My Thoughts After 25 Hours from a JPOG Fan

You've got some good ideas Raptor .. I hope you'll copy them into the suggestions thread.

Disagree with you about Pena .. actually my favourite island so far. I think the point with the tornados is managing (raptor and deinonychus) escapes especially, which is tough if your power goes down. The lawsuits from deceased visitors can kill you dead, and I've found Pena really fun to 5 star. .

Do agree about the shops and bowling alley! Though I guess this is a necessary nod to Jurassic World as an intellectual property, which is all about commercialisation. Only upside is the money, of which you make a lot on Tacano, which I found an EXTREMELY tedious 5 star. I'm genuinely looking forward to bulldozing the place, as my dream dino park will not have a bowling alley!

I do think it's fair to say that the islands have different characters so I'm not down on the game myself. I think long term, seeing all five islands like one big one and not worrying about ratings (though cash will still be important) does make this a fun sandbox. The game is not how I expected it was going to be but I don't necessarily see that as a bad thing. Electrical Power and the Dead (People + Dinosaurs) is where the game is good imo, having been designing Triceratops capable of killing a T-Rex.

Thanks for your comments dude
 
2) Sabotage the engines of the ACU or the rangers

6) Randomly steal embyos that are incubating/poisen the embryo so it dies or comes out diseased.

8) Randomly disable your map screen to make finding sabotage or such more difficult.

Would like to see these ideas implemented.... my most memorable moment happened by chance when I couldn't use my ACU because of a power outage at the same time as other problems..... I think a more deliberate targeted sabotage of them would be fun to deal with..... especially if they can combine it with allowing the jeep to tranq dinos (perhaps they only allow jeep tranqs under the circumstance of your ACU getting knocked out?)

Also think the Indominus should be able to randomly go AWOL on your map - I mean one thing I think Frontier have done well is the forest density actually allowing dinos to hide properly and it's so thick you can't go through with your ranger team... now if the Indominus broke out and hid and wasn't on the map, that would be a tense moment for sure! :eek:
 
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I mean i know most of my issues MAY be fixed by post launch patches and stuff and i admit maybe we are being too hasty...but after all the hype they directed at us...maybe we expected something less bland

I admit, I am being overly harsh... even though I was hyped for the game, I tried not to follow a lot of the later stuff because I didn't want it spoiled, I wanted to experience everything first hand, myself. So, I kinda came in with my eyes closed (my fault indeed) but after Planet Coaster... well... I didn't expect this.

Graphically & Audio wise, its fantastic... the store page did a good job of getting me to buy it (deluxe edition too). I played for a couple of hours thinking.. this is looking great, but surely things will pick up after the tutorial.. sadly, it turned out that was all it had to offer, aside from some new dinos (which is only a piece of the puzzle, as great as they are 1st/3rd time).

It seems like somebody pressed "select all" followed by "delete" to a lot of the awesomeness that is in Planet Coaster which is clearly the base for this game. I don't necessarily mean the piece by piece building either. No decorations, hiring staff, training staff, not even a work roster for the rangers. No anything really... Instead, all you get is the most basic of paths, really bad terrain tool (it must be bugged, it has to be) and the ability to paint a few trees. Dino's aside, of course. There is very little to engage with in the game and certainly nothing to keep you coming back again and again for more.

Planet coaster is worth twice the price of this... yet... its £20 cheaper (at the moment)
 
I'm just curious on your thought of what JPOG was lacking, that JWE does better? Obviously graphics, but that's a given considering 15 years of advancement.
JPOG was, for me, too basic. It's been a while since I played it, so I may not remember it at it's height, but I don't remotely remember it being the spectacular extravaganza that it's implied to be here.

Curiously, did you (or are you) running JPOG with mods, or base game?
 
I didn’t rush it I made sure I 5 stared every single island and completed everything to do on each one too before I moved onto the next Isla tacano took me the longest and I’m currently sat on nearly 500 million my overall money made in the game is over 20billion so I have deffinately played each island to its maximum, took me less than an hour to 5 star Pena, then I did the missions...
With respect, if you've finished the game already, then you have rushed through it - not in the sense of just getting to the next island, but more specifically, playing the game at every opportunity you got, without taking the time to actually enjoy the little experience.

