Errm... the context of this debate is about reverski - in that context the Beta 1 Chieftain was able to do that kind of manoeuvre - at least for a time - (and others) without relying on FA/Off at all. I mentioned nothing about whether the revised changes made the Chieftain more controllable or not, though IMO the Beta 1 Chieftain was perfectly balanced to allow for a variety of space combat manoeuvres - the release balance is less well balanced IMO and therefore the balance change was a nerf.
If certain players are arguing against the current FA/Off benefits - like reverski - then IMO the compromise would be to make ALL craft drift more (c/f Release Chieftain reverted to Beta 1 manoeuvrability and comparable changes across the board) and remove FA/Off completely.
There's this very important point that you are just refusing to understand:
increasing the strength of the chieftain's lateral thruster did not REMOVE any abilities to it- only added. You don't need to "rely on FA/Off" to perform drift-looking maneuvers- you can just use your (now buffed) lateral thrusters to push your ship along in the exact same manner. You can fly, completely in FA/On, exactly like you could if the ship had weaker thrusters, if you wanted to. I should know; my combat style makes heavy use of lateral thrusters to slide around all over the place. Watching my ship, it's probably that some people would assume I'm in FA/Off or driving something with weak thrusters, but they'd be wrong. Having strong lateral thrusters simply
ADDS the ability to
NOT drift,
IF YOU SO CHOOSE. Since increasing the power of the lateral thrusters takes 0 abilities away from the ship, while also ADDING some new ones. It is,
objectively, not a nerf.
If you
still refuse to believe me for some reason, give it a try. Get in your chieftain, get up to speed, then pitch up while also applying down thrust. Lo and behold you will drift along your original vector, just like you had the garbage,
so-weak-it-can-barely-operate-in-a-planet's-gravity thrusters of old.
Your post put a thought in my head. That thought consist of a mosquito landing on my leg and me swatting it to the ground not killing it just knocking it off. Then I imagine what that mosquito's thoughts must be that was unbalanced maybe I can convince the creator to make that pesky human slower weaker and more stupid than I am. Mosquito gets up tries again receiving the same punishment. This time it thoughts are to hell with this I know that dog over there is too stupid fight back. Dog eats mosquito end of story. Mosquitos die a lot only in large numbers are they a able to flourish. So I know your reputation is that of a highly skilled pilot but don't be upset if you don't win every battle. And no I don't care about paragraphs I'm not trying to please my English teacher.
I have no illusion of winning every fight. If I felt that was likely, I would get bored pretty quickly. If I
wanted to feel that way, I sure as hell wouldn't fly a viper IV. My point was not one of frustration that I lost. My point was that the fight was extremely boring, reverse + high speed made the only advantage any small ship has pointless, and that neither pilot had any chance of killing the other one unless they allowed it to happen. It also makes the only real disadvantage of a large ship, poor maneuverability, a completely moot point. It makes all other combat maneuvers irrelevant, and grossly dumbs down combat to a completely uninteresting to play and boring as all get out to watch travesty.