New CMDR

Hello CMDRs,
I've had the game for a while, but only fired it up a couple of times to check it out, then life happened. Would you recommend new players to just start in Solo to get the hang of it? I am kind of a "lone wolf" when it comes to multiplayer games but love the interaction if that makes sense. I am sure like other games; there are trolls, griefers, etc. This is the type of game that I can really see myself getting lost in. Thanks in advance.
 
Hi Cmdr, welcome home! o7

Yeah, on Xbox we have a well known squadron that's sole purpose is to kill noobs,if flying in open keep an eye out for the squadron named 'GANC' they are knobs...

Get yourself a squadron to run with, or if you wanna wing up I can take you through a few things to get you started 😊

GT: it is the same as my forum name... Aj31091
 
Depending on where you base yourself out of, you may not encounter any players at all.

I’d say go on and give open a try, just be wary of high traffic areas like Community Goals, Engineer systems, power play headquarters, and popular tourist destinations.

If it turns out open isn’t for you, you can switch to solo/private in a few presses of a button.

There’s a lot of doom and gloom about the dangers of open, but it’s not nearly as bad as people make it out to be.
 
The only time Id recommend solo is the first time you visit Felicity Farseer, its brutal to be ganked there as a noob coz its usually your biggest time invested to that point. If that means nothing to you at present, don't worry, it will in time.

After that, probably if you have loads of explo data its worth PG or solo if it matters if you lose it. Open on XB aint nowhere near as bad as open on PC (cheaters and griefers migrate to PC for the best cheating and griefing experiences across all games, much harder on XB or PS where we are all more equal in available tools).

In the meantime just try and stay alive, everyone and everything will try and kill you - NPC Pirates, Stations for minor infringements or just getting stuck for a bit too long, robot skimmers, the Police, the Military, NPCs who arent happy with the mission youve accepted, nearby planets and system bodies, asteroids, nav beacons and listening posts, rocks on high G worlds, gravity itself, some idiot NPC in a Beluga in the mailslot and sometimes the Docking Computer will time out inside the station meaning youre trespassing and will get shot - its truly awesome!

Its a bit like playing Chess v an opponent but instead of making a move they just hit you over the head with a hammer every time. And don't even think about paying off a bounty at the nearest Police Ship, I tried that one and learned the hard way. :)
 
Wow! Thanks everyone for the input. I played for about 4 hours today and I am already loving it. Still in solo, I think I will wait until I get the grasp of everything before switching modes. Just been doing courier/deliveries to get the hang of flying and manually docking/taking off. This is an absolutely beautiful game too.

o7
 
Hi Cmdr, welcome home! o7

Yeah, on Xbox we have a well known squadron that's sole purpose is to kill noobs,if flying in open keep an eye out for the squadron named 'GANC' they are knobs...

Get yourself a squadron to run with, or if you wanna wing up I can take you through a few things to get you started 😊

GT: it is the same as my forum name... Aj31091
I'll have to fit out a PvP FDL so we can gank some GANC's!
 
Depending on where you base yourself out of, you may not encounter any players at all.

I’d say go on and give open a try, just be wary of high traffic areas like Community Goals, Engineer systems, power play headquarters, and popular tourist destinations.

If it turns out open isn’t for you, you can switch to solo/private in a few presses of a button.

There’s a lot of doom and gloom about the dangers of open, but it’s not nearly as bad as people make it out to be.
U a ganker? 😉
 
Last edited:
Depending on where you base yourself out of, you may not encounter any players at all.

I’d say go on and give open a try, just be wary of high traffic areas like Community Goals, Engineer systems, power play headquarters, and popular tourist destinations.

If it turns out open isn’t for you, you can switch to solo/private in a few presses of a button.

There’s a lot of doom and gloom about the dangers of open, but it’s not nearly as bad as people make it out to be.
I am based in _ _*. No other players there, so zero chance of getting ganked! It's hi tech with almost all ships and modules available. It's surrounded by industrial and agricultual systems so trade is awesome, and it's within easy reach of pristine ice rings etc. It's ideal.

*edited in case any nasty gankers r reading this post!
 
