What I recently experience in ED is a bit stunning to me. I usually go to planetary starports and (together with other cmdrs) I attack Thargoid interceptors. I do this in VR most of the time and the RTX 4070 handles this okay (on almost 4k). I am not an FPS junkie, so anything that does not stutter all the time is fine but most of the time it is fluent enough all the way.
Yet recently my game sometimes slow down to much more stuttering. I can still handle it (experience from low bandwidth / high latency times in the early days of the internet) yet it makes it a little more exhausting (and try to aim with Gauss cannons at a small stamp like target then). I checked task manager and both GPU and CPU were around 40 - 50% used only.
At some point a player exploded righti in front of me. Less han half a minute later the game suddenly speeded up to a much more normal level. We were less than 10 players in total give or take and I play only on a high speed ethernet connection (and this happened in open play).
This does not make any sense really unless that player's connection wasn't great (after all, we are still in P2P, perhaps he was on WiFi or something). Yet even then, it would be the first game that slows down the entire environment because of a bad network connection by someone else. Then again, most games we play these days are server based instead of P2P so perhaps it is related. It was just too much of a coincidence time wise.
Did anyone else experience this? If this really fits together it would make more sense to me leaving the instance and find another one.
Yet recently my game sometimes slow down to much more stuttering. I can still handle it (experience from low bandwidth / high latency times in the early days of the internet) yet it makes it a little more exhausting (and try to aim with Gauss cannons at a small stamp like target then). I checked task manager and both GPU and CPU were around 40 - 50% used only.
At some point a player exploded righti in front of me. Less han half a minute later the game suddenly speeded up to a much more normal level. We were less than 10 players in total give or take and I play only on a high speed ethernet connection (and this happened in open play).
This does not make any sense really unless that player's connection wasn't great (after all, we are still in P2P, perhaps he was on WiFi or something). Yet even then, it would be the first game that slows down the entire environment because of a bad network connection by someone else. Then again, most games we play these days are server based instead of P2P so perhaps it is related. It was just too much of a coincidence time wise.
Did anyone else experience this? If this really fits together it would make more sense to me leaving the instance and find another one.