For every 10 players who put it down 4 will be refunding it, and as soon as it becomes physical 4 will refund 2 will trade in, that leaves very few to pay for dlc.... no people to pay for dlc... no dlc... then the people who stayed loyal get nothing.
I wouldn't have thought it was possible to refund a digital copy? Sure, the hard copy may end up in second-hand stores rather quick, or even be reduced in price, but enough people will have purchased this digitally to justify the DLC.
 
I love the Indo hiding idea...especially since the film version has the thermal camoflague and actual camoflague.

(Even though im not actually a fan of the Hybrid dino idea the new films have gone towards)
 
I ran mine with mods but then even the original game feels better than JWE does.
The modded game shouldn't be used as a comparison to JWE because of fan involvement and additions. I only ever played the base game, and I certainly don't remember it being anything like JWE. The singular thing JPOG may have over JWE - well, two things actually, are the animations (Raptors gettin' electrocuted) and guest interaction/involvement. That's it. Everything else is of no comparison.
 
The modded game shouldn't be used as a comparison to JWE because of fan involvement and additions. I only ever played the base game, and I certainly don't remember it being anything like JWE. The singular thing JPOG may have over JWE - well, two things actually, are the animations (Raptors gettin' electrocuted) and guest interaction/involvement. That's it. Everything else is of no comparison.

Lol dude...i can come up with far more than that
1) Dinosaurs herded and had legitimate behaviours like sleeping
2) Yeah the guests are miles better
3) The carnivores felt deadly
4) The weather had a point
5) You could atleast use a few decorations to make the park different

Let me ask you this...what makes JWE great in your opinion...and lets add a requirement here. Your not allowed to say the game is great because it looks great or because it has 40 odd dino species
 
To be fair, when you have literally thousands of guests in your park, it's kind of difficult to give them all a sense of individuality.
 
Lol dude...i can come up with far more than that
1) Dinosaurs herded and had legitimate behaviours like sleeping
2) Yeah the guests are miles better
3) The carnivores felt deadly
4) The weather had a point
5) You could atleast use a few decorations to make the park different

Let me ask you this...what makes JWE great in your opinion...and lets add a requirement here. Your not allowed to say the game is great because it looks great or because it has 40 odd dino species
...so you're setting stipulations now? [blah] I'll accept that I can't use the graphics because times have changed, but I am going to use the included species, because there was never (or should never have been) a limitation on that for JPOG; if I remember rightly, the reason for so few Dinosaurs in JPOG was because the Devs ran out of time. Ironic, huh?

  • More Dinosaurs
  • Dinosaur Skins
  • Dinosaur Attributes (lifespan enhancements, stronger, tougher, more deadly - the traits you unlock through the genome feature)
  • Interactive Rangers/ACU.
  • Building Modifications (Hatchery, Power Plants, ACU/Ranger Stations, Research & Science Stations); the management aspect of that
 
...so you're setting stipulations now? [blah] I'll accept that I can't use the graphics because times have changed, but I am going to use the included species, because there was never (or should never have been) a limitation on that for JPOG; if I remember rightly, the reason for so few Dinosaurs in JPOG was because the Devs ran out of time. Ironic, huh?

  • More Dinosaurs
  • Dinosaur Skins
  • Dinosaur Attributes (lifespan enhancements, stronger, tougher, more deadly - the traits you unlock through the genome feature)
  • Interactive Rangers/ACU.
  • Building Modifications (Hatchery, Power Plants, ACU/Ranger Stations, Research & Science Stations); the management aspect of that

1) More dinosaurs? Ok true but id expect that from a modern game on better systems
2) Dinosaur Skins and the Genetic modifications...ok true i like the skin system. I personally dont like the idea of creating super killers though. This is just my issues with the new films.
3) In JPOG the range rhelicopter could be flown yourself and you could make full use of all the tools
4) Building mods...ok maybe but in general they are very limited and dont really offer a huge amount apart from doing things faster or better (Which incidentally JPOG had in its research systems)
 
