Network lag = grapical lag to others?

What I recently experience in ED is a bit stunning to me. I usually go to planetary starports and (together with other cmdrs) I attack Thargoid interceptors. I do this in VR most of the time and the RTX 4070 handles this okay (on almost 4k). I am not an FPS junkie, so anything that does not stutter all the time is fine but most of the time it is fluent enough all the way.

Yet recently my game sometimes slow down to much more stuttering. I can still handle it (experience from low bandwidth / high latency times in the early days of the internet) yet it makes it a little more exhausting (and try to aim with Gauss cannons at a small stamp like target then). I checked task manager and both GPU and CPU were around 40 - 50% used only.
At some point a player exploded righti in front of me. Less han half a minute later the game suddenly speeded up to a much more normal level. We were less than 10 players in total give or take and I play only on a high speed ethernet connection (and this happened in open play).

This does not make any sense really unless that player's connection wasn't great (after all, we are still in P2P, perhaps he was on WiFi or something). Yet even then, it would be the first game that slows down the entire environment because of a bad network connection by someone else. Then again, most games we play these days are server based instead of P2P so perhaps it is related. It was just too much of a coincidence time wise.

Did anyone else experience this? If this really fits together it would make more sense to me leaving the instance and find another one.
 
P2P hurdless.

When ships are moving at hundreds of meters per second and fights are being carried within visual range - you need low latency and maybe decent to high bandwidth too
I guess there is an instance holder (a player) trying to keep things in sync - and it may be a crap job to do if you have to deal with players with bad connections

The problems are even worse if you have a good connection when joining up then along the way something happens (someone else in your household in killing the connection with their streaming/downloading whatever) and your connectivity to the other members of the instance takes a nosedive.
 
Speaking of fighters. I would agree an additional SLF can add to the issue slightly (another position that gets updated etc). Yet I find it bizarre how I am sometimes asked to recall my SLF because "it adds lag". :) I tested with and without and it is not any major contributor ever. Feels like an old myth that persistently stays around. :) Might be different if there are 30 players around and each once launches an SLF but that I never saw so far. ;)
 
Yet I find it bizarre how I am sometimes asked to recall my SLF because "it adds lag".

it used to be a major source for lag and rubberbanding and there was no officially fix announced fix for it - so the bug might still be here, but it may be less obvious for you as the slf owner than is for the rest of the players.
After all, the SLF wont lag you - but it may lag everyone else - especially when your latency spikes up
 
Oh, I know. Yet I also see others using SLFs here and there. Technically, it should even rubberband for me, at least the interceptors should (yet these used to do it without SLF too). I also think because the SLF used to be like that this simply got stuck in people's mind. Oh well, they do not last very long in AX combat anyway, at least not if your crew member is only on "deadly". ;)
 
Back
Top Bottom