New C&P in 3.0.3 and Planetary Scan Missions - Be Prepared!

One of the new changes in 3.0.3 is that once you get more than five bounties from super-power affiliated factions, you get a new super-power faction bounty in addition to the local faction bounties.

The impacts of this on anyone doing a whole bunch of planetary scan missions at once, like myself, is huge. In 3.0, you could go do them all, accrue all those local bounties, then go to the Interstellar Factor station of your choice, get all your bounties cleared, and then go turn them in. Or you could always keep a "hot" ship for these missions in an Anarchy system and have a clean ship waiting for you there to do the mission turn-ins.

Now, with the super-power bounty, a LOT of those stations with IF contacts will have you listed as Wanted due to your being Wanted by the Superpower now. So either sneak in and pay off those fines, find an IF station (I used Inara) that is Anarchy (and thus shouldn't care) to clean your ship, flee the super power jurisdiction to pay off the bounties, still swap ships somewhere, OR clear your bounties BEFORE you cross the threshold of getting the Superpower bounty.

I, for one, like this change as it adds more teeth to crime and makes it more fun. As long as you have something like Inara handy to search for the nearest SAFE IF station, or you plan ahead and avoid the super power bounty, you'll be fine. If you don't want to use third party tools, then clear your bounties before you cross the threshold or flee the super-power's jurisdiction and look for an IF there.

Just thought I'd give everyone a heads up as this is a major change to the game play!
 
I'd rather they fix the planetary scan mission from being a majority of "illegal" even though they show up as legal on the mission boards before they do something stupid like this, or better yet make the planetary scan missions actually track the mission target rather than broadly apply bounties. To be fair, C&P is just a horribly fleshed out nuisance. The old fine+bounty system was actually more interesting to me.
 
LOL :D

Guess I might have to do something about these then... (I imagine at least 5 of those are federation aligned.)




Seriously though... FD want us to embrace the life of crime (for me very petty, but still), yet seem to want us to pay off our bounties in order to do anything? I was quite enjoying flying around in a hot ship to see what would happen (not much TBH), but now I'll be wanted in my previously clean home system, which I had taken care not to commit any crimes in... Oh well, no big deal. :)

Oh, and thanks for the heads up. :)
 
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I'd rather they fix the planetary scan mission from being a majority of "illegal" even though they show up as legal on the mission boards before they do something stupid like this, or better yet make the planetary scan missions actually track the mission target rather than broadly apply bounties. To be fair, C&P is just a horribly fleshed out nuisance. The old fine+bounty system was actually more interesting to me.

I'd really like to see "Planetary Survey Missions" - essentially the same as the scans, but legal, and picking up data from a scientific planetary beacon or data-point. The current missions all being illegal is a huge waste..
 
Gods it would be so much easier if Planetary Scan missions and SRV Trespass in general only resulted in fines.

Theyre 200-400cr, why the hell are they bounties?
Sigh
 

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I've stopped running DataLink Scan Missions since V3 dropped.
Definitely not worth the hassle.

IMHO that'll affect BGS Groups the most, since there aren't many -Lockdown Missions around and DataLink Scan Missions very frequently spawned as chained Missions from other activities.

If I had a say in it all, I'd deliver two types of DataLink Scan Missions and spread them 50:50
- Legal ones, lower payout, any jurisdiction
- Illegal ones, higher payout, guaranteed to take place within another jurisdiction (important for Factions controlling several/many Systems, so a scan doesn't get you Wanted with the very Faction that sent you out in the 1st place)

Players could then sort via the legal/illegal Mission Filter and decide which ones to pick up and which ones rather not.
BGS guys then would retain legal means to keep their Lockdown bucket drained with this Mission type.
 
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Gods it would be so much easier if Planetary Scan missions and SRV Trespass in general only resulted in fines.

Theyre 200-400cr, why the hell are they bounties?
Sigh

Your downloading high classified data,imagine some1 has download the whole data from your HD,including Elite Dangerous one...will you not engage ATR response...
 
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Gods it would be so much easier if Planetary Scan missions and SRV Trespass in general only resulted in fines.

Theyre 200-400cr, why the hell are they bounties?
Sigh
It needs to be a bounty to give the base defences permission to open fire on you. Otherwise you'd just trespass all day long and they couldn't do a thing about it.

When the bounties cleared after 10 minutes that wasn't so big a problem - it served the purpose of getting you shot at and clearing you out of the area.

So, anyway, I think the solution is obvious - make the trespass bounty 20,000 credits. Then people won't complain about being shot at for a trivial bounty.
 
