Release Neutron Highway long range route planner

As so many have told you over the years- thank you for dedicating your time and effort to creating such a phenomenal set of tools. It was one of the first tools I heard about when I picked up ED in November and I haven't looked back since. I can't thank you enough (and I need to figure out how to donate for its maintenance/your sacrifice).

Question (which I'm sure you've heard before, but I couldn't find references throughout this long thread):

When I run the neutron plotter, I find that even though my jump range is set to the current amount for my ship (45, not to be confused with the unladen range of 47), the number of jumps between neutron stars is often off by a significant amount- 25% or more in most cases.

For example, it said the first neutron star from my current system was 4 jumps away, but when I input the route on my galaxy map, it says it's 7. Once I got to the next one, the plotter said the next neutron was 21 jumps away- when I plot it on the galaxy map (using Fastest Routes + Use Jet Cone Boost, since using FSD boost "Supercharged" always refuses to work and says it's out of my jump range), my route is now 29 jumps long.

Over time on long trips, these extra jumps add up. Is there something I'm doing wrong when calculating my routes (I'm optimizing the efficiency % so the number of jumps it the lowest value possible). I do top off my fuel scoop every time I enter a system, but I would expect that the 45 ly jump range is taking that into account since I know my next jump point before I ever start scooping, and my route does not change as I get more fuel into my tank.

Thank you in advance!
The number of jumps is estimated. It assumes that you'll be able to jump roughly 90% of your current range (including the first supercharged jump) in order to get to your destination (it's usually a pretty good estimate).

As an example, assuming your jump range is 45 and the next neutron star is 300 LY away it would say your first jump could be 162 LY (90% of 180 LY) leaving 138 LY. That would mean the system would estimate that you could manage 40.5 LY per jump which would give 3.4 jumps (rounded up to 4) as such it should give you an estimated jumps of 5.

That said it's possible there is a bug somewhere, can you link a route where you feel it's way off?
 
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The number of jumps is estimated. It assumes that you'll be able to jump roughly 90% of your current range (including the first supercharged jump) in order to get to your destination (it's usually a pretty good estimate).

As an example, assuming your jump range is 45 and the next neutron star is 300 LY away it would say your first jump could be 162 LY (90% of 180 LY) leaving 138 LY. That would mean the system would estimate that you could manage 40.5 LY per jump which would give 3.4 jumps (rounded up to 4) as such it should give you an estimated jumps of 5.

That said it's possible there is a bug somewhere, can you link a route where you feel it's way off?
Thanks for your response- I did check on the tool and it's true that "estimate" does leave a lot of wiggle room, especially since I am sure the tool won't be calculating the exact jumps between each star (that would be nuts from a performance perspective).

Here's an example of a jump route that I referenced earlier- the tool estimated 21 jumps, but the final number was 29:

Origin: Pyroo Eohn QF-L d9-0
Destination: Cho Thua JY-Z d13-2
Efficiency: 90
Jump range: 45

I can provide more as well- it seems that every jump set is off by a pretty significant margin, but again, it could be a convenient intersection of me not using the tool properly + the fact that it's just an estimate.

Thanks again for such a great tool. You are awesome!
 
Thanks for your response- I did check on the tool and it's true that "estimate" does leave a lot of wiggle room, especially since I am sure the tool won't be calculating the exact jumps between each star (that would be nuts from a performance perspective).

Here's an example of a jump route that I referenced earlier- the tool estimated 21 jumps, but the final number was 29:

Origin: Pyroo Eohn QF-L d9-0
Destination: Cho Thua JY-Z d13-2
Efficiency: 90
Jump range: 45

I can provide more as well- it seems that every jump set is off by a pretty significant margin, but again, it could be a convenient intersection of me not using the tool properly + the fact that it's just an estimate.

Thanks again for such a great tool. You are awesome!
Looking at the plot for that the estimates are accurate to how I described them, however that particular route is way out towards the edge of the galaxy and it's possible that the 90% mark doesn't work quite so well there with a much less dense area of stars.

Ultimately it'll do the best it can and the improvement via neutron stars will be real just with the jump count estimate not being as good as suggested.
 
Looking at the plot for that the estimates are accurate to how I described them, however that particular route is way out towards the edge of the galaxy and it's possible that the 90% mark doesn't work quite so well there with a much less dense area of stars.

Ultimately it'll do the best it can and the improvement via neutron stars will be real just with the jump count estimate not being as good as suggested.
Ok that's fine, I did have the thought since I am very far out there that the jump estimates will vary even more compared to plots closer to the bubble where things are charted out in more detail.

I appreciate the help! Thank you again!
 
I've been wondering why some Body Searches take exceedingly long since a while, then found out : the LY Distance filter to a given Reference System doesn't seem to work.

i.e. searching for Stars -> Black Holes with reference System Merope and a set 100LY limit turned out a huge Galaxy-wide results table.

I take it this produces undesired and unneeded stress on the Server and should be looked into.
 
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