Yeah, you get it. But you're crying for a dream game that no one dares to dream. Drugs of modern life, or something. Mass conditioning. Who knows. How about only dirty players get dirty drives, from dirty systems and dirty engineers. Clean players can get clean drives, from clean, safe, operating-parameters engineers in clean systems. If you gank someone, you have given up landing at free outposts, trading at free outposts, passing in the vicinity of civilized nav bouys, etc. etc. If you don't have a negative system rep, you won't survive FSD cooldown in an outlaw system. Working scan defeaters are available, but only in outlaw systems, and for literally hundreds of millions of dollars. And they only work for a while, until they're decoded and rendered useless (like a bad credit card). Bad scan defeaters are a good bit cheaper, for sleazy sidewalk punks, and may not work very reliably, if you know what I mean. Etc. Etc. It's not hard to imagine a world where ganking someone is the hardest thing to do in the game, and even the ganked respect it. Currently, ganking someone is the easiest thing to do in the game, and so obviously no one respects the "play style" any more than respecting the "play style" of soiling your pants or drooling, because it is literally THE lowest common denominator action to do in the game. People who oppose "evil playstyle" aren't crying, they're repelled by idiocy. But that gets shouted down, that can't be right!! Call them carebears, make fun of them! And meanwhile they are turning away because the drool is about to hit the shirt and also the smell of the pants is getting to them. Right. How many more games before I can be evil in a game and it takes enough skill that my wife will bother to get a ship and tag along? That is my question.
If you build it, they will come. And I'm not talking about carebear land. Or woolybully land. I'm talking about a space of good and evil where there are challenges and rewards for playing either side.