One of the new changes in 3.0.3 is that once you get more than five bounties from super-power affiliated factions, you get a new super-power faction bounty in addition to the local faction bounties.

Just thought I'd give everyone a heads up as this is a major change to the game play!

This is kind of a reversion back to how these shook out in 2.4 after the flip from primarily legal beacon scans to illegal beacon scans.

Stacking multiples in the same system and executing them all in one go would take you from a simple fine you could loose in 8 Minutes with an "H-JUMP" to an actual bounty that you had to deal with like any other bounty.

So for folks like me who have been doing these missions since day one, this isn't something new and unfamiliar. But it does go back to emphasizing the hassle most of these have become since they got flipped from primarily legal scan actions to trespass zones and wanted ratings.
 
I've stopped running DataLink Scan Missions since V3 dropped.
Definitely not worth the hassle.

IMHO that'll affect BGS Groups the most, since there aren't many -Lockdown Missions around and DataLink Scan Missions very frequently spawned as chained Missions from other activities.

If I had a say in it all, I'd deliver two types of DataLink Scan Missions and spread them 50:50
- Legal ones, lower payout, any jurisdiction
- Illegal ones, higher payout, guaranteed to take place within another jurisdiction (important for Factions controlling several/many Systems, so a scan doesn't get you Wanted with the very Faction that sent you out in the 1st place)

Players could then sort via the legal/illegal Mission Filter and decide which ones to pick up and which ones rather not.
BGS guys then would retain legal means to keep their Lockdown bucket drained with this Mission type.

I'm in total accord with this;

Consider it signed
 
This is kind of a reversion back to how these shook out in 2.4 after the flip from primarily legal beacon scans to illegal beacon scans.

Stacking multiples in the same system and executing them all in one go would take you from a simple fine you could loose in 8 Minutes with an "H-JUMP" to an actual bounty that you had to deal with like any other bounty.

So for folks like me who have been doing these missions since day one, this isn't something new and unfamiliar. But it does go back to emphasizing the hassle most of these have become since they got flipped from primarily legal scan actions to trespass zones and wanted ratings.

See and I was fine with that. The fact that this change is compounded by the C&P outfitting change makes this a major and potentially breaking hassle.
 
I'd rather they fix the planetary scan mission from being a majority of "illegal" even though they show up as legal on the mission boards before they do something stupid like this, or better yet make the planetary scan missions actually track the mission target rather than broadly apply bounties. To be fair, C&P is just a horribly fleshed out nuisance. The old fine+bounty system was actually more interesting to me.

Based on past comments by the Devs, I think most of the Planetary scan missions were always supposed to be illegal, they just didn't work right.

Regardless, I'd be fine if some were legal - after all, some of the old descriptions (haven't really payed attention lately) from the mission givers were that they wanted you to check on one of their own outposts they had lost contact with. That should definitely be legal. Otherwise, it's probably espionage and that should be illegal. Also, I can see why civil-war and wartime scan missions are illegal.

Also, I greatly prefer the new C&P system, as the old one was too unpredictable. Sometimes you would get the 600 credit/8 minute bounty, other times it was the 1000 credit/24 hour bounty. This way, regardless of what amount it is, you can pay it off right away OR switch to another ship.
 
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See and I was fine with that. The fact that this change is compounded by the C&P outfitting change makes this a major and potentially breaking hassle.

considering that currently the only way to get Adaptive Encryptors Capture (for fast scan...like for detailed surface scanners) are these scan missions that means that AEC's are pretty much locked behind a criminal wall - which makes absolutely no sense since they're used for exploration.

I ended up paying through the nose for ONE AEC - I bought a sidewinder with an SRV bay to go do the scans, but since I was wanted after the first scan I ended up destroyed and respawned at a local base after a rebuy. Then I got destroyed AGAIN leaving the base because not all bounties were collected the first time.

At this point I was transferred to a prison ship, from which I was unable to leave in my current cheapo sidewinder so I had to transfer another ship to the prison ship...which not only cost money but took 40 minutes....for ONE AEC???
 
Gods it would be so much easier if Planetary Scan missions and SRV Trespass in general only resulted in fines.

Theyre 200-400cr, why the hell are they bounties?
Sigh

As others have pointed out, it needs to be a bounty so the defenses can legitimately take deadly action against you. It makes perfect sense, as your stealing data. That's a crime in the real world.