  • More Dinosaurs
  • Dinosaur Skins
  • Dinosaur Attributes (lifespan enhancements, stronger, tougher, more deadly - the traits you unlock through the genome feature)
  • Interactive Rangers/ACU.
  • Building Modifications (Hatchery, Power Plants, ACU/Ranger Stations, Research & Science Stations); the management aspect of that

1. The number of Dinosaurs and Dinosaur Skins do not matter. They don´t have that much of a value of the gameplay, especially since most of the new animals, introduced to us, are clons. Clons in animation, clons on animal Variety etc.

2. Dinosaur Stats. have no real influence to the dinosaurs. They´re just there for the fighting contracts, but they do not influence how the animals behave or feel in their gameplay.

3. Interactive ACU were in JPOG as well so there´s no point ... And the rangers aren´t really usefull in making the game play different to JPOG. They´re just combine some of the features of the JPOG Helicopters with the (in JWE non existing) Safari jeeps, because using Gyrospheres for making photos seem to be toooo unlikely for tourists, I guess. Think about that. The Jeeps are nothing new and nothing that were needed in game. In fact it makes it annoying to switch between ACU and Rangerstations everytime.

4. Buildings Modifications. That´s actually better than in JPOG even through I miss the cleaners. But it´s cool on this!

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What you didn´t mentioned is the Replay Value of JWE. After unlock everything in "story-mode" than you have no space and options to build on nublar. Well JPOG didn´t has got that much of different buildings as well, but it had much more space for 1 Park. If you want to build "realistic" enclosers for your animals, like me, you only would get about 3 enclosers on nublar. Perhaps it´s just me, but I do not want animal cruelty not even in a Videogame. I made an area with breedingsstations. The real enclosers (4) where connected to this area through gates. The area was of course really small in case no animal had to live there. I was horrified when I realized, that my crichtonsaurus were 100% happy in this Little Metal-box. It´s still makes me mad honestly.

And that´s (the space) alone is what makes JWE > JPOG to me. In JPOG the animals can "Live".
One last thing on the "live" thing ... dinosaurs were independent from humans and were smarter in JPOG.
In JPOG you can build Site B because the animals can feed themselves. In JWE you cant. Animals will die if theres no feeder. And the animal AI always placed all of the animals close to the feeder, which I realized earlier this week. It´s not really smart AI and shows us that the animals aren´t "interessted" in having huge enclosers with a lot of Nature. Which gives JPOG another point. The nature simulation is better...
 
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1. The number of Dinosaurs and Dinosaur Skins do not matter. They don´t have that much of a value of the gameplay, especially since most of the new animals, introduced to us, are clons. Clons in animation, clons on animal Variety etc.

2. Dinosaur Stats. have no real influence to the dinosaurs. They´re just there for the fighting contracts, but they do not influence how the animals behave or feel in their gameplay.

3. Interactive ACU were in JPOG as well so there´s no point ... And the rangers aren´t really usefull in making the game play different to JPOG. They´re just combine some of the features of the JPOG Helicopters with the (in JWE non existing) Safari jeeps, because using Gyrospheres for making photos seem to be toooo unlikely for tourists, I guess. Think about that. The Jeeps are nothing new and nothing that were needed in game. In fact it makes it annoying to switch between ACU and Rangerstations everytime.

4. Buildings Modifications. That´s actually better than in JPOG even through I miss the cleaners. But it´s cool on this!

----------------------------------------------------------------------

What you didn´t mentioned is the Replay Value of JWE. After unlock everything in "story-mode" than you have no space and options to build on nublar. Well JPOG didn´t has got that much of different buildings as well, but it had much more space for 1 Park. If you want to build "realistic" enclosers for your animals, like me, you only would get about 3 enclosers on nublar. Perhaps it´s just me, but I do not want animal cruelty not even in a Videogame. I made an area with breedingsstations. The real enclosers (4) where connected to this area through gates. The area was of course really small in case no animal had to live there. I was horrified when I realized, that my crichtonsaurus were 100% happy in this Little Metal-box. It´s still makes me mad honestly.