Last edited:
First, let me welcome you to the Elite: Dangerous Galaxy. My rule 2 is; Have Fun (it is just a game, but WHAT a GAME!). Rule 2a is; In VR have LOTS more fun!!!

The learning curve is so steep (it has an overhang!) that the mountain goats go around in teams, roped together (and even then they may fall off, but that means the Vultures get to eat!). However, when you master something, and do it well, the buzz is worth the effort. To my mind the most important skill to master is landing your ship. Until you can do this nothing else matters (how can you complete a mission, for example, if you killed yourself on landing?). It would be a good idea to go through some of the Training missions to start learning the necessary skills to survive.

Now, Golden Rule 1, which is; Never Fly if you cannot cover the REBUY. REBUY is the insurance excess on your ship, and is 5% of the value of your ship (including all upgrades, but not the cargo). Any changes you make to a ship will affect the REBUY. You can see what your REBUY is on the Status screen (normally accessed by pressing key 4 when in cockpit view, although I do not know how to access the Status screen on a console), bottom left, below Balance. If you get killed, and you can cover the REBUY, you will get a replacement ship identical to the one you lost (although the cargo bay will be empty). However, if you cannot cover the REBUY you may well end up back in a basic Sidewinder. Please do not let this happen to you, as the forum is littered with tales of woe when other Players have ignored Rule 1, and then got killed. This links to a classic one I have seen;


You will, at various stages, upgrade your ship (buying is covered in the next paragraph). Be aware that all internal equipment has numbers and letters associated with them. The number is the Class, while the letter is the Rating. Until you have a good understanding of the Class make sure (when upgrading) to fit the same Class as the unit coming out. There are stories of Players who fitted a 1A FSD to their Sidewinder, thinking it would help increase the jump range, only to find that (as the FSD that came out was a Class 2) they had REDUCED the jump range. The letter is for Rating, with E being the weakest and A being the strongest. However, there are two that confuse this somewhat. All D Rated equipment are very light (and are preferred by Explorers for this reason), while B Rated has heavy armour (which is great for combat specialists). I do not (at this time) intend to explain weaponry, as this is definitely a matter of personal preference.

When you decide to buy a new ship, try to have 200% of the purchase price first. That way you have enough for the ship, some basic outfitting, a couple of loads of cargo, and a couple of REBUYs (just in case). If you are trading in a ship, take it back to factory spec first. When you sell any ship you will always take a 10% hit on the value of the ship at the time of selling. However, if you take it back to factory spec first you get back the full amount that you paid for the upgrades (at this time, at least). Then, when you sell the ship, your losses will be reduced. For example, I have an A Rated Cobra MkIII worth 10Mcr. If I were to sell her now I would take a loss of 1Mcr. However, if I take her back to factory spec and then sell her my loss will be about 35Kcr.

One final piece of advise I have is that, when something within the Game gets boring, switch to something else for a while. There are so many different things you can do it should not be difficult to stay interested. I, for example, will alternate between Trading, RES Combat, Exploring and helping new Players in Starter Space (and there are a whole lot MORE in the way of things to do!).

Have fun, fly safely, and see you out amongst the stars. Feel free to ask any questions, we all had to learn somewhere, and those that care will answer all they can.
 
First, let me welcome you to the Elite: Dangerous Galaxy. My rule 2 is; Have Fun (it is just a game, but WHAT a GAME!). Rule 2a is; In VR have LOTS more fun!!!

The learning curve is so steep (it has an overhang!) that the mountain goats go around in teams, roped together (and even then they may fall off, but that means the Vultures get to eat!). However, when you master something, and do it well, the buzz is worth the effort. To my mind the most important skill to master is landing your ship. Until you can do this nothing else matters (how can you complete a mission, for example, if you killed yourself on landing?). It would be a good idea to go through some of the Training missions to start learning the necessary skills to survive.

