible, and its sound if your going for max jump, but keep this in mind, the lowest u putt these, the worst your ship will perform ingame.
Same goes for power plant, but if u have enough to power whatever u have installed on your ship u are good.
When it comes to other systems, well let me tell u, in my opinion there are stuff u cant do without in a serious exploration ship:
Heat sink launcher
Cargo rack
Auto repair unit
repair limpet controller
planetary discovery scanner
SRV bay
All of this adds weight, and u see that range lower fast, its true, but that is not the most important, in a max jump range ship u can get to lets say a system in 5 minutes, on a well rounded ship u take 10 minutes to get there, but with the 1st one ull struggle to land on planets, the ship will handle poorly, if u get atacked u can actually lose your ship easily, with the 2nd u can easily explore and escape from attackers... Wich one u preffer?!
My last piece of advice to any new explorer:
Do your homework, learn about the ship you are planning to use, learn how to explore, etc, time lost getting knowledge can save alot of sorrows when u are finally out there.
O7 commanders!