the fact of the matter is, real coasters only have restrictions based on the imagination of the creator, and whats physically possible in the laws of physics. there are tons of coasters that prove this, real coaster creation DOES NOT have the restrictions the game likes to believe they do, just because a certain coaster type doesnt invert, doesnt mean it cant be designed to, just because a certain coaster doesnt yet have brakes on a slope, doesnt mean it cant be designed to, the only restrictions coasters should have, are restrictions based on the laws of physics, or at least a punishment for not obeying them (derailing).
Example: the forumla Rossa coaster in Abu Dhabi does not invert, nor does the game allow the particular coaster type to, but i promise you if ferrari world went to intamin (the people who manufactured the coaster) and said they wanted a loop on Formula Rossa and were willing to pay to do so, Intamin would put a loop on Formula Rossa, as there is nothing stopping the design from having one.
that is my complaint about the coaster restrictions in Planet Coaster. the real track types in real life, dont actually have these restrictions at all.
So what is the real point of adding the coaster restrictions? this is a game after all, so why limit peoples creativity....and the fact of it is, if they are so worried about realism with coasters, they would remove these restrictions, not keep them, as they are not actually realistic restrictions at all.
another example, i have never in my life seen a crescent moon shaped computer case, and it may or may not exist (probably does but lets say it doesnt for this example) Planet coaster is saying since nobody has ever made one, its impossible to do so.....though we all can say for certain, that it is entirely possible to make a crescent moon shaped computer case.
these restrictions limit creativity in a game we want to have fun in, forcing "realistic" restrictions that are not actually realistic restrictions at all. in a game with floating islands....
im all for removing most the restrictions that the game presents on coasters. let the creators imagination become reality, just as you do with the rest of this game.
Example: the forumla Rossa coaster in Abu Dhabi does not invert, nor does the game allow the particular coaster type to, but i promise you if ferrari world went to intamin (the people who manufactured the coaster) and said they wanted a loop on Formula Rossa and were willing to pay to do so, Intamin would put a loop on Formula Rossa, as there is nothing stopping the design from having one.
that is my complaint about the coaster restrictions in Planet Coaster. the real track types in real life, dont actually have these restrictions at all.
So what is the real point of adding the coaster restrictions? this is a game after all, so why limit peoples creativity....and the fact of it is, if they are so worried about realism with coasters, they would remove these restrictions, not keep them, as they are not actually realistic restrictions at all.
another example, i have never in my life seen a crescent moon shaped computer case, and it may or may not exist (probably does but lets say it doesnt for this example) Planet coaster is saying since nobody has ever made one, its impossible to do so.....though we all can say for certain, that it is entirely possible to make a crescent moon shaped computer case.
these restrictions limit creativity in a game we want to have fun in, forcing "realistic" restrictions that are not actually realistic restrictions at all. in a game with floating islands....
im all for removing most the restrictions that the game presents on coasters. let the creators imagination become reality, just as you do with the rest of this game.
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