Now, Golden Rule 1, which is; Never Fly if you cannot cover the REBUY. REBUY is the insurance excess on your ship, and is 5% of the value of your ship (including all upgrades, but not the cargo). Any changes you make to a ship will affect the REBUY. You can see what your REBUY is on the Status screen (normally accessed by pressing key 4 when in cockpit view, although I do not know how to access the Status screen on a console), bottom left, below Balance. If you get killed, and you can cover the REBUY, you will get a replacement ship identical to the one you lost (although the cargo bay will be empty). However, if you cannot cover the REBUY you may well end up back in a basic Sidewinder. Please do not let this happen to you, as the forum is littered with tales of woe when other Players have ignored Rule 1, and then got killed. This links to a classic one I have seen;


You will, at various stages, upgrade your ship (buying is covered in the next paragraph). Be aware that all internal equipment has numbers and letters associated with them. The number is the Class, while the letter is the Rating. Until you have a good understanding of the Class make sure (when upgrading) to fit the same Class as the unit coming out. There are stories of Players who fitted a 1A FSD to their Sidewinder, thinking it would help increase the jump range, only to find that (as the FSD that came out was a Class 2) they had REDUCED the jump range. The letter is for Rating, with E being the weakest and A being the strongest. However, there are two that confuse this somewhat. All D Rated equipment are very light (and are preferred by Explorers for this reason), while B Rated has heavy armour (which is great for combat specialists). I do not (at this time) intend to explain weaponry, as this is definitely a matter of personal preference.

When you decide to buy a new ship, try to have 200% of the purchase price first. That way you have enough for the ship, some basic outfitting, a couple of loads of cargo, and a couple of REBUYs (just in case). If you are trading in a ship, take it back to factory spec first. When you sell any ship you will always take a 10% hit on the value of the ship at the time of selling. However, if you take it back to factory spec first you get back the full amount that you paid for the upgrades (at this time, at least). Then, when you sell the ship, your losses will be reduced. For example, I have an A Rated Cobra MkIII worth 10Mcr. If I were to sell her now I would take a loss of 1Mcr. However, if I take her back to factory spec and then sell her my loss will be about 35Kcr.

One final piece of advise I have is that, when something within the Game gets boring, switch to something else for a while. There are so many different things you can do it should not be difficult to stay interested. I, for example, will alternate between Trading, RES Combat, Exploring and helping new Players in Starter Space (and there are a whole lot MORE in the way of things to do!).

Have fun, fly safely, and see you out amongst the stars. Feel free to ask any questions, we all had to learn somewhere, and those that care will answer all they can.
Thank you for this. I'm taking things slow at the moment. I've got the taking off and landings down (still a little wonky on landings but I have become much more steady). I did turn off flight assist and that was a mistake, lol. I don't know if it's because of the Xbox controller, but there was no way I could fly without that on. Still just doing courier and delivery missions....I am still in awe about the size of this game and how amazing it looks. I put my headset on and I get completely lost in the game. HOURS gone, lol, but well spent.
 
Hello CMDRs,
I've had the game for a while, but only fired it up a couple of times to check it out, then life happened. Would you recommend new players to just start in Solo to get the hang of it? I am kind of a "lone wolf" when it comes to multiplayer games but love the interaction if that makes sense. I am sure like other games; there are trolls, griefers, etc. This is the type of game that I can really see myself getting lost in. Thanks in advance.
XBOX isn’t as bad as PC. Stay out of Deciat or popular systems till you got a good grasp on the game. Or if you visit, do so in solo. Use Inara.cz. That sites a huge help. Get yourself into a squadron that’s willing to help. You’ll start making money faster and and upgrading the ships. Never sell any ships and always fly with a few rebuys for insurance. If you over spend and say can’t afford to replace a python etc. Fly something cheaper till your back in the green. Money is easy to get, tougher in beginning. I would suggest the Cobra MKIII just stick to that for awhile and then grab an ASP Explorer.
 
Nothing wrong with solo. To be honest you will rarely meet another player unless you are in Sol, Shinrata or a comminuty goal.
Also take a look at your right hand panel. Somewhere there is "Report crimes against me", near there there is a Hide current system from profile. That will stop people seeing which system you are on when they look at your gamer tag.
 
Im 48 hours in trading, exploring and a bit of mining thrown in. Im based out of deicat on xbox and havent seen didly swat in terms of gankers.
 
Top Bottom