An example of the joy of this particular flight maneuver:
https://www.youtube.com/watch?v=cdv9tVunKn0
You were doing a bit of 'reverski' yourself. So what's your point? All I see is 3 players being owned by one ship.
An example of the joy of this particular flight maneuver:
https://www.youtube.com/watch?v=cdv9tVunKn0
An example of the joy of this particular flight maneuver:
https://www.youtube.com/watch?v=cdv9tVunKn0
You were doing a bit of 'reverski' yourself. So what's your point? All I see is 3 players being owned by one ship.
There just is no possible middle ground, is there? Either the small ship has 0 advantages, or the big ship is a sitting duck. You do realize that even if a small ship has such an extreme maneuverability advantage over the big ship that the big ship could literally never point at them, the big ship would still have the significant advantage in the fight? Turrets and the SLF already exist to make up for big ship's supposed maneuverability disadvantage. High speed and reverski make this disadvantage not actually exist, which is why this dude didn't even need to bother with turrets or an SLF.Gotta say, I think the Cutter jockey was playing with them.
No good reason why he couldn't just have picked them off one by one rather than just flouncing around like that.
Sorry but the OP just comes across as stroppy 'cos a big, powerful, expensive ship isn't a sitting duck for smaller ships.
There just is no possible middle ground, is there? Either the small ship has 0 advantages, or the big ship is a sitting duck. You do realize that even if a small ship has such an extreme maneuverability advantage over the big ship that the big ship could literally never point at them, the big ship would still have the significant advantage in the fight? Turrets and the SLF already exist to make up for big ship's supposed maneuverability disadvantage. High speed and reverski make this disadvantage not actually exist, which is why this dude didn't even need to bother with turrets or an SLF.
There just is no possible middle ground, is there? Either the small ship has 0 advantages, or the big ship is a sitting duck. You do realize that even if a small ship has such an extreme maneuverability advantage over the big ship that the big ship could literally never point at them, the big ship would still have the significant advantage in the fight? Turrets and the SLF already exist to make up for big ship's supposed maneuverability disadvantage. High speed and reverski make this disadvantage not actually exist, which is why this dude didn't even need to bother with turrets or an SLF.
- and from a fun perspective. And 'mershun, 'spension of disbelief etc. But especially, from an arcade action perspective. Just look at the state of combat in ED compared to FFE - utterly lame, limp and lacklustre 1-on-1 slow pitching contests. Maybe 5 min battles per average kill, sloowly rolling and pitching thru treacle..The speed limit is silly from a realism perspective,
Rhubarb!but it's not possible to have a multiplayer game without it.
If ED were Solo only, it wold be like it was in Fe2/FFE. Those games did not have damage fall off, on lasers and PAs. You could quite easily take out targets at 60km.
The criticism of that flight model was a bit similar to what we are starting to see in ED. You could learn to master the finesses of matching speed with and opponent, but it was always more effective to keep distance and have a big gun.
Beam diffusion with range only adds 1 or 2 variables, not complex to implement, but again, the problem you suppose simply doesn't exist, precisely because hitting a distant fast-moving target with a narrow focused beam is much, much harder than you seem to think. Combat in all three previous games is necessarily close-ranged, and even though small fighters are faster than large freighters, the tradeoff is always speed vs firepower & armour. A pack of small fighters would be but a minor annoyance to a battle-hardened smuggler in a python or boa.. and as ever, if a player can't "control" a given "situation", maybe they shouldn't've got themselves into it... But working this out for yourself is where the game is. Where it's supposed to be, anyway. Choose a strategy, hone it & own it, or else move on and try summink else on for size.From a game play perspective the problem with unrestricted speed, is that the ship with better acceleration will always control the situation as long as weapons have restricted range. If you have unrestricted range hit scan weapons like in the old games, the bigger gun always wins.
There just is no possible middle ground, is there? Either the small ship has 0 advantages, or the big ship is a sitting duck. You do realize that even if a small ship has such an extreme maneuverability advantage over the big ship that the big ship could literally never point at them, the big ship would still have the significant advantage in the fight? Turrets and the SLF already exist to make up for big ship's supposed maneuverability disadvantage. High speed and reverski make this disadvantage not actually exist, which is why this dude didn't even need to bother with turrets or an SLF.
So you spend most of the fight firing at the cutter with one gun, which is turreted on a viper 4 lol, and are complaining that the cutter isn't destroyed in what under 5 mins?
Yeah that made me laugh too lol
I don't even do combat in this game really and even I know better than that. Might as well have rolled the window down and shot at it with a pistol.
I don't see a backwards facing thruster on any of the ships, so why can they fly backwards so fast?
There's another video of me killing a wing assassination cutter using almost the the exact build. The only difference in the build is that between now and then, I swapped phasing sequence for oversized (+14%'more damage on the cytoscrambler), and improved my armour a bit (updated from legacy to 3.0 engineering).
There's another video of me killing a wing assassination cutter using almost the the exact build. The only difference in the build is that between now and then, I swapped phasing sequence for oversized (+14%'more damage on the cytoscrambler), and improved my armour a bit (updated from legacy to 3.0 engineering).
There's another video of me killing a wing assassination cutter
So you spend most of the fight firing at the cutter with one gun, which is turreted on a viper 4 lol, and are complaining that the cutter isn't destroyed in what under 5 mins?
An example of the joy of this particular flight maneuver:
https://www.youtube.com/watch?v=cdv9tVunKn0
An example of the joy of this particular flight maneuver:
https://www.youtube.com/watch?v=cdv9tVunKn0
An example of the joy of this particular flight maneuver:
https://www.youtube.com/watch?v=cdv9tVunKn0
You just answered your own question
You could take out an NPC Cutter with a couple of Eagles if you wanted to probably, but a PLAYER CUTTER? That is an entirely different animal.
1) Any player with a Cutter most likely had to play ALOT of the game to get that ship given its rank requirement.
2) Any player that plays THAT LONG to get a specific ship is dam sure gonna upgrade it to the max (something not all NPC ships do)
3) Player ships have the benefits of optimized engineering making an already formidable ship EVEN BETTER (Something NPC ships don't do)
4) A player is not bound by the same set of predictable rules that an NPC ship is. Players can think and react and are not bound by a limit setting difficulty meter (Combat rank)
So no you are not going to be able to easily take down one of the best ships that is fully upgraded and probably engineered using one of the cheapest ships in the game.
That is not an imbalance in the game. That is an imbalance in your own expectations.
Have you ever owned or flown a Cutter? If you had, you might have a better appreciation for it's positives and negatives.I think it's time for the Cutter to get the python treatment... of the "Big 4" only the Cutter could perform such maneuvers - yes you can be annoying in the other "big" ships but you can't do that.
We survived the Python nerf and we can survive a Cutter nerf...