Happened to me today.
While uncommon arriving at B stars does happen. Doing so when they are close together might be a behavior added in 2.2 to help avoid arriving between them (I think this was the case for me today).
Judging by your forum rank you've been exploring for some time now? Isn't it great we still notice things we haven't noticed before? I'm near 10k systems now and still see interesting stuff, even in the bubble.
Just means you're a B list Commander.
They only decreased the chances, they didn't stop it completely. It still happens.I dont think it is a mechanism to avoid arriving between stars as this is still happening. Last time was just an hour ago.
Probably just a weird 2.3 bug...![]()
It is certainly not 2.3 related I've had it a few times before, especially with real life star systems.
They only decreased the chances, they didn't stop it completely. It still happens.
It is certainly not 2.3 related I've had it a few times before, especially with real life star systems.
LALANDE 25224 is a nice example :
A-Star is a scoopable Class F Sun, indicated in HUD when initiating the Jump.
B-Star.. is a Neutron and actual arrival Point, since it has the higher mass![]()
IME there's a number of hand-authored systems set up that way, but I've never seen it on a proc-gen system, except for close binaries where the jump-in brings you close to both stars and by chance closer to the smaller of the binary pair. Was it a proc-gen system, Pirin?
How strange! (I would rep you, but the forum crashes each time I try for some reason.)
I'll swing by that system next time I'm out that way.
- It is no longer possible to travel through or end up inside another star if you hypespace into a multi-star system. If an intervening star is detected your hyperspace will be redirected onto that star. This process repeats if the new path is also obstructed. Note that you can still end up dangerously close to other stars and get more than a little cooked
I assume that it would be this from patch 2.2
If you still close to the system it might be worth trying to jump in from a different angle to see where you spawn