It should be removed, as it's based on an entirely false concept. Quarantine I can understand, but it's becoming more and more common in zoos now to put their vet clinic on display as part of the attraction and to show the behind the scenes operations of the zoo for public education and interest. Wellington Zoo in New Zealand has a vet clinic called the Nest which is pretty famous. I once saw a tiger get a health check in it, it was brilliant.
I think the vet clinic and keeper hut should actually contribute to an educational bonus.
I know about the heat maps. That is how I knew that the buried facilities were still maxing out the negative effects on guests. However I did not know that the effect was spherical. so I will have to do some testing Hopefully it is not so deep as to become impractical in terms of building designs. I will have a look at the video. Thanks for the heads up.I agree, it should diminish the sphere of negativity depending on its "decoration" status, maybe something thats balanced more toward nature objects. If you didnt notice, there is a heatmap to visually see the size of the negative boundary for utility buildings, in fact its a sphere of influence so in theory you could bury it deep enough for it to not register on the ground, I did some demonstations on raising the staff buildings above the ground for the same impact here:
https://forums.frontier.co.uk/threads/how-do-you-hide-facilities-in-pz.531370/#post-8168735
I agree, that is why I am now putting mine under habitats when possible. I am even designing elaborate tunneling systems to connect everything to reduce staff movement time.I presume the reason why negative impact works on radius detection rather than line of sight detection is purely to save overhead. In my experience, line of sight detection is more intensive. With the guest AI, they need to make it as optimised as possible. I just put my staff building under habitats to solve the issue.
I think it's the current reason BUT this is a bad reason. Other game manage the line of sight AND planet zoo have a current line of sight algorithm that run for visitors watching animals. So the algorithm exist and it seems to be possible to use the same.I presume the reason why negative impact works on radius detection rather than line of sight detection is purely to save overhead. In my experience, line of sight detection is more intensive. With the guest AI, they need to make it as optimised as possible. I just put my staff building under habitats to solve the issue.