Release Neutron Highway long range route planner

Maybe a stupid question, but the number we should be putting in the Range (LY) field is the "unboosted" standard SINGLE jump range of our ship, correct? Not total range of jumps using the fuel available and laden/unladen?

Yes, though it's largely only used to estimate the number of jumps between points.
 
Looks like there was a network outage on the backend, solved now.

2019-02-28 20_58_35-https___www.spansh.co.uk_riches.jpg

Lots of 500 errors currently, searches fail.
 
I think the page have some issues. Routes are down. Always the same error notification. "Error: Unable to find route".
 
Thank you for this amazing tool, How ever I would ask if you could add a way to add a break for fuel according to Total Unladen Jump Range. once that distance has been traveled to seek the nearest KGBFOAM Class Star For fueling.

Personally I am using https://s.orbis.zone/2mw5 to get to colonia with a Max Unladen of 373Ly I would add a break at 350 leaving 23T of fuel set to economic route and seek nearest fuel star using inara.cz, eddb.io or edsm. Is there any way that you could add this kind of functionality to the site?

I Much appreciate the work you've done on this site.
 
I'm late to the party and it took me a while to figure out how to even use the neutron stars but wow just wow....I'm in the last 5000LY in my first trek to Colonia and last night was the first I used this....my ship was hurting bad and closest station was out 97 jumps this knocked my trip to 50 jumps!! Thx!
 
I'm late to the party and it took me a while to figure out how to even use the neutron stars but wow just wow....I'm in the last 5000LY in my first trek to Colonia and last night was the first I used this....my ship was hurting bad and closest station was out 97 jumps this knocked my trip to 50 jumps!! Thx!

Please be aware that using neutron stars will damage your FSD so if your ship is in a bad state it could make it worse. GL with your final stretch though.
 
Hi, Spansh.

Thank you for your phenomenal tool. Two questions if I may:
  1. Is there a changelog anywhere? For that matter, is the source code public or private?
  2. Could I request that an "export to csv/json" feature be added? Now, when I try to copy the results into a spreadsheet or document, the formatting always gets distorted and entries are broken up into multiple lines.

Thank you!
 
Hi, Spansh.

Thank you for your phenomenal tool. Two questions if I may:
  1. Is there a changelog anywhere? For that matter, is the source code public or private?
  2. Could I request that an "export to csv/json" feature be added? Now, when I try to copy the results into a spreadsheet or document, the formatting always gets distorted and entries are broken up into multiple lines.
Thank you!

1. Not really no other than random posts in this thread and the source is private at the moment
2. It's something that's been requested a few times. You may have some success copying and pasting from the print version (which removes a lot of the scaffolding), I'll see if I can get around to it (I have quite a backlog of features to create and not much spare time).

Edit: Downloads implemented and pushed live, see new button on road to riches and neutron plotter results pages
 
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I try you website and All I get is 2 systems for the route . im following cmdr exgegious video.Also why has the max distance changes to 10000 only.

settings I uses :
rhea
23
4000 ( needs a input field, has trying to find 4000 with a modern mouse is a pain)
100000

on a sidewinder build
video here:
Source: https://www.youtube.com/watch?v=i6P0e1zoCCU&list=PLRfYYnnOztJqmKkf2AtEOrphK4rDpXAXb&index=3
It's difficult to check without all of the settings (I'm assuming you left Radius and Maximum Systems as default), but if so it's likely you want to increase the radius to something like 500LY, the default 25LY radius is better for A to B routes. A 25LY spherical radius isn't particularly wide to find unpopulated systems to scan in, especially within the bubble.

The maximum distance is 1000000 (1 million, which is enough to cover every planet in the system). You don't need to be ultra accurate to get 4000 just get something close ish it works out to fractions of a secod difference anyway.

The minimum scan value has been reduced to 100000 because since the recent changes FSS scanning (from where you land in the system) produces lower values (100k or so), but is quicker since you no longer have to fly out. If you do want to fly out (like you used to have to do) the payouts are 3x higher (in addition to the FSS scan).

The best way to report a bug here is to link the route you generated. I've generated one for you with a 500LY radius with 20 maximum systems: https://spansh.co.uk/riches/results...tance=4094&max_results=20&radius=500&range=23

WIth such a low maximum jump distance though you can reduce the radius to get a number of jumps you're comfortable with. Here is one with a 100LY maximum radius: https://spansh.co.uk/riches/results...tance=4094&max_results=20&radius=100&range=23
 
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so not really a problem with your tool, it's really cool by the way. I used it the other night went to the next system and someone had already honked and surface scanned everything. Does anyone know if I still get value from this or is there a way for your tool to tell me where I should start? thanks
 
so not really a problem with your tool, it's really cool by the way. I used it the other night went to the next system and someone had already honked and surface scanned everything. Does anyone know if I still get value from this or is there a way for your tool to tell me where I should start? thanks
I believe the values do not invlude first scanned and first mapped, so if you honk and complete the FSS, you get scanned and if you map, you get full map. There is a bonus for first (25% I think) but within 1000 ly of the bubble that's going to be less common.
 
Hello, @Spansh. I see you wrote about a trading calculator. Trade Dangerous has been revitalized and uses a fast greedy algorithm that usually is optimal or very, very close <https://github.com/eyeonus/Trade-Dangerous>. A true bounded knapsack algorithm grows in complexity combinatorially, and would be hideous for more than a handful of stops. It's also now being updated continuously through EDDN (via CMDR Tromador <http://elite.ripz.org/>). So instead of writing a new one, perhaps hosting an on-line version is an idea?
 
I believe the values do not invlude first scanned and first mapped, so if you honk and complete the FSS, you get scanned and if you map, you get full map. There is a bonus for first (25% I think) but within 1000 ly of the bubble that's going to be less common.

Yes, my road to riches router takes this into account, it never assumes you'll get first scanned or mapped. If you do happen to get it it will be a bonus.

Hello, @Spansh. I see you wrote about a trading calculator. Trade Dangerous has been revitalized and uses a fast greedy algorithm that usually is optimal or very, very close <https://github.com/eyeonus/Trade-Dangerous>. A true bounded knapsack algorithm grows in complexity combinatorially, and would be hideous for more than a handful of stops. It's also now being updated continuously through EDDN (via CMDR Tromador <http://elite.ripz.org/>). So instead of writing a new one, perhaps hosting an on-line version is an idea?

Thanks, I'll take a look. I have some ideas about how it can work and much like with my original neutron router I anticipate developing 5 or 6 different versions to find one which produces the best results. It'll be interesting to see how my versions compare with the current options. The main thing I would like to try and optimise out is the possibility of ending up at a station where you basically have to cart biowaste back as nothing else is profitable (which is what I've found many of the calculators do currently). It's possible that instead of going with a new algorithm simply optimising out that edge case may provide better results (which may be what the modern calculators do).
 
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