Myth busting on Stellar Forge and the generation of everything from stars to rocks.

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The thing about common knowledge is that everybody who knows it assumes that everybody else also knows it and people who don't know it think they are the only ones who don't and wont ask about it out of not wanting to show their ignorance, over time this leads to common knowledge being less and less well known.
I didn't know about Elite until 2015. It being a game from 1984 though, and how popular this game is among those who have some history with the earlier versions, I thought more would know about its PG elements and how they work.
 
I always wonder what the game I currently is playing uses to create the RNG. Is it the stock rand function in C (iirc) or something else. I am not a programmer but know a little about lisp and the C languages so take anything I say with a grain of salt. I played around with the Mersenne Twister to make a dice game. Are there other better RNG routines out there? Seeding is a whole other realm that makes RNG fun to study.

GL HF
 
The "lookup" databases for discovery tags, and planets/systems that you personally have scanned before, will be as simple as possible, to make it as quick as possible.

Every star system has a unique number. Every star and planet in the star system has a unique number. Every CMDR has a unique number. So the discovery lookup database will be just a series of numbers, which the game then converts into planet IDs and CMDR names.

This has two corollaries.

1. It's why FD have always said they can add planets onto the end of a star system, but can't easily add planets "in between" pre-existing planets. EG: they added Sedna, Persephone and friends to Sol system without any dramas - just tack on extra planets to the list of Sol system - but they couldn't add Ceres, in between Mars and Jupiter, in the same update. Because Mars is planet number 7, and Jupiter is planet number 8, and they can't create a new planet number 8 without deleting the old one.

2. It's why changing the galaxy would change everybody's discovery tags. Suppose star system number 487039847562 is a red dwarf with nine planets, all Tagged by various CMDRs, and planet 1 is an ammonia world tagged by me. A minor edit to the stellar forge has a ripple effect that results in star system 487039847562 becoming a K class star in a slightly different location, with only six planets, and the first planet is now an ELW; it would mean that I "unfairly" get given a tag on an ELW which I don't deserve; it's entirely likely that I never find out that I have an extra ELW to my name. Meanwhile, those last three planets get "deleted" and their tags become invisible.
 
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