Just be careful and visit IF before you cross the super power bounty threshold OR have a safe place to swap between a hot ship and a clean one for the mission turn-ins.
 
considering that currently the only way to get Adaptive Encryptors Capture (for fast scan...like for detailed surface scanners) are these scan missions that means that AEC's are pretty much locked behind a criminal wall - which makes absolutely no sense since they're used for exploration.

I ended up paying through the nose for ONE AEC - I bought a sidewinder with an SRV bay to go do the scans, but since I was wanted after the first scan I ended up destroyed and respawned at a local base after a rebuy. Then I got destroyed AGAIN leaving the base because not all bounties were collected the first time.

At this point I was transferred to a prison ship, from which I was unable to leave in my current cheapo sidewinder so I had to transfer another ship to the prison ship...which not only cost money but took 40 minutes....for ONE AEC???

The patch today is supposed to fix that drop rate so we can the usual 1 scan unit = 3 in inventory like it was before 3.0. That was borked because they didn't want to hand out 3 guardian blueprints for each of those scans.

Seriously, this "crime" isn't a big deal. IF stations are all over the place. Just go pay it off and then do the mission turn in. Or have a "safe" anarchy station/system and keep your "hot" ship for scanning there. You can take the missions, and turn them in, with another ship and use the hot ship for the dirty work. Easy peasy.

The only thing I don't like about this update is there wasn't a CLEAR warning that committing these minor crimes against multiple factions would suddenly make you wanted across all of a super power's space! Every time they mentioned the SP bounties before, they kept talking about a monetary threshold, not a # of minor affiliated factions threshold.
 
If we can still just boost into a station in a low security system and pay off the fines still then I'm good with that. Being a smuggler most my starting years, I'm always able to get in without being scanned. I just hope that once I'm in, I'm no longer locked out of everything resulting in not being able to pay off the bounties at the IF.

In 3.0 that would happen if you tried to pay them off in the same system you did the scans, but if you went to a low security the next system over it was fine. So hope they aren't now locked out too.

But yes the biggest thing was not being told you might incur bounties, that was a pain at first getting used to it and figuring out the whole C&P system, but after realizing the IF's are pretty much in every populated low security system, it made it a lot easier...
 
As others have pointed out, it needs to be a bounty so the defenses can legitimately take deadly action against you. It makes perfect sense, as your stealing data. That's a crime in the real world.

Just be careful and visit IF before you cross the super power bounty threshold OR have a safe place to swap between a hot ship and a clean one for the mission turn-ins.

None of those things is worth the hassle. I just won’t do the missions, as will many others. Which is a shame because they’re one of the few good, reliable sources of data and mats.
 
If we can still just boost into a station in a low security system and pay off the fines still then I'm good with that. Being a smuggler most my starting years, I'm always able to get in without being scanned. I just hope that once I'm in, I'm no longer locked out of everything resulting in not being able to pay off the bounties at the IF.

In 3.0 that would happen if you tried to pay them off in the same system you did the scans, but if you went to a low security the next system over it was fine. So hope they aren't now locked out too.

But yes the biggest thing was not being told you might incur bounties, that was a pain at first getting used to it and figuring out the whole C&P system, but after realizing the IF's are pretty much in every populated low security system, it made it a lot easier...

You should be able to do so. IF is under Contacts, and Contacts remains accessible while docked with Anonymous protocols.

What you were locked out of before was that due to it being a bounty, you couldn't pay it off at the local station. Thus you had to go "next door" to an IF system to pay it off. Now that IF station may have you flagged as Wanted, but if you can sneak in, you can access IF and clear it all out.

To the Devs credit, there are a LOT more IF bases than I thought. I used Inara's Systems and Stations > Nearest > Interstellar factors to find all the ones near me. I was surprised to find ones here and there at Anarchy bases in a system where my super power bounty made me wanted everywhere else in the system. That was kind of cool.

I just didn't want to try the sneak in with my Python (the hot ship this morning) because it has no heat sinks on it. Probably could've made it, but I didn't want to risk failing all those missions.
 
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None of those things is worth the hassle. I just won’t do the missions, as will many others. Which is a shame because they’re one of the few good, reliable sources of data and mats.

Well, that's your choice, and I can respect that. In my opinion, the 3.0 (and 3.0.3) change makes things easier. I just swing by an IF station to clear the bounties periodically. Before, it was too easy to trip up an 8 minute bounty to a 1 day or even 1 week bounty if you had more than one scan target in the same system - or if the mission bugged out an didn't complete and you had to relog and scan again.
 
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