And that´s (the space) alone is what makes JWE > JPOG to me. In JPOG the animals can "Live".

And in JPOG they actually feel alive...they eat,. poop, sleep, herd, socialise, fight for rights to lead the heard and attack if you get too close or tick em off.
 
Absolutly. The "Illusion" of the simulation. That´s what stings me so much... and when people say "It´s no zoo-game, its a management-game" I don´t understand that. Management isn´t really thaaaaat much in gameplay. Okay I can manage prices and how much of Staff work on 1 store, but that´s it. The rest is just annoying work like fill feeders and reactivate power stations which doesn´t give the game any soul or heart. It´s feels cold in it´s core.
 
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Absolutly. The "Illusion" of the simulation. That´s what stings me so much... and when people say "It´s no zoo-game, its a management-game" I don´t understand that. Management isn´t really thaaaaat much in gameplay. Okay I can manage prices and how much of Staff work on 1 store, but that´s it. The rest is just annoying work like fill feeders and reactivate power stations which doesn´t give the game any soul or passion.

And in fact you could alter prices and food and such in JPOG already. And in fact JPOG had more options because you could change the price of entry from the start and it had other buildings to add to the managment sides (Fountains that needed maintainence, Cleaners etc)
 
Why I think JWE is better than JPOG:

1. Power management: the biggest complexity in JWE in my opinion, JPOGs buildings weren't really much affected by weather (mildly damaged by Tornadoes). But when your Power gets cuts off, you can be screwed big time.
2. Dinosaur escapes, they never happened to me once in JPOG and I was a child when I played it back then, Carnivores weren't as deadly as in JWE for this reason
3. Dinosaur animations, yes I dare to say that, JPOG animations were very limited and not very exciting, the poop had no impact on gameplay, corpses couldn't be removed, sleeping was (at least for me) just a reason to not look at the dinosaur anymore
4. the five deaths offer so much more gameplay value to me, than the randomly generated Islands from JPOG which were just as limited in space (thaere was simply not much to build) and much more boring looking
5. scientific accurate dinosaurs, might not be a big deal for everyone, but to me it is very refreshing to see some very accurate Dinosaurs in a JP/JW branded game, there were no accurate dinosaurs in JPOG and you can't blame that on graphics alone.

I respect your opinion, it simply bothers me when someone says JPOG is far superior to JWE, because it defies my logic. This is not meant as a hostile reply, I have put many hours into JPOG since it was one of my big childhood games.
 
With respect, if you've finished the game already, then you have rushed through it - not in the sense of just getting to the next island, but more specifically, playing the game at every opportunity you got, without taking the time to actually enjoy the little experience.

I wouldn't have thought it was possible to refund a digital copy? Sure, the hard copy may end up in second-hand stores rather quick, or even be reduced in price, but enough people will have purchased this digitally to justify the DLC.

People can return digital copies if need be it’s their consumer rights
 
Why I think JWE is better than JPOG:

1. Power management: the biggest complexity in JWE in my opinion, JPOGs buildings weren't really much affected by weather (mildly damaged by Tornadoes). But when your Power gets cuts off, you can be screwed big time.
2. Dinosaur escapes, they never happened to me once in JPOG and I was a child when I played it back then, Carnivores weren't as deadly as in JWE for this reason
3. Dinosaur animations, yes I dare to say that, JPOG animations were very limited and not very exciting, the poop had no impact on gameplay, corpses couldn't be removed, sleeping was (at least for me) just a reason to not look at the dinosaur anymore
4. the five deaths offer so much more gameplay value to me, than the randomly generated Islands from JPOG which were just as limited in space (thaere was simply not much to build) and much more boring looking
5. scientific accurate dinosaurs, might not be a big deal for everyone, but to me it is very refreshing to see some very accurate Dinosaurs in a JP/JW branded game, there were no accurate dinosaurs in JPOG and you can't blame that on graphics alone.

I respect your opinion, it simply bothers me when someone says JPOG is far superior to JWE, because it defies my logic. This is not meant as a hostile reply, I have put many hours into JPOG since it was one of my big childhood games.

How can you say it’s scientifically accurate when we have a Ceratosaurus as big as a Giganotosaurus? And T-Rex dwarves spinosaurus and Giganotosaurus? We have Stegasaurids that in real life where no bigger than a German shepherd but in JWE they’re all the same size more or less and all much bigger that the guests... then we have some of the sauropods 2 in fact that drag their tails along the ground... Mamenchisaurus... Apatosaurus neither of these dragged there tails but they do in JWE


What’s more when the fallen kingdom dlc comes out if Allosaurus isn’t bigger than Ceratosaurus.... then I’m done
 
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I respect your opinion, it simply bothers me when someone says JPOG is far superior to JWE, because it defies my logic.
I respect your view aswell :) And do not really bother if others think "it is the opposite way, than I think it is".
But I´ve got the feeling there´s a little missunderstanding on the comparsion between JWE and JPOG. You are absolutly right. JPOG is not "far superior to JWE". Of course not. The thing is, that there´re basics in JPOG, that are missing in JWE. It´s like the sims4. The Sims4 was never a bad game, but it has not its fundament complete. There weren´t (at its release) pools, toodlers and a lot of other content every other game before had in it´s base-game. In JWE (over 10 years later since JPOG) you´ve got the same situation. Perhaps you´re interessted in my thoughts on your post so I´ll response to them just in case ;D

1. I totally agree on your argument with the Power management. On the one side. On the other disaster like the hurrican feel much more like a threat in JPOG. Hurricans where deadly in JPOG. In JWE they´re annoying. The animals and the visitors do not die. It´s only purpose seem to be make work and no catastrophe IMO.

2. Your second point about the escapes is true. Escapes are a bigger topic in JWE, which is good. But there´s also a problem with that, because of the AI. Carnivores are robots that kill visitor after visitor, Every animals can break through every kind of wall which is unrealistic, the animals break out, most of the time, because of their population need (at least in my gameplay) which is really frustrating and annoying because if you have low budget for a short time you can´t build more than 1 breedingstation. And if the 1 Raptor breaks out and need to be handle with. After get her to sleep, fix the Wall and get her back in the encloser the next one breaks out. It´s more frustrating than challengeing honestly. Not forget to mention if a visitor dies it has got not really any negative influence in JWE. Okay for five minutes, but than everythings fine again and I´ve got my 5 stars back. In JPOG it feels like a bigger deal, which is much better than in JWE.

3. True. The animations are more complex thanks to new possibilities. But thats not the point. It´s about behavior / AI. JPOG didn´t have that much more of animal behavior. That´s right and now comes the holy "but" Im afraid. But the "illusion" of real life is better in JPOG. Of course sleep does not effect the gameplay. And of course it is not interessting to watch a sleeping animal or an animal which do its toilett. That´s not point here ;)
The point is, and perhaps you will agree after all, that´s life. Life is full of such details and non interessting things. But they´re part of it. A jurassic Park game is primaly about the animals. And they do not feel alive in JWE at all. In JPOG the illusion is bigger, because even the small things are shown. They feel more alive. They interact with eachother on a more realistic way. Just think about the "socialize" behavior of every "herding" animal in JWE. My Struthiomimus, Corythosaurus and even the Dilophosaurus are all standing in a circle and stare at eachother and "talk?". On the other side in JPOG they play, they walk much longer ways etc. In JWE they are all standing as close to the feeder as possible.

4. Okay that´s a question of taste. I wouldn´t mindt of the 5 death as well, but there´re soooo small. That´s the only thing bothering me on that.

5. Well I don´t know what to say on this one. I want realism as well, but realism does not end to me on how the dinosaur look. But to be honest my english isn´t really good. It could be possible I missunderstood you here. [noob]
 
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