Gonna bump this thread because I believe It is an important point to discuss for the future of the game.
And I'll also give my 2 cents on the matter.
I also believe that this should be looked upon and do something about it, as it goes against the very philosophy of the game as it was sold to us, WW2 dogfight in space.
This manoeuvre is just silly and I consider it nothing short of anti-gameplay.
Why you may ask ?
Because anyone performing a reversky with big super tanky ships is effectively denying any possibility of overcoming the challenge, and with only one possible outcome.
Fights stop being a skill challenge and become a dull and tedious hull contest. We could very well just put one ship in front of another, and victory will be determined not by the pilots skill but by the amount of hull armour, and the power of the shield. Where is the WW2 skill full dogfight in this ?
Nowhere, that's where !
Yes having this option might be more close to reality according to newton laws, but in a video game, gameplay must always prevail over realism.
While realism must be preserved in some areas in order to maintain suspension of disbelief, the fun and entertaining factor must be predominant in any video game.
If "dogfighting" becomes boring and dull why should I do it ?
Why should I bother playing with small fast and nimble ships if its main advantage will be constantly nullified against big ships because of this ?
What is people going to do then ?
They are going to grind the game until they get also a big tanky ship, and level the field !
I am convinced that "reversky", while not the only factor, remains a VERY strong one as to why some players think the game is a grind and they will only be able to play the way the want, when and only when, they unlock one of the so called "big 3".
And to people telling me that this is the only way they can effectively defend themselves against small ships, I say you don't deserve to fly those ships, since clearly you don't know how to use them.
They are clearly telling me that the only way they will be able to outperform a nimble eagle, with 2 small hard-points and one medium, and paper thin shields and a nearly non existent hull, whose only advantage against a 1000 hull cutter and bajillions of MW of engineered shields, plus I don't know how many small, medium big and huge hard-points, plus SLF, plus multicrew capability, is its speed and agility...
...is to perform a manoeuvre that requires no skill whatsoever and effectively nullifies the one and only advantage the eagle, or any small ship for that matter, has, killoing instantly any chance of confrontation of any kind then and there !
You must be joking !
In the real world you would be called a genius, but one does not play games in order to emulate the real world, but to escape it.
Oh and I'm pretty sure that in the real word none of this will be possible, since there most likelly will never be plane shaped ships to begin with, and any kind of confrontation will be done as turrets in space as it where.
One of the main mantras of the game as it was sold was that no matter what ship you use, you will be able to do anything that the game offers.
This means that even with a sidewinder, granted maybe not a stock one but nevertheless a sidewinder, I should be able to challenge a big ship with enough skill. It might not be easy, far from it. It might be SUPER hard, but still possible nonetheless.
As it stands right now, if nothing is done to correct this, FD might just as well ad to the store page of the game "blaze your trail" *
*provided you have a Cutter, Fer de lance, Corvette, Anaconda, and know how to reversky.