I've created a few small simple items in Blender successfully (finally...). Now I have an object I'm trying to create using a SketchUp model of mine. Because of it's height, the object is broken into multiple parts so that each is under the 8m limit, then they can be stacked. Exported from SU as a .dae and imported into Blender just fine. UV unwrapped, texture applied, rotation and scaling applied, but I keep getting a message that the ,fbx is rejected as being too small. I've tried exporting using metric set to 1m as with it set to .01m, chnaged the scale by an increase of 100 as the tutorials said, applied rotaion and scale after I was done. While I'm used to SketchUp, Blender is new to me...anyone see any obvious settings I missed? Thanks for any help or